Your warlock invocation picks?

Particle_Man said:
But I suppose one could read it the other way, where first you cast the invocation, and then it sits there in your hand, so that next round you attack with it. Doesn't seem to fit the "energizer bunny" feel that they seem to be going for, though.
Yeah - unless the damage assumes the same type as the weapon (like in arcane strike), this would be a really, really lame invocation when compared with, say, just blasting the guy twice...

I CAN imagine a warlock that could take good advantage of this ability though. Start with dwarf and a lot of con, pick up eldritch knight and that armoured casting feat so you can wear mithril full plate. Spring attack might work with it too. Bounce in, smack someone with an empowered melee attack then bounce back out. Use a polearm.

Haste won't work how you think though - you need to take a full attack to get the extra swing.
 

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Saeviomagy said:
And? Do you have something constructive to say, or did you just come here for some whine?

A question on hideous blow - does the melee attack come as part of the standard action used, or do you need to fire it and then attack on a subsequent round?

Don't be an ass. I was just pointing out something I thought was kinda neat. I didn't know my posts had to meet YOUR very specific criteria.
 

Ok, new model. This one is a "good" guy who can mix it up in meelee, at least for a little while. Halfling, CG. 30 point buy = str 8, dex 20, con 14, int 12, wis 8, chr 10. Improve Dex every 4th level.

Feats: 1. Point Blank Shot, 3. Precise Shot, 6. Weapon Finesse, 9. Craft Wondrous Item (to make that Greater Chasuble of Fell Power, as well as other goodies at 12th), 12. Improved Crit (Ray), 15. Improved Precise Shot, 18. Extra Invocation: Warlock's Call.

Skills: Max out Concentration, Intimidate, Use Magic Device. At higher levels, maybe stop improvng Concentration and go for something else, but maybe keep maxing it out.

Invocations:

1. Hideous Blow
2. Eldritch Spear
4. Frightful Blast
6. Replace Frightful Blast with See the Unseen, get Flee the Scene
8. Eldritch Chain
10. Walk Unseen
11. No replacement, get Chilling Tentacles
13. Vitriolic Blast
15. Devour Magic
16. Replace Walk Unseen with Brimstone Blast, get Dark Foresight.
18. Retributive Invisibility
20 Path of Shadow

I would use the vitriolic blast most often, but brimstone blast is a good back up (plus it is cool to be able to start fires from 250 feet away). I was trying to avoid stuff that required chr saves, mostly. Especially once I got Dark Foresight, I would never, ever be caught with my pants down, and always have an Eldritch Blast at the ready. That said, a creature immune to fire and acid and with high SR would be troublesome for me. But every class has some weak spots.

10th: Energy Resistance picks: Fire and Electriticity.
12th. Make a cloak or vest of resistance, gloves of dexterity, maybe bracers of armor?

Oh, and I would suppose that as far as gamer stereotypes goes: The Wizard/Sorceror is the "nuke", but the Warlock is the "Energizer Bunny". Especially once the above gets Dark Foresight, he will never, ever be caught with his pants down, and always have an Eldritch Blast at the ready.
 
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Could someone please post the feat in savage species that lets one change a spell-like ability into a supernatural power? Mind you, if Eldritch Blast is a funny spell-like power that requires a somatic component, it might become a funny supernatural power that requires a somatic component. No SR would be nice, though.
 

DungeonmasterCal said:
Don't be an ass. I was just pointing out something I thought was kinda neat. I didn't know my posts had to meet YOUR very specific criteria.

Well, your tone sounded sarcastic for starters. It's probably that soooooooo that you put in there. What I read was
"The warlock is just some cartoonish catering to people that watch popular media. Like anyone in any fantasy literature does that sort of stuff."

And of course the title of the thread is "warlock invocation picks" which your post didn't even mention.

I guess that I'm just getting jaded by the behaviour of some board members.

Anyhoo - anybody else notice that both the skill granting invocations give a bonus of 6 to 3 different skills? Seems an odd number, doesn't it?

Personally I can't see much of a point to utterdark blast - if someone's failing a save, I want it to really mean something. Personally I'd drop utterdark blast for that one that lets you turn into a swarm...

Anyone know what the DC to avoid nausea for that is?
 


Particle_Man said:
Could someone please post the feat in savage species that lets one change a spell-like ability into a supernatural power? Mind you, if Eldritch Blast is a funny spell-like power that requires a somatic component, it might become a funny supernatural power that requires a somatic component. No SR would be nice, though.

It's called Supernatural Transformation and it does exactly what you said. It turns a spelllike ability into a supernatural abilty. No more SR, No more AoO.

It's a general ability with a prerequisite of having an innate spell-like ability.

I supposed the question is if a class granted spell like ability counts as innate or if it has to be racial. If a warlock could use the feat it would become the great Must Have feat for the warlock class.
 

Of course gnomes have innate spell-like abilities, so could they use that to fulfill the prerequisite but instead apply the feat to one of their invocations? I don't have savage species, so I can't see what wording they used.

Distraction (Ex): Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm’s HD + swarm’s Con modifier; the exact DC is given in a swarm’s description) negates the effect.

So I'd prob use 10 + 1/2 warlock level + con modifier for the save DC. Another reason to be a gnome warlock ;) Maybe I just like gnomes.
 

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