Do you still beat your wife?
What, exactly, do you think you're doing? Rhetorical question. Whatever it is you think you're doing, don't.
Do you still beat your wife?
What, exactly, do you think you're doing?
Rhetorical question. Whatever it is you think you're doing, don't.
I would suggest that while these apply cover or concealment, they dont actually give you short or long rests. The time is still hour or 8 hr (exceptiin is catnap) and that loss of time is still not changed by hut ot trick.Spells that allow short and long rests would be a better comparison, Leomunds tiny hut is a 3rd level spell, allows for a uninterrupted long rest, rope trick is a 2nd level spell that pretty much allows for a short rest. Leomunds hut is a 1 minute casting time, and can be cast as a ritual. Rope Trick is simply one action casting time. Compared to those 2 spells, Prayer of Healing seems weak to me. Prayer of Healing just restores hit points, while the other 2 can allow recovery of hit points, recovery of class resources, and the use of class abilities that occur at the end or during a short/long rest.
I would suggest that while these apply cover or concealment, they dont actually give you short or long rests. The time is still hour or 8 hr (exceptiin is catnap) and that loss of time is still not changed by hut ot trick.
If you have 8 hours to kill, great. If you have an hour to kill, great. But for those cases where you dont thats where POH and now HS shows their power or overpower impact.
Thats what this is about.
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The difficult part of judging the power of the spell is that its power is not objective, it is subjective. It is a spell that shines in some situations and is useless in others. What really determines its effect is the narrative. So what is being argued here is how often your narrative cleshes with the spell.
Do you have time for rests in your narrative? then the spell is pointless and a waste of a second level spell slot.
Does your narrative require the party move on immediately although injured? The spell takes too long.
Does your narrative require the party move on quickly but they have 1 minute to walk in circles? Then the spell is very effective.
It is only in this third scenario that the power of the spell is really in question, so then, I have to ask if this situation comes up often enough compared to the other two that this is harmful to your narrative?
The difficult part of judging the power of the spell is that its power is not objective, it is subjective. It is a spell that shines in some situations and is useless in others. What really determines its effect is the narrative. So what is being argued here is how often your narrative cleshes with the spell.
Do you have time for rests in your narrative? then the spell is pointless and a waste of a second level spell slot.
You do know that wood generally doesn't meet the definition of flammable, right? It'll burn, sure, but not easily.