Adv: The God Forge (judge renau1g)

Erekose13

Explorer
Callen fires off a quick magic missile towards the wolf below Jarel-Karn. It falls to the ground upon impact.

[sblock=ooc]Actions:
Standard: mm vs. 4 refl (1d20+11=20, 2d4+7=15) = hit, dead

[sblock=stat block]Callen Stewart - Male Human Wizard 6
Passive Perception: 15, Passive Insight: 20
AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Magic Missile, Scorching Burst, Thunderwave,
Burning Hands, Fire Shroud,
Shield*,
Expeditious Retreat
Wizard's Escape, Fire Shield*
Summon Fire Warrior, Sleep*, Flaming Sphere
Fireball*, Phantasmal Assailant, Summon Abyssal Maw
Healing Word

Gloves of Piercing, Staff of Defense
* memorized[/sblock][/sblock]
 

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ScorpiusRisk

First Post
Callen fires off a quick magic missile towards the wolf below Jarel-Karn. It falls to the ground upon impact.

[sblock=ooc]Actions:
Standard: mm vs. 4 refl (1d20+11=20, 2d4+7=15) = hit, dead
[/sblock]

[SBLOCK=OOC/Velmont]If a wolf within 10 feet attack a companion, I use Dimensional Vortex on him: Dimensional Vortex (1d20+7=11) Miss. Bah![/SBLOCK]

------------------------------------------

Initiative!

Round 3

19 - Mri'Thas - @I8 - 26/38 +7 thp - Acted
19 - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted
22 - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted
19 - Enemies - AC 19, R 17, W 16 - Acted
Dire Wolf 2 - @J4/K5 - 1/67 hp - Bloodied, Marked, 5 fire damage (Save Ends), Slowed and cannot Shift TE(Soldier's)NT
Dire Wolf 5 - @F9/G10 - 40/67 hp -
16 - Kama'zer - @H8 - 39/51 -
13 - Montroya - @I12 - 36/36 -
12 - Jarel-Karn - @L12 - 50/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @F7 - 40/51 + 9 thp -

Round 4

19 - Mri'Thas - Acted
19 - Soldier - Acted

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.

Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]
 
Last edited:

EvolutionKB

First Post
The rakshasa form of Montroya shudders as the fur falls onto the ground and the deva returns to normal. Exhaling hard, Montroya shakes his head to clear away the cobwebs. Raising his rod with effort, tentacles of light emerge from the rod slapping at the wolves, while avoiding his allies. The wolf further away falls as the radiant tentacles slap it on the top of the head.

[sblock=Actions]
Minor: Wildshape to return to normal form.
Standard: Hand of radiance vs wolves: Hand of Radiance vs Wolf 5 and wolf 2 (1d20+7=25, 1d20+8=24, 1d4+5=7, 1d4+5=6) That kills wolf 2.[/sblock]
[sblock=Stats]
Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice

Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

ScorpiusRisk

First Post
The rakshasa form of Montroya shudders as the fur falls onto the ground and the deva returns to normal. Exhaling hard, Montroya shakes his head to clear away the cobwebs. Raising his rod with effort, tentacles of light emerge from the rod slapping at the wolves, while avoiding his allies. The wolf further away falls as the radiant tentacles slap it on the top of the head.

[sblock=Actions]
Minor: Wildshape to return to normal form.
Standard: Hand of radiance vs wolves: Hand of Radiance vs Wolf 5 and wolf 2 (1d20+7=25, 1d20+8=24, 1d4+5=7, 1d4+5=6) That kills wolf 2.[/sblock]

------------------------------------------

Initiative!

Round 3

19 - Mri'Thas - @I8 - 26/38 +7 thp - Acted
19 - Soldier - @J6 - 57/57 - +5 to AC TE(Montroya's)NT - Acted
22 - Jams - @J9 - +5 to AC TE(Montroya's)NT - Acted
19 - Enemies - AC 19, R 17, W 16 - Acted
Dire Wolf 5 - @F9/G10 - 33/67 hp - Bloodied
16 - Kama'zer - @H8 - 39/51 -
13 - Montroya - @I12 - 36/36 - Acted
12 - Jarel-Karn - @L12 - 50/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @F7 - 40/51 + 9 thp -

Round 4

19 - Mri'Thas - Acted
19 - Soldier - Acted

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock square, that is separated by the elevation line.

Squares containing carcasses of dire wolves count as difficult terrain.[/sblock]


[sblock=map]
hillPCs9.png
[/sblock]
 
Last edited:


elecgraystone

First Post
Ts'iri looks around and sees most of the wolves are dead. Seeing one pretty far off she hops into the air and her third eye pops open and glares at the wolf, causing it to glow a silvery color. As she lands, she holds out her dagger and a dark bolt flies out but she catches the outcropping with it.

[sblock=OCC]
Move Action: Telekinetic Leap to K12
Minor Action: Curse wolf
Standard Action: Eldritch Blast on last Wolf

1d20+8=14, 1d10+5=15, 1d6=2

Total miss, gained concealment from Shadow Walk.

Forgot +1 for higher ground but it didn't matter. I should be happy though. That 6 on the d20 is the highest d20 I've rolled in days. :hmm:

[sblock=stat block]
Initiative: +4, Passive Perception: 11, Passive Insight: 17
AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
HP: 40/51[9 temp], Bloodied: 25, Surge Value: 12, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
0/1 Vampiric Embrace
2/2 Scorching Burst
0/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience
1/1 Tyrannical Threat

Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]
 




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