Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )

[sblock=Further Adventures]
This is what was originally planned.

But for those who want, I have an extensio planned. Probably enough to push Andrec and Montroya to level 3 (for the others, I am not sure, but extra XP is good!)

For those who want to exit, this is the right timing. For those who want to stay for the 'overt time', just say so.
[/sblock]

[sblock=OWW]It has to be a totem; that's the only implement you can use. But what your totem looks like is up to you. By definition, a totem has to look like something that represents either you or your totem spirit.
[/sblock]

In a low voice so the crowd won't overhear, Andrec calls his companions together in a circle. "Do we have the note that we found on the thief? Rinch was looking for something, and if he was close, someone else could find it."

Andrec learns from the officials involved that to this day no one is sure what Rinch was looking for. What was 'The heart of darkness'? No one knows. This means that a powerful artefact remains somehwhere in the bonded warehouse. In what crates? Seized from what ships? Rinch took that secret to his gravel.
 
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[sblock=ooc]The totem: I think I'll have it look like an embroidered ball then (with a serpent image on it).

Continuing adventures: I'm torn on this one. I'm having fun, but finals are coming up, and I may not have much time during the next month or so. It might be better for OWW to bow out for the time being... I don't want to be one of those people that disappears suddenly without explanation :)[/sblock]
 

[sblock=continuing adventures]I too am torn. I want to see this through to the end, but I have another adventure lined up that's perfect for Andrec. I don't want to miss either opportunity! I'll talk to Fragsie about holding a few days. How long do you think this extension will take? [/sblock]
 

[SBLOCK=OOC]I'm willing to continue, even more if the imply that we fight again Rinch, as Jarel-karn doesn't like anything related to the necromancy.[/SBLOCK]
 

[sblock=OOC]
It's tricky to tell how long it will take; I will say though that it will quickly climax in a brawl that will make L4W history. Yes sir.

The idea is that you haven't done anything special to kill Rinch. It is a given he will swiftly come back as he has in the past.

So let's make it stick, shall we?
[/sblock]
 

[sblock=well, crap] I'm in. If we can keep things moving quickly, I'd very much appreciate it, but i can't very well back out now![/sblock]
 

Montroya stands up, eventually coming to his senses as town enforcement comes around. He nervously gives an interview to a scribe. Afterward he seeks out those most reliable in combating Rinch and the allies.

"Rinch's cult was to bring a terrible being called The Ursurper back. By defeating this cult we have done Apoli's will. Apoli has given me some insight. A book I was shown many years ago may contain more information. I vaguely remember information related to The Ursurper contained in said tome. If you would help me seek the tome once more, perhaps we can stop further cults from infecting Daughton."

[sblock=OOC]
Montroya is referring to the Light Forsaken Codex, a collection of forbidden lore kept secret by a sect of Apoli called the ''Keepers of Light''

They were mentioned (mostly on OOC replies to Religion check) during the adventure.

Finding the Keepers isn't too hard; they are a secret society in the same way that the Free masons are a secret society; they have known headquarters and chapters. The secret part is what is going on inside their halls.

In Daunton, their local chapter is the Chapel of the Dawn.

I'll move the story there tomorrow. Just post if you are still in.
[/sblock]
 

Montroya bows his head, allowing the mayor to place the golden chain around his neck. Taking the sacred rod, he gingerly tucks into his belt, and leans on his staff. The disease from the Ursurper's Minion still coursed through him, and he was weak.

[sblock=ooc]
Is the amulet of of physical resolve or mental resolve? I'm in for the further adventure.[/sblock]
 

[sblock=Mal]Potions of resistance are listed as 800gp each(lv 14 item). Did you mean something else in addition to the two potions of healing?[/sblock]
 


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