[sblock=sblock]Well, it's the 31st so I need to get this moving.
I decided to have Andrec charge the same reaper as Jarel;
He needed to make a charge because no one was within a single move range and he chose the one that was marked because, well, it's nice not to get hit when you have few HP!
PS: I try to never expand ressoruces (encounter power, daily, AP) while running a PC.
[/sblock]
Andrec charges a reaper fighting Jarel but misses.
The reapers fights back with hands that have turned wicked from corruption. Jarel fends off his opponent but Matlal suffers a vicious blow.
The Usurper's minion moves with surprising agility toward Jarel and Andrec and two tendrils lash above his henchman but neither can catch the heroes.
[sblock]
Andrec:
Move than charge
charge vs AC 19 (1d20+7+1=14, 1d8+4=6)
Reapers:
1: vs Jarel AC 21 2: vs Matlal AC 17 (1d20+10=14, 2d4+4=8, 1d20+10=18, 2d4+4=10) Jarel is missed, Matlal is hit for 10
Usurper's minion
1: Vs Jarel AC 21 2: VS Andrec AC 17 (1d20+8=13, 2d4+2=7, 1d20+8=11, 2d4+2=7) Not an impressive starts!
[/sblock]
[sblock=Montroya]Here's a bonus info for the 28 religion check; be very wary of giving healing to a PC grabbed by the Usurper's minion tentacle. There is a chance he might steal the healing.[/sblock]
[sblock=status]
Reaper 2 : 39/47 Marked
Andrec : 19/22 [2] AP
Jarel Karn: 37/37 [8] AP
Matlal : 21/31 [8] AP
Mesa : 26/26 [6] AP
Montroya : 24/24 [1] AP
I took the liberty of spending some HS for Matlal and Mesa because it was a nio brainer. I didn't do it for Andrec. His situation is a bit trickier because he has only 3 HS left and would need 2 to get back to full health, so... What's your call Tom?
Reapers
Perception 11; blindsight 5
HP 47; Bloodied 23
AC 19; Fortitude 13, Reflex 15, Will 13
Resist 5 necrotic
OA : Shadow Claws (Standard, at-will)
+10 vs Armor Class; 1d4+4 damage +1d4 necrotic.
The Usurper's minion
Large
Perception 18
HP 156; Bloodied 78
AC 19; Fortitude 18, Reflex 18, Will 14
OA Tendril Lash
+8 vs Armor Class; 2d4+2 damage.
[/sblock]