[4e] IG's The Witchlight Strand [OOC]

industrygothica

Adventurer
Honestly, I forgot to use it this time... don't know how the tick got unticked, or the not-ticked got ticked.. but in either case, I didn't tick the ticker, at least not recently.
 

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Midgardsormr

First Post
And so yet ANOTHER group of gamers learn of my extraordinary "luck" at rolling dice, even electronic ones

You've got nothing on my last game of Alternity, I bet. I was playing a tech specialist whose primary skillset was computer hacking and secondary was space pilot. I had only rudimentary combat skills.

We encountered at least three computers that had important plot information on them, and every single time I tried to hack in, I got a critical failure and wiped the hard drive. I finally despaired of fulfilling my chosen role, so I started putting skill points into piloting instead. That went okay for a little while, but then we had to run a blockade. I failed a piloting roll to avoid enemy fire, and it came down to needing to succeed at three more piloting rolls to escape or make a blind jump with one navigation roll. I figured the odds were slightly better with the blind jump, even though a failure would mean instant death to everyone. Fortunately, I made that roll, but we came out in our target system heavily damaged—there was no way we'd be able to survive another fight without repairs.

Our job was to stealthily slip into the system and land on the planet where the climax of the story was to take place. I had to make a couple of rolls to avoid detection. Failed 'em. Then I had some combat piloting rolls to evade the pursuers. Failed 'em. Then some more piloting rolls to try to crash-land on the target planet. Failed 'em. In fact, the GM gave me six opportunities to land the ship, with progressively worse consequences each time. The last one was after the rest of the crew had abandoned ship; the GM told me I could either leave with the others or make one last-ditch attempt to save at least a few pieces of wreckage. Knowing that without a ship, we'd be stranded on the planet forever, I tried one last time. And failed, dying when the ship hit the planet.

Afterward, I calculated the odds of failing that many consecutive piloting rolls. It came out to something like .0007%. To say nothing of all the rolls I'd failed prior.

On the other hand, every time we got into a small arms fight, I outperformed the combat specialists with spectacular successes on every shot.

edit: Then again, I just looked back through your recent rolls. The chances of rolling five or less on five consecutive d20 rolls is .0009%.
 
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jkason

First Post
FYI: I have family coming into town and staying for the next week, so I may not be online as much. I'll try to keep up, but feel free to NPC if necessary.
 


Shayuri

First Post
Depends. What PC's are in the game currently again?

We just took on a couple new ones. Lets see what we've got.

Also...YAY!

Aridha's been edited in the rogue's gallery. Take a look, IG, because the alterations are fairly sweeping and I want to make sure you're okay with them. In short, when I first made Aridha, she was the first druid I'd ever made in 4e and I made a lot of fairly poor decisions in power selection, feat selection and so on. I've learned a lot since then and this is the result of that. Aridha is a dual-role striker and controller, and should be able to supplement either melee damage outpit or ranged control now. She's not as strong at either as a dedicated character, but she's strong enough to be credible.

Wish list also updated to reflect a better grasp of her mechanics.
 
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Midgardsormr

First Post
Aridha — Controller/Striker
Druthruss — Striker
Pier — Controller
Vatan — Defender
Weel — Leader

That's our current loadout. We have all the roles covered, but I wouldn't mind seeing a bit more potential damage output.

Leveled up. New Feat: Improved Initiative. New Powers: Expeditious Retreat and Shield

Also, does the 1/2 level bonus apply to the Wizard's Staff of Defense encounter power?
 
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Shayuri

First Post
Hm! With Claw Gloves (on my wish list), and charging, Aridha can actually do some pretty decent damage. Especially because there's two other melee characters, giving good opportunities for flanking at any given moment.

Plus, I'm giving Ari a secondary focus (in controller form) on summons, which creates even more flanking opportunities.

I think we'll be okay on damage, at least for awhile.
 

Redrobes

First Post
I hope someone can help me out. I have a PH but not a PH II. I believe there is a new feat where I can be a rogue and get combat advantage for ranged attacks without having to hide and reveal himself again. Its something like you can get it when you shoot at someone already in melee with a ranged weapon. It therefore would allow me to get sneak attack in more often and would therefore get me in play better.

If someone knows what this feat is then can they paste the text in here somewhere. I think I need it. There's posts about rogues saying without it your useless and I agree.
 

Shayuri

First Post
There's 'Distant Advantage.' It allows you to get CA on foes that are flanked by allies, even if you're not one of the flankers. It's from Martial Power...1 or 2. I forget which.
 

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