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Recent content by bestone

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    Creature creation

    Hello all! I have a party of all mages (yes, an all mage party, can you believe that?) anyways, they've reached mid-high level and were inquiring about creature creation. Now, i recall there being a book with optional golem rules that worked off some sort of points system (think it was a...
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    Attacks of Opportunity and Trip and Fun

    interrupts? oh no mtg mtg! invaaaadessssss
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    1 round summons!

    Ah thanks for the clerification hyp. I dunno why but i always thought it was out on the first round, then was out for 1 round, till the end of your next.
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    More dread nec questions!

    Anyone else who wants to get into this, but doesnt have heroes of horror And p 294 dmg
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    1 round summons!

    I pulled this from another thread, where everyone is saying summons are useless at level 1. I always thought (i could be incorrect, and if i am please tell me) That even 1 round effectively was 2 for summons. You summon the creature, it acts on the round you summon it. (as its a 1 round cast...
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    More dread nec questions!

    the dn's aura doesnt work once every 24 hours, they radiate a fear aura as a free action. If you save, they can still radiate it, it just doesnt affect you. Dmg p 294. Shaken + shaken = frightened Where does it say you need a different fear effect? The way i read dread necros aura, they...
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    More dread nec questions!

    Eh? You use the ability, make them shaken, you use it again, they are now frightened? Where does it say that an ability cant affect you twice with the same effect? Shaken + shaken from any source = frightened If you fail your save twice, i'd think your frightened If you made one save, then...
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    More dread nec questions!

    Ah yes found it, dmg p 294. 2 failed saves and a good intimidate (class skill for dread necros) and you'll make your opponent panicked!
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    More dread nec questions!

    True, but fear effects stack, shaken + shaken = frightened.....i thought....or maybey im on crack
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    More dread nec questions!

    Sure but if you fail a few saves, your screwed
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    dread necromancer

    5+1 known level 9 spells, oh ! How many can a wizard have? as many as there are :P 17 - 2 18 - 2 more 19 - 2 more 20 - 2 more Thats 8 right there, plus whatever he chooses to add to his spellbook Dn's are still limited, no matter how you look at it
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    More dread nec questions!

    While responding to another thread about dread necros, i was looking over them myself Thier fear aura Free action, all foes within 5' must take dc 10 + 1/2 level +cha mod save or be shaken. Save once and become immune to the effects. Its a free action, couldnt you use it over and over again...
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    (Water & cover) Am I reading this right?

    All im saying is if you have a puddle thats a few inches deep, and someone is just under the surface, They shouldnt get that complete cover. Raw they do But you should be able to make a judgement call :P, as you would with many other things. the 5' cube world i'll agree with you, if your...
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    Any DM's not allowing Spiked Chains?

    We have a swordsage using one, and its sick. He can use his dex to hit AND damage. And has a nice variety of skills to use with it.
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    (Water & cover) Am I reading this right?

    I watched someone spear a fish underwater once! That fish must have had paper skin! Of course you can attack things underwater with the right weapons! Otherwise harpooning things would be impossible. :P :/ This rule makes sense, but you'll have to use your better judgement. If they are 15...
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