Search results

  1. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn will save (1d20+3=12) (OOC: thank goodness for the Rage Will Save bonus...) OOC: The post indicates that Large Crab #1 is dead, but the map still shows the beastie. I'll act based upon the post; if I'm wrong, please let me know because my action would change. IC: I'll turn and attack...
  2. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll attack the large crab (1d20+9=11, 1d20+4=12), but my attacks glance off its shell.
  3. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn As per earlier entry, I'll Rage at the sight of a slain crewman and Power Attack (-6) (1d20+8=20, 1d20+3=19) the squid for damage (1d10+21=24). OOC: drat, missed two hits by just one... rage round 1
  4. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll try to escape from grapple. (1d20+9=12)
  5. E

    Island Empire OOC, (Closed)

    Scott, I'm curious about the options while grappling: Draw a Light Weapon You can draw a light weapon as a move action with a successful grapple check. Escape from Grapple You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist...
  6. E

    Island Empire OOC, (Closed)

    Thanks, Mike (and Scott). I'm now heading back from Suriname; currently in Trinidad waiting on a flight.
  7. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn Grapple Check (1d20+9=27)
  8. E

    Island Empire OOC, (Closed)

    Hey guys, I'm out of the country - my trip got unexpectedly pushed forward. I'll have internet access today, but probably won't from Monday through Thursday. Scott, please manage Morwyn as needed. His AC is currently 21 HP 60 He will continue to use the axe two-handed. I re-read the...
  9. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll take swinging Power Attacks (-4) (1d20+8=21, 1d20+3=7) at the squid, for damage (1d10+14=24).
  10. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn Balance check (1d20+7=14) I'll attack whatever is in front of me with two handed swings (1d20+6=14, 1d20+1=20) for damage (1d10+12=19, 1d10+12=22). I'll pause between the first and second blows, so that if the first one drops the thing then I can switch targets.
  11. E

    Island Empire OOC, (Closed)

    More on that example - A subsequent Knowledge (Nature) or Healing check would reveal if the contents of the package really matched the label - something you couldn't do with the Knowledge (Local) check. But Knowledge (Local) might reveal that this apothecary has been known to use cheap...
  12. E

    Island Empire OOC, (Closed)

    No big deal. I wasn't expecting you to edit anything. I wasn't questioning this particular instance as much as just wanting to discuss the topic and see if I was missing something. As DM, I want to encourage people to creatively use skills different from the one(s) I think are most...
  13. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: Oh, yeah, I was going to say that boarding nets was a risky move if you're going whale hunting, not if you're going against humanoid zombies...
  14. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll call out to the man next to the ship's bell, "Sound collision.". To a crewman who can be sent below, "Something's attracting these monsters, go below and tell Radoon to, at his first opportunity, go the the hold where we've got the extra magic items stowed and throw overboard the...
  15. E

    Island Empire OOC, (Closed)

    Scott, I'm wondering why Survival wouldn't be relevant to identifing the cause of the wave - the skill involves hunting, including signs of prey animals, and avoiding natural threats, including recognizing signs of predators. OK, maybe the DC would be different, but it still seems to me that...
  16. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn How high is the deck above the water? Did Terry get the boarding nets out?
  17. E

    Island Empire Part 2, Mermaid's Rest

    Knowledge (Sea) (1d20+7=11) OOC: "Might" is the operative word here...
  18. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll attack with the crossbow (1d20+9=15) with Rook, at 120'.
  19. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: Unless you're giving Spot bonuses as it closes, I can't best the information we've already got (my Spot Check is +0). Just in case it helps, here's a Survival Check (1d20+9=25).
  20. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn Initiative (1d20+6=21) Are there any ranged weapons nearby, maybe one (or more) of those sahuagin crossbows? Anybody get a better look at that thing? Gnurl?
Top