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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    Reaction spell mean they don't block paladin's other bonus action features, and beside smites there are also other bonus action spell in divine list that can activate again with BA like Spiritual Weapon. Smites block them all out is a feature, not a bug, to limite paladin's nova power.
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    D&D (2024) If there are no half-elves or half-orcs will there be Tieflings (half fiends)?

    Half fiend is cambion, they are still fiend type creature that aren't playable species in 5e. Tieflings are more like distant descendant to their fiend ancestor. Not to mention there might other ways to make tieflings like a pact with fiend or just live with a nearby portal to lower planes.
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    D&D General Dragonborn maturity

    From Young Adventurer’s Guide series Warriors and Weapons
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    WaW.png

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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    Searing smite's con is it does fire damage, so you basically can't use it to smite most fiends. On the other hand when you smite those things with divine smite, it got extra damage that can count as free upcast.
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    The later one, it is a anti-invisible spell that guarantee to work every time you cast it.
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    It isn't, at least when there is a divine smite that don't require bonus action. I never saw any players I have played with ever cast those smite spells. Those riders often also gate behind a save and require concentration. So not only you trade damage and bonus action, they also prevent you...
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    I mean, isn't that what spell components V, S, M are for?
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    It is quit clear WotC's goal is nerf paladin's nova ability. No matter what divine smite changes, as long as they can smite multiple times in a turn OR stackable with smite spells, it is fail to meet the goal. And there's also a hard line that no spell will be removed nor change level, including...
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    WoTC have a hardline that won't remove any spell nor change the spell level. They clearly want to nerf paladin's nova potential AND don't want divine smite stackable with other spell smite (or any bonus action spell) based on previous packet. At least this time it can stack with GFB and BB if...
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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    screenshot from DND Beyond's Sage Advice Compendium
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    magical.png

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    D&D (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    Well... this part isn't true if you follow the definition of what things are "magical" based on sage advice compendium's ruling. Long story short, divine smite is fueled by spell slot so it will be suppressed. But neither 2014's Improved Divine Smite nor packet 6's Radiant Strikes had wording...
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    D&D General What Would a Dragonborn Werewolf Look Like?

    Like Zinogre or Lunagaron from Monster Hunter franchise.
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Then why post this thread in One D&D broad? Isn't this kind of topic belong to general D&D broad instead? Is "how you fix the part of game you deem broke" relate to how WotC will do in 2024?
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    I think this post is a huge waste of times, because WotC clearly doesn't view magical dependencies as a problem and don't want to have fundamental change how the game will play between 2014 and 2024. Bickering on a quite irrelevant topic over 100 pages on a board about how WotC will change the...
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Based on Ed Greenwood's twitter post, it is, at least it is what it work in FR setting. You have to be born with a capacity for magic to wield any kind of magic, even for divine caster, 1/2 or 1/3 caster. And only small number of them become wizard. Edit: And the chance a human born with that...
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    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Well, the "Tool guy" or "Gadget guy" role in 5e is belong to Artificer already, you martial lovers need to find another niche.
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    D&D (2024) Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D

    Why even a post about JC explaining the reason behind playtest material got degradate into endless debate of CMD. I noticed he said class's unique spells shouldn't be cross class comparing. But I believe that no matter what class those spell belong to, they should be stronger than spells in...
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