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  1. V

    Archetypal vs. Menu-style characters

    Kill the sacred cows and make holy burgers! Menu-based for me. It's easy enough to put the archetypes in the book for people that want them, but have the archetypes built from the standard menu system. Some sort of archetype-overlay is nice to help give characters direction, I think...
  2. V

    non-standard healing feats/classes/whatever

    Favored Soul doesn't look too bad. I'll check that out. It's not all that crazy though. Anyone else have anything better? Anyone else have anything crazier?
  3. V

    non-standard healing feats/classes/whatever

    Hey all, I'm building a character of 4th level. The party needs some healing help, but I don't want to play a cleric or druid, and there's already a paladin and a bard in the party. I'm wanting some non-standard healing ability that I can use by level 4 or sometime soon thereafter Here are...
  4. V

    No alignment

    As mentioned above, you end up with some weird situations if you go by intent. Does the spell measure present intent or future intent? If its only present intent, the spell becomes mostly useless. If it goes by future intent, then you have to decide how far in the future it can detect, which...
  5. V

    Encouraging Light/no Armor

    I disagree. I don't see how dodging has a limit to effectiveness but swinging a weapon does not. Furthermore, a D&D combat round is an abstraction of a series of maneuvers. These maneuvers include blocks and parries, which are a means by which an experienced fighter can avoid being hit. Also...
  6. V

    Encouraging Light/no Armor

    Thanks for all the responses, they're very useful. It's very interesting that you guys see light armor as being too good already whereas I've been seeing it as the other way around. I'm planning a FR game that will mostly take place in cities and amongst polite society. Since going to a noble...
  7. V

    Encouraging Light/no Armor

    I'm starting up a campaign soon, and I'm trying to think of ways to make a lightly armored character more attractive to play. In the process it would be nice to try to balance the disparity between AC and AB at higher levels. I've seen a few suggestions but I've never played with any of them...
  8. V

    Precise Sneak Attacks into a Grapple

    "Accidentally" hitting a vital spot is called a Critical. I would simply disallow ranged sneak-attacks against grappling characters unless there is a pin involved. Perhaps then a modified precise shot (or a new feat altogether) could then allow ranged sneak attacks against non-pinned...
  9. V

    Anyone playing Traveller?

    I'm running a game of T20. It's good. Somehow it manages to get that old nostalgic feeling while working well within the d20 framework. The nostalgia might stem from the fact that T20 as just as many typos, omissions, and rules that need clarifications. As a matter of fact, it has been out...
  10. V

    Build Me a Cohort!

    The sorceror in a campaign played in was very happy with his fighter/Devoted Defender (From Sword and Fist) bodyguard.
  11. V

    D&D 2E 2E's Blade as a PrC attempt...

    If there are only 4 abilities for the class, why not just make the PrC a 5-level PrC? Then you don't have to try to come up with other stuff to fill in the gaps. You could cover the flavor of offensive/defensive spin with feats (dodge and whirlwind attack, though whirlwind attack has many...
  12. V

    Shadowdancers and Darkvision

    Nowhere does it say that a character with Darkvision sees no shadows. All references to darkvision say that it functions as normal vision, but in black and white only. Flavor text on p74 of the DMG mentions that Tordek sees a shadowless room. Because the room in question is completely dark...
  13. V

    New Magical Item, Gloves of Throwing

    If a magic bow can stack with magic arrows, why shouldn't a magic glove stack with magic thrown weapons?
  14. V

    The Cost of Mithral

    It's broken. You've got an interesting question, and I've tried to answer it in several different ways. My first try was to use the cost for "raw" mithral in GP/Lb and subtract from the cost of armor. The cost for Mithral according to the DMG is 500GP/Lb. Seeing as how a Chain Shirt weighs...
  15. V

    Best magic item (2000gp or less)?

    From Magic of Faeurn, the spellbook protections on p173 are nice. Of course, if you just leave your spellbook in your HHH it's not much of a problem. If you're the outdoorsy (or generally non-city) type, the Travel Cloak (p. 166) is very nice for flavor purposes (the rest of the players were...
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    Why is Str used for melee attack rolls instead of Dex?

    Above modifications all worked out As mentioned above, Ken Hood's Grim and Gritty rules provide a well thought out solution to all the above problems. However, his rules make some extra assumptions that you may or may not like. The PDF of the rules can be found at...
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    Why is Str used for melee attack rolls instead of Dex?

    I do believe that Azlan's solution is better from an internal consistancy viewpoint than the current rules. However, you have to also change the armor rules to make armor absorb damage instead of making a character harder to hit. However, we still end up with problems because whether you hit...
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