• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?


log in or register to remove this ad

FrogReaver

As long as i get to be the frog
What, exactly, do you think you're doing?


Was just using that well known question to highlight that it's easy to ask others accusatory questions about things they haven't and don't do. Kind of like the question ovinomancer directed at me (albeit his was related to a far less serious matter)

Rhetorical question. Whatever it is you think you're doing, don't.

As you wish!
 

5ekyu

Hero
Spells that allow short and long rests would be a better comparison, Leomunds tiny hut is a 3rd level spell, allows for a uninterrupted long rest, rope trick is a 2nd level spell that pretty much allows for a short rest. Leomunds hut is a 1 minute casting time, and can be cast as a ritual. Rope Trick is simply one action casting time. Compared to those 2 spells, Prayer of Healing seems weak to me. Prayer of Healing just restores hit points, while the other 2 can allow recovery of hit points, recovery of class resources, and the use of class abilities that occur at the end or during a short/long rest.
I would suggest that while these apply cover or concealment, they dont actually give you short or long rests. The time is still hour or 8 hr (exceptiin is catnap) and that loss of time is still not changed by hut ot trick.

If you have 8 hours to kill, great. If you have an hour to kill, great. But for those cases where you dont thats where POH and now HS shows their power or overpower impact.

Thats what this is about.

Sent from my [device_name] using EN World mobile app
 

5ekyu

Hero
Seems to me we have folks saying it is disruptive, OP, etc. Plus designers saying intent was fraction of RAW.

Then seems we have some saying maybe its not with either whole new theories or it setting a new balance all its own or just maybe kinda not sure iffy sorta.

Somehow, i do not feel compelled to convince folks who seem rooted in denial or doubt IRL so i think i can be fine with that here too.

Sent from my [device_name] using EN World mobile app
 

FrogReaver

As long as i get to be the frog
I would suggest that while these apply cover or concealment, they dont actually give you short or long rests. The time is still hour or 8 hr (exceptiin is catnap) and that loss of time is still not changed by hut ot trick.

If you have 8 hours to kill, great. If you have an hour to kill, great. But for those cases where you dont thats where POH and now HS shows their power or overpower impact.

Thats what this is about.

Sent from my [device_name] using EN World mobile app

The more we discuss the smaller and smaller the window gets where you consider healing spirit and prayer of healing too strong. I'd call that progress.

This thread started as omg it's too strong. Now it's, well in circumstances where the party is really injured and cannot shortnor long rest then its " overpowered" as some would say. Though thatt's not a super common situation in my experience.
 

Bardbarian

First Post
The difficult part of judging the power of the spell is that its power is not objective, it is subjective. It is a spell that shines in some situations and is useless in others. What really determines its effect is the narrative. So what is being argued here is how often your narrative cleshes with the spell.
Do you have time for rests in your narrative? then the spell is pointless and a waste of a second level spell slot.
Does your narrative require the party move on immediately although injured? The spell takes too long.
Does your narrative require the party move on quickly but they have 1 minute to walk in circles? Then the spell is very effective.

It is only in this third scenario that the power of the spell is really in question, so then, I have to ask if this situation comes up often enough compared to the other two that this is harmful to your narrative?
 

5ekyu

Hero
The difficult part of judging the power of the spell is that its power is not objective, it is subjective. It is a spell that shines in some situations and is useless in others. What really determines its effect is the narrative. So what is being argued here is how often your narrative cleshes with the spell.
Do you have time for rests in your narrative? then the spell is pointless and a waste of a second level spell slot.
Does your narrative require the party move on immediately although injured? The spell takes too long.
Does your narrative require the party move on quickly but they have 1 minute to walk in circles? Then the spell is very effective.

It is only in this third scenario that the power of the spell is really in question, so then, I have to ask if this situation comes up often enough compared to the other two that this is harmful to your narrative?

Actually you should re-read the spell perhaps.

"Does your narrative require the party move on immediately although injured? The spell takes too long."

The caster can shift using bonus action the position of the spirit point 30' every turn. That means "advancing" at normal non-dash speed is just fine with the ongoing healing OOC of this spell. Each turn just move it to 5. ahead of the lead character and the characters in turn go thru that spot as they advance.

So the net result of your second case is more like "do you have to dash to the next encounter instantly" with maybe an adder for "or are attacked within 10 rounds of the last fight" which would actually seem more like one "extended encounter" not a second encounter and also the combat use would still be there, just a little less effective.

But as you observe - as has many of the ones saying that it is too good - it is very much situational.

Campaigns where short rests or long rests between encounters are common and routine will find this spell mostly meh... just like they will other things that try and help restores resources without rests. That being rather a departure from the anticipated model, my bet is other balance issues creep in across many areas. A LOT of 5e is built around encounter rates, rest frequencies and resource management and this is no exception.

or, you know, maybe its fine and great and then all that is left is pondering why they "intended it" to be a fraction of its current power, published it with its current "non-intended" power, then cut it back to that fraction with a house ruling suggestion and so on when it is in fact just fine as published anyway.
 

guachi

Hero
The difficult part of judging the power of the spell is that its power is not objective, it is subjective. It is a spell that shines in some situations and is useless in others. What really determines its effect is the narrative. So what is being argued here is how often your narrative cleshes with the spell.
Do you have time for rests in your narrative? then the spell is pointless and a waste of a second level spell slot.

If you have time for long rests then any given healing spell is pointless. HD are a limited resource and can run out, so having the ability to short rest is no guarantee of regaining HP and, therefore, having time for a short rest does not make the spell pointless in this situation. If no one has any short rest abilities that need refreshing you can just cast the spell, take a minute, and move on.
 

doctorbadwolf

Heretic of The Seventh Circle
You do know that wood generally doesn't meet the definition of flammable, right? It'll burn, sure, but not easily.

Old furniture that isn't well sealed or care for?

That stuff goes up pretty easily with a little accelerant or a steady flame under it. :heh:

I mean...what?

No, but seriously, Create Bonfire would almost certainly do the trick, even for most good wood furniture.

In the meantime, it would create some really ugly smoke, and I hope that any DM would consider that. Also, how hard is it to put out a cantrip fire? Prestidigitation, and then a contest of Ability Checks? Do goblins not have spell casters? THey sure do in my game!
 


Remove ads

Top