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    [Whedeon-philes] What if Joss ran a D&D game?

    An NPC that you killed in the first game session will show up, alive and maimed in the twelfth. He will then show up again, perfectly healthy, but with a different name, race, and power in the 20th, and no one will notice. Then he'll show up in a different campaign with yet another name, race...
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    Street names?

    In most cities/towns that grow organically (ie. not New York, Phoenix, or Gainesville), street names happened as a result of local flavor. You wouldn't tell someone to head down peach pie lane and turn left on pecan avenue. You'd tell them to head down the elm street* and turn left at the...
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    Air bubble in dice-affecting rolls?

    1) I agree that the effect will be minor. However, I roll my d20 a couple dozen times a game. When you go through the weeks, through the campaign, it adds up. 2) I disagree that the average will be the same. You're assuming that the irregularities are regular. That is, that the die has...
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    Taking lower level powers

    I have a rules question regarding utility powers specifically, but I guess it also applies to encounter and daily powers. To wit: when you level up and are entitled to a new power, can you take one from a lower level that you passed up before? Reason I ask: I'm looking at the rogue level 2...
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    Stealth...yeah...

    Or he could use a power that gives him combat advantage the next turn (either because the power gives CA, or because it stuns, dazes, etc the target). I don't think there's anything the rogue can do with just the three normal actions, though.
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    Invisible Paladin

    Nowhere in any edition did it require paladins to be honorable-to-a-fault retards, either.
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    Can Prone Ally be shifted?

    I recall reading somewhere that you can in fact move a prone ally. However, the book doesn't really say anything about it. However, if you draw from the fact that when you're prone, you crawl as movement at up to half your move speed, then it would imply that you can shift a prone ally half...
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    Jägerkin

    The "oversized" ability of the minotaur just allows him to use a weapon one size larger as if it were his size. So a greatsword of one size larger would still be a greatsword. A greatsword of normal size would still be a greatsword. I think their two skill bumps should be Endurance and...
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    Stealth in Combat

    The reason your allies don't provide true cover is covered by the exceptions based rules formulation. The definition of cover is "The target is around a corner or protected by terrain" and superior cover is "The target is protected by a significant terrain advantage, such as...". Neither of...
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    D&D 4E 4E Sample Combat: The Terrasque

    I think they could. A big part of what makes the tarrasque such a badass is his ability to attack anything within 3 squares and knock things prone. That party is all ranged, so they'd be able to split up and stay apart, which would nerf big T quite a bit. But if he gets initiative on you...
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    Stealth in Combat

    Allies grant cover to allies, yes, but only for the purpose of the ranged attack, not for purposes of stealth.
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    A couple of quick rule questions.

    No, but anyone wearing armor he's not proficient in takes a -2 penalty to his attacks.
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    Shields useless for non-fighters?

    More, actually. If you only have a 50% chance of being hit, then a +2 to your AC lowers it to a 40% chance, which is a 20% difference, not 10%. So they're useful for every role, not just the defender. But beyond defenders and some leaders, it's up to the players whether they want to pay the...
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    Gelatinous Cube issues

    Check out the threads on stealth and critical hit damage. It doesn't always clear up doubt. ;) But when dealing with KotS, definitely go with the core books.
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    Stealth in Combat

    The fighter doesn't have to hit to do what he's supposed to do. He just has to attack.
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    Commander’s Strike

    The warlord is all about empowering others. So he runs into battle, gets flanking, and gives the rogue the sneak attack he couldn't get on his own turn. Or a big bad guy is threatening the mage and the fighter's nearby. Unfortunately, the bad guy will go before the fighter will and so will...
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    Gelatinous Cube issues

    Engulf isn't part of a move action or anything like that. It's a standard action. The reason "see also Engulf" is listed next to its speed is that there could be a question about the cube's movement while it has creatures engulfed. The text of the ability answers the question with "the cube...
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    Zombie Grab Ability

    Movement is very, very important in combat now. Further, allies really need to work together. Immobilizing a rogue prevents him from getting the combat advantage he needs to do the damage that makes him a striker. Immobilizing the fighter prevents him from wading into the thick of things and...
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    Stealth in Combat

    I don't know if we'll be getting a ranged defender; the roles don't seem to meld. The fighter having the ability to use any ranged weapon is an ancillary benefit (gives him more options, like when they fight a dragon he's not completely useless after it takes to the air), but it's not part of...
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    Commander’s Strike

    In a play by post game I'm involved in, the warlord has been very good about providing in-game explanations for his powers. Like he attacks a goblin and simultaneously shoves the ranger back with his shield (wolf pack tactics, get the archer out of melee range).
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