[sblock=Tomalak]I am confused.
Tomalak said:
Move: Shift to L10
Standard: Brash Assault on K11
One-Who-Waits is in K11! And Mesa is at J12, nowhere near L10 so...
If you moved to L10, you are adjacent to the tiefling in M10. Brash assault is impossible (There is no ally) but it makes you adjacent to Knotty Virtue, the spirit companion and the tiefling is bloodied so it would have given you a +4 to damage.
Your primary attack miss but going for a basic attack of 1d8+8 damage and then a free shift on the next round would have been a very sensible tactic so I'll assume that's what Andrec wanted.
[/sblock]
The archers continue to rain down arrows on the heroes. Jarel takes the worst of it while Montroya is pushed to the brink.
One dragonborn thug keeps attacking Jarel but with less success this time. In frustration, he snarls and exhales, a poisonous cloud engulf Jarel, Mesa and One-Who-Waits. The druid is swift in ducking and holding his breath. The shaman and the swordmage aren't so lucky.
The tiefling who had attacked Montroya sees him about to topple from the poison and figures his job is done. Instead he moves to flank Jarel and tries unsuccessfully to stab him in the back. The Tiefling then disappears from sight, shouting in dismay.
The other tiefling attempts to poison Andrec with no more success and also turns invisible
The last dragonborn turns to engage the Goliath but must be intimidated because he miss and easy target. But he sticks to the game plan and shifts aways from his new opponent in order to covers with fire a large swath of the battlefield. Many heroes are seared and the heat overwhelms the beleaguered invokers who falls to the ground, grievously wounded.
[sblock=Actions]
Archers
1-2: Jarel 3:Mesa 4-5:Montroya 6-7:Molok (1d20+7=23, 1d20+7=24, 1d20+7=13, 1d20+7=9, 1d20+7=15, 1d20+7=11, 1d20+7=12) I screwed up, it's +9 (+7 is their melee). So everything is +2. Jarel hit twice, 6 hp, Mesa Missed, Montroya hit once (15+2=17), Molok missed twice
Andrec and OWW weren't shot at because I figured they'd have cover from the most likely shooters.
North Dragonborn vs Jarel
vs AC 21 (1d20+7=17, 1d10+4=9) miss
Breath vs Jar, Me, and OWW
vs Reflex (1d20+5=24, 1d20+5=7, 1d20+5=16, 1d6+2=7) hits Jarel, miss Mesa, hits OWW
N Tiefling vs Jarel
vs AC 21, vs For 16 (1d20+7+2=15, 1d6+3=9, 1d20+5=10) miss, secondary irrelevant
Invisible :
stealth (1d20+13=24) no one know in which square he is.
S Tiefling vs Andrec
vs Andrec AC 17 (1d20+7=9) forgot to add the other rolls but it's because I could see the future and knew it would be a waste of time.
stealth (1d20+13=30)
S Dragongborn vs Molok
vs AC 16 (1d20+7=11, 1d10+4=14)
Breath vs KV, OWW, Andrec and Montroya
1: KV 2:OWW 3:Andrec 4:Montroya (1d20+5=8, 1d20+5=23, 1d20+5=21, 1d20+5=20) miss KV, hits everybody else.
fire damage (1d6+2=7)
Montroya is dying
[/sblock]
[sblock=Status]
Status
Tiefling (south): 17/34 bloodied, Invisible
Tiefling (North) : Invisible
Dragonborn (south) : 24/38, breath expanded
Dragon born (North) : breath expanded
Andrec : 15 / 22 [5/7] AP
Jarel-Karn : 22 / 37 [10/11] AP
Mesa : 17 (12) / 26 [7/9] AP Ongoing 5 Poison (Save ends)
Montroya : -4 (-9) / 24 6 [5/8] AP Ongoing 5 Poison (Save ends), bloodied, dying
One-Who-Waits: 12 / 26 [9/9] AP, bloodied
Montroya will fall unconscious right at the start of his turn unless...
Archers
Perception 16
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
Mob Rules : The archer gains a +2 power bonus to all defenses while at least two other human bandit archers are within 5 squares of it.
Tiefling Darkblade (Level 2)
Senses Perception 13
HP 34; Bloodied 17
AC 15; Fortitude 12, Reflex 14, Will 12
+7 vs Armor Class; (+8 against a bloodied target)1d6+3 damage, and the tiefling darkblade makes a secondary attack against the same target.
Secondary Attack
+5 vs Fortitude; ongoing 5 poison damage (save ends).
Dragonborn
Perception 12
HP 38; Bloodied 19
AC 16; Fortitude 13, Reflex 14, Will 14
Resist 5 lightning
Battleaxe (Standard, at-will) Weapon
+7 vs Armor Class; (+8 while bloodied)1d10+4 damage.
[/sblock]