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    We've seen Armor as DR - anybody do Weapons as Attack Bonus?

    It seems this idea is more in the direction of Role Master; a pretty old and I believe dead game system. It was nick named Chart Master due to all the charts it used. In some regards it was the best RPG ever IMO, in other ways ... it was a bit rough; especially for new players. NEway ...
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    Tolkienised DnD

    Okay ... I know D&D borrowed heavily from Tolkien in the first place, but I am considering running a campaign in middle earth and I would like some of the mechanics to reflect this and not just a map. I'm fairly certain I could do well on my own, but it would be a shame to not glean from others...
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    Has anyone statted armor with different bonuses for different attacks?

    It really depends on your application. If you just want a trinket or two for players then making them magical is no big deal, but if you want some thing that standard troops could have/afford then thats some thing else. Silk 'armor' could be an option. Perhaps a +1 dodge bonus vs missles...
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    Critical hits on undead?

    A critical strike may be seen as hitting in a critical location only therefore discounting certain creatures, or a critical hit could mean your best swing of the day generating more force. I think the former is considered more than the later. Another option is to go ahead and roll the multiple...
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    Shield Block Feat - Your Thoughts?

    The discrepancy is more evident at low levels where most campaigns and npc's live, but at higher levels the one with a weapon and a magic shield will start to break even, or even surpass the two handed weapon fighter. If you want to implement a new game mechanic requiring a die roll because you...
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    Weapons, how different is different enough?

    Interesting, I have thought of going to a weapon group system as well since such things as weapon focus and exotic weapon seem too narrow. What is the difference between blunt and hafted? I assume hafted could be an axe or pick, but isn't a mace just a different shaped piece of metal on the...
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    uberorcs?

    Others already said the obvious, but just to give you an example: add 2 levels of fighter to an orc. +2 BAB +10 HPs +3 Fort Save +2 skill points (would be four, but "duh" orcs) 2 feats, could be weapon focus and toughness for straight combat ability. Quite easily much tougher than standard...
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    Listen/Spot Rules Suggestion

    Just make one dice roll instead of two. Example: Syris the rogue is sneaking up on a bug bear gaurding the front of a cave. Syris has +10 with move silent and a +10 with hide. Syris will try to stay in the shadows along the face of the ridge as best he can, but the DM decides that the torch...
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    Minor armor changes.

    Interesting. I thought medium armors got hosed and are pretty much useless. Very few characters actualy use it. I also bumped up chainmail, but I went a head and bumped breat plate also. I then added two medium armors at the plus five AC mark and bumped all heavy armor up one. So in short...
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    toughness change

    It's amazing how perceptions and experience is so different with different groups of people. I have never seen any one take the toughness feat and I personaly never will; even if I play an arcane spell caster. If I die I die. Three hit points is nothing. Sure, it looks great on paper at...
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    D&D 3E/3.5 [3.5] Ranger Combat Styles

    A ranger from a barbarian society could have: Power attack cleave great cleave
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    Classed based defense bonuses for D&D classes

    It's been a very long time since I cruised these boards and a long time since I had a system for this (that I don't remember off hand), but here are some things to consider. The system was created for the armored person to have the best defense in most situations so if you give high reflex save...
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    D&D 3E/3.5 [3.5]TWF vs. shield fighter

    It's been a very long time since I've crunched all the numbers, but as a whole the shield fighter is better than the two weapon fighter in most situations. The trouble with TWF is that most of the time it makes you a worse fighter than if you had just fought with either a two handed weapon or...
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    D&D 3E/3.5 [3.5] Things I wish they would have fixed

    Hmmmm I think the cleric needed help exactly for the reason that no one wanted to play them and I'm not sure they are too uber now. Don't get me wrong, they are a good class now, but before they sucked. Fighters usually still fight better and once a Wiz or Sorc gets high enough level they...
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    More Skillpoints

    The increased cost progression on skills reminds me of Rolemaster. I'm not going to say it's definately a bad idea, but it might hose Rogues since they rely heavily on their skills. Fighters do not gain BAB at a slower rate at higher levels. A 16th level fighter can "run amuk" with a sword...
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    Updated: Better Armor Ideas

    I bumped Chainmail, Breastplate and all heavy armors up one AC. I then added Lamilar and Brigadine at AC 5 expanding the medium armor selection. I also added light hide, light scale and coribouli.
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    Armor absorbing Damages

    I once posted (on the old boards which I cannot get to right now) a highly detailed experiment with using a 1/2 DR system with armor and it's effects on combat. I had examples of two 6th level fighters fighting each other and two first level fighters fighting each other. I usued a half DR...
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    Armor absorbing Damages

    I'll have to create a home page on Yahoo, or some thing some day to post these rules for all, but for now I'll give you an idea of my system which covers some of the concerns mentioned already. One, it does not require charts once you have the basic system in your head, but it would be good if...
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    NPC classes-VERY LONG!

    It's an interesting subject. I admitt I need to take a closer look at the NPC classes, but I do like the idea and implementation of them. I've never like the idea of the whole world being 1st level by default though. No one would be able to do very much of anything and nothing well. People...
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    Super heroes RPG

    Not there is anything wrong with with the possibility of a decent D20 super hero system as already stated Champions 5th edition is actually coming out and Blood of Heroes by now Pulsar Games has good mechanics for supers as well. I wouldn't want to say a good all around D20 system is...
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