Yttermayn's "Saga of the Dragon Cult" (IC)

After moving through a short, twisty corridor, the group enters a small irregular room with a large cave column in the center. The room is a hub for five different tunnels. The five include the one the group came in from, which is on the western end.
To the south is a tunnel going up steeply.
The eastern side of the room has a tunnel that goes downwards, and the footing looks somewhat treacherous to walk down. Running water sounds come from this tunnel.
Another tunnel exits to the north, with nothing apparently unusual about it.
One last tunnel heads off to the north-west, also with nothing of note about it.

OOC: Everyone roll Spot and Listen Checks.
 

log in or register to remove this ad

1d20=14, 1d20=13

or should i use enworld's? uh oh, it added them together.

I also noted that the rolls are located in my public profile page under dice rolls as a 17 and a 19.
 
Last edited:



OOC: Either set of rolls works, actually, for Scott. On a side note: Holy crap! ENW has a built in roller? When did that happen?
[sblock=For John Tannerson only]
John happens to find himself in just the right spot, at just the right moment to notice two things. The steep passage to the south has a large quantity of small round stones sitting mostly near the bottom of it, and he saw one more arrive. It had skittered down until finally sliding into some of the others. Amoment later it was followed by another one. John also notices the sound of what what could be some small animal noises or maybe snoring coming from the northwestern passage.
[/sblock]
 




The others don't seem to have any idea what John has noticed. A few are actively poking around, others just look at him dumbly, like he's having some kind of fit that they are totally unprepared to treat.
 

John rolls his eyes at the denseness of his comrads and the says in a very low voice, "Git over here, but be quiet about it"
 

Remove ads

Top