Psion said:Which are all neat, but none too like hero. In 3e, you are adding to structures and bins. That's not hero. Hero, you tweak one thing at a time.
I didn't say D&D IS HERO. I said that D&D/d20 is moving in the direction of effects-based modelling, and HERO is the prime example of a game that takes that approach.
Templates are a perfect example of this, assuming you take the next step of divorcing their mechanical effects from their flavour text. Eg even though the half-fiend description talks about these things being the direct offspring of demons, you can just take the mechanics and use them to create a generic "icky demonic thing" monster from a base creature. The building blocks may be chunkier and more unwieldy in D&D compared to HERO, but they're still building blocks.
Perhaps the biggest barrier to greater acceptance of the EBM paradigm is that D&D gamers are used to treating flavour text and mechanics as a seamless whole. If the game says it's X, then it must be X and X alone, even if you could use the mechanics to model Y as well.
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