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Zaratan - A Giant Turtle - Where to find it?

comareddin

First Post
In AD&D 2nd edition monstous manual there was a creature named Zaratan. The said creature was a giant turtle carrying an entire island on his back. I looked through the 3rd edition book books MM 1, 2 and 3 but couldn't find it. Does anyone know if this creature was published in a 3 or 3.5 edition book, or was its conversion to the current rule system was done by someone? If so could you please point me in the right direction. If someone has manually converted the zaratan could s/he please post the stats and the abilities.

Com
 

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demiurge1138

Inventor of Super-Toast
If you were interested in an "official" conversion, the zaratan made its way into Arms and Equipment Guide, of all things.

Demiurge out.
 



HeavyG

First Post
Crothian said:
Not with me running the show :lol: :p :]

I'm not sure what you mean by this, exactly.

But we're talking about a living island, here. Look up how many hit points a small section of stone wall has and tell me these kinds of stats make sense !

This creature should be treated more like scenery than like a typical monster, IMO.

(I was exagerrating a little for dramatic effect, though. We could probably only remove half of its hit points or so the first round.)
 

Crothian

First Post
HeavyG said:
I'm not sure what you mean by this, exactly.

That I feel I can run a battle with one of these in my campaign and have it destroy a 19th level party, but that's neither here nor there.
 

comareddin

First Post
Oh god, it really is considered an equipment now, and I was considering of including it in my plot as an island, being asleep for centuries.

The version in the A&E Guide is CR 20 with 554 hp, 32 AC and minimal combat abilities.

Com
 

HeavyG

First Post
Crothian said:
That I feel I can run a battle with one of these in my campaign and have it destroy a 19th level party, but that's neither here nor there.

You're really impressing me here, C. I mean, taking a creature with one weak attack, a super low AC, low intelligence and no mobility and challenging a high level group with it. Wow. Are you going to start a Bothered About Disposable Zaratan group or what ? :D
 

Crothian

First Post
HeavyG said:
You're really impressing me here, C. I mean, taking a creature with one weak attack, a super low AC, low intelligence and no mobility and challenging a high level group with it. Wow. Are you going to start a Bothered About Disposable Zaratan group or what ? :D

No, I was just going to drop it on them :lol:
 


Crothian

First Post
HeavyG said:
Ah. :lol:

(I actually thought about that - it was my next question :D. But we might survive it. How much damage would that do, approximately ?)

Depends on the wieght...there is a table for dropping things on people, though I don't recall where it is.
 

Jack Simth

First Post
HeavyG said:
Ah. :lol:

(I actually thought about that - it was my next question :D. But we might survive it. How much damage would that do, approximately ?)
Fatal. Let's see... you are crushed by something weighing in at ... what? A few million pounds? That's hard as granite, and all it needs to get dropped on you is a mage, friendly to it, near enough to it to cast Dimension Door (perhaps Teleport, or Greater Teleport) to raise it up just high enough to be above you. After all, for all it's size, it's still a single creature....

Of course, for that CR, it's got a horrid will save.....
 

HeavyG

First Post
Jack Simth said:
Fatal. Let's see... you are crushed by something weighing in at ... what? A few million pounds?

Yeah, but a colossal dragon that falls on you only inflicts 4d8 dmg (plus STR bonus, I guess).
 

Jack Simth

First Post
HeavyG said:
Yeah, but a colossal dragon that falls on you only inflicts 4d8 dmg (plus STR bonus, I guess).
Yes... but dragons don't usually get confused, over very long periods of time, for big chunks of rock. This thing is called Colossal, not because it takes up a .... what, an 8x8 area on the combat grid? But because they lack a sufficiently larger size descriptor. You're talking an island several miles across; I suppose "millions" doesn't cover the sheer weight involved. Perhaps "billions" or "trillions" of pounds. Hmm... at 1 square mile, 100 feet thick, you are talking 2787840000 cubic feet .... that much distilled water weighs in at ... 77,466,416.91817322 tons, or 173,516,904,153.6535 lbs. If it's bigger - say, half as thick as it is wide - then you are talking half a cubic mile of flesh - 8,586,756,000 cubic feet, 534,445,060,635.7642 lbs (assuming the density of distilled water).(Nifty Website for densities)
 



Crothian

First Post
Alzrius said:
I thought there was a ruling of some sort that the most a falling object could do to you was 20d6.

falling damage has a cap, but not a falling object hitting someone that I have seen
 

Testament

First Post
Use the improvised weapons rules from the Complete Warrior. That's how Hulking Hurlers are able to shatter planets, after all.
 

comareddin

First Post
Well, falling objects should have damage cap as well. It is all about terminal velocity actually. More air resistance applies as you increase velocity. When you reach that terminal velocity the air resistance is equal to the force applies by gravity so your speed does not increase, thus the term terminal velocity. It is dependent on the aerodynamics of the particular object and each object has its own coefficient depending on its shape. I doubt a giant turtle carrying an island on his back would have superior aerodynamics. But who knows, if you dropped it upside down with that pointy mountain looking down at the players, you might reach really high speeds.

Com
 

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