Inconsequenti-AL
Breaks Games
I've not had anyone go through with it. In one high level campaign, a particularly amoral character had decided to kill a king he disliked. The other players talked him out of it. Which was a shame really.
We had some experience of 'social engineering through leader removal' in a Hell on Earth campaign I played in. That all went shockingly badly. The last time we tried it eventually wound up with us being hunted through our own town by a heavily armed survalist lynch mob.
That all depends if you can kite the big monsters...
And just what is the calorific content of a bugbear?
We had some experience of 'social engineering through leader removal' in a Hell on Earth campaign I played in. That all went shockingly badly. The last time we tried it eventually wound up with us being hunted through our own town by a heavily armed survalist lynch mob.

hong said:I've often wondered about the thermodynamic efficiency of dungeons. If we consider a dungeon to be a heat engine for converting monsters into XP and gp, where is the optimal operating level? Is it better to have lots of little monsters, or a few big monsters? What if you couple dungeons together?
That all depends if you can kite the big monsters...
And just what is the calorific content of a bugbear?