Yttermayn's "Saga of the Dragon Cult" (IC)


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OOC: Yes, use up your bad rolls while the penalties for failure are small...

John throws the smokestick like a girl to, ironically, a girl... ...who snatches it expertly out of the air with ease and a slight frown at John's less than manly performance.

OOC: Jakobee is up! And then Rosalia!
 



Rosalia manages to catch the smokestick by pure reflex and also not to lose her footing as well.
She ignites the stick and is initially suprised by the speed at which the smoke develops.
However, having memorised the emplacement of her target, with a gentle and precise movement of her arm and hips, she throws almost blindly the stick to the ceiling hole and succeeds.
The smoke suddenly fills the ceiling area!

"Boys, it's now or never! Climb!" she shouts.

OOC
full round to ignite and throw.
throw smokestick (1d20+3=19)
 


John and Rosalia scramble up the slope under cover of smoke to arrive at the top, with Jakobee bringing up the rear. Helfdan arrives a moment later, having taken the opportunity also. In the light of the burning smokestick, those present can just make out two smallish figures coming closer to the hole and waving their arms in a vain attempt to clear away smoke.
OOC: You each have a surprise action. A 5 foot step will put any of you in melee range. I am pushing this fight forward in an attempt to alleviate stagnation. Any characters on the ground may make it to the top of the slope also on a non-fumble climb roll. Init for the moment is first come first serve. Let's try this shizzzz.
 


Tuk thought he was almost on the top thanks to his skille climbing feat, however he seems to be down below. He makes another effort and tries to climb up recklessly

climb 10
 

OOC: Voda, you are of course right, I forgot about where Tuk was when I posted. He can of course be right up there with everyone else. Since a 5 foot step would take normal melee'ers in range, Tuk could hit from here with his reach (chains). So no climbing necessary. Deuce, Scrag was at the bottom if I remember right, and can take the opportunity provided by the smoke screen. I'm basically using the smoke as an excuse to end combat, skip a few rounds of climbing, then re-initiate initiative with the new system, starting with a 'surprise' round in favor of the PC's. This game needs to move on.
 

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