Ad&d 1st ed. DM’s Guide
Fate Core really fllipped a switch, for me, on how you could tie descriptive elements of the characters and setting into the mechanics. I picked up the book on a lark and haven't been able to get it out of my head, since. Unfortunately, I have one player who will do Fate for anything besides fantasy and another (young/new) player who just wants to get her arms around D&D before trying anything else. Fortunately, you can use the campaign generation/session 0 tools regardless of the system used for task resolution, so I'm making some slow progress and probably get some of the benefits of actually using Fate.
Eberron Campaign Setting probably isn't anything inherently remarkable, as a book...But, I really love the Eberron setting.
Yeah. The thread about Genesys has me kind of wanting a hybrid of the two systems, with the aspect-driven, rules-light nature of Fate, but a variation on the Narrative Dice from Genesys.There is tons of really beautiful stuff in Fate Core about how to think about and prepare for play, but unfortunately I feel it's tied to a less than amazing resolution system, and really pedestrian writing in a lot of places.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.