[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)


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pacdidj

First Post
"Oh my! Well, I suppose that is one way to open a door dearie," Auntie Mab exclaims with a chortle as Draglin crashes through the doorframe. "Come one Tristram, best keep up with the others," she says joining the group gathered at the door as the rat jumps back in her pocket.

[sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
none
Passive Perception:
21, Passive Insight: 19, Init: +7
AC:
21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 56/56, Bloodied: 28, Surge Value: 14, Surges left: 8/8
Action Points:
1, Second Wind: not used, Milestones:
bm.gif
Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
br.gif
Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon

Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath

Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes:
+1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP:
1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery, +24 Stealth
Status: Passive Mode[/sblock]
 



Iron Sky

Procedurally Generated
Dante and Virgil move warily down the hallway, searching carefully for traps after seeing the one hit Draglin. Unfortunately, Virgil spots a random cast off fragment of a boot and won't budge until he's munched it all down. Dante can only stare at the devil lizard incredulously.

OOC: Map updated.


[sblock=Perception 15]1d20+12+2(Virgil)=15.[/sblock]

[sblock=Statblocks]Dante, Male Human Ranger 8
Passive Perception:22(24), Passive Insight:17
AC:23, Fort:23, Reflex:22, Will:20 -- Speed:6
HP:57/57, Bloodied:28, Surge Value:15, Surges left:6/6
Initiative +7, Action Points:1
Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Heroic Effort, Invigorating Stride, Second Wind, Boots of the Fencing Master, Jaws of the Wolf, Snarling Wolf Stance, Healing Lore, Amulet of Resolution, Vanous' Combined Awareness

MBA: +15 vs. AC, 2d4+11 damage (Crit 2d6+19)
[sblock=Notes]*Dante makes an OA on any enemy that makes a melee attack on Virgil as long as the enemy is within reach 2 of Dante or Virgil is adjacent to Dante.
*Dante deals +1 damage when he has CA.
*Dante deals +2 damage to bloodied enemies.
*Dante gains +1 AC/Ref whenever he shifts.
*Dante can draw his spiked chain as part of an attack made with it.
*The first enemy to hit Dante takes 5 ongoing damage(save ends).
*Dante does +1 damage on his first attack of an encounter.[/sblock]

Virgil, Beast Companion(Lizard) 8
Passive Perception:14, Passive Insight:14
AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
HP:78/78, Bloodied:39, Surge Value:18(23), Surges left:2/2
MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.

Note: Virgil's OA uses Dante's Immediate Reaction.[/sblock]
 
Last edited:

Luinnar

First Post
Steady! Those fiendish furniture may be close by! Draglin says walking down the hall.

Ah ha! I spot a fiendish door! Stand back! Draglin shouts, kicking the door down and rushing into the room.

OOC: Map updated.

Athletic=17

Passive perception = 15
 

johnmeier1

Explorer
Draglin breaks down the door to a room lit by a dozen torches in wall sconces. To the left a row of cell doors line the wall. There is detritus of furniture about the floor except for at the far end stands a large, sturdy table. On top stand burning candles and ritual implements surrounding a gigantic egg. Behind, facing the open door is a large dragon man. He has stunted wings and a snout with massive muscled arms. A few red scales glitter on his robed body and he clutches an ornate staff in his claw, topped with a glowing red ruby. He chants in a gutteral dragonic.

[sblock=Draconic] Arise, spawn of my master. Serve me and serve him![/sblock]

OOC: Please roll initative and begin taking turns. Draglin has kicked over a hornet's nest!


Map update

[sblock=Perception 20] There are three other dragon men crouched behind the altar: C22, C24, C25[/sblock]

[sblock=Perception 25] The squares K23-L24 conceal a pit trap of some sort.[/sblock]
 

pacdidj

First Post
"Oh no, what's that silly Draglin got himself into now?," Auntie Mab mutters, rushing down the hallway after the sound of the commotion. Peeking round the corner, she can instantly tell something's wrong, and shouts, "Look out dearies, it's the greebles! I can sense more of them hiding behind that altar thingy in there."

Initiative, Perception (1d20+7=21, 1d20+11=23)

[sblock=Actions/Stat block]Start=

Move= Double Move

Free= Shout Warning

End= [sblock=statblock]Auntie Mab - Human Rogue 7
PC:Auntie Mab (pacdidj) - L4W Wiki
Conditions:
none
Passive Perception:
21, Passive Insight: 19, Init: +7
AC: 21, Fort: 18, Reflex: 22, Will: 19 Speed: 6
HP: 56/56, Bloodied: 28, Surge Value: 14, Surges left: 8/8
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Distance Dagger +9 vs AC, 1d4+1 dmg
:branged:Ranged Basic Atk: Throw Distance Dagger +14 vs AC, 1d4+6 dmg, Range 10/20
Powers-
Gloaming Cut, Sly Flourish, Fast Hands, Chameleon
Heroic Effort, Eyebite, King's Castle, Fleeting Spirit Strike, Snap Shot
Blinding Barrage, Bloodbath
Prison of Salzacas, Steadfast Amulet, Cannith Goggles
Combat notes: +1 to all defenses vs. traps, 2d8+1 extra damage against targets Mab has CA against on light blade weapon attacks, scores critical hits against demons on a roll of 19-20

Tristram - Rat Familiar
HP: 1/1; AC: 21, Fort: 17, Ref: 21, Will: 18
Skills:
+18 Thievery, +24 Stealth
Status: Passive Mode[/sblock][/sblock]
 
Last edited:

Luinnar

First Post
OOC: I guess this is not a surprise round? :)

The other M is the dragon guy right? Also, any difficult terrain?

Init=25, Perception=15. Rolls


Foul dragon! Thine draconic eyes and scaly hue betrayist thine evilist intentions! Thou foul sorcery shall not avail! Thou master's spawn shall not arise! Have at thee blackguard! Draglin shouts, charging the other dragon.

[sblock=action]
Move:J23
Standard:Charge to D23. 28 vs AC, 19 damage. Target marked EONT.
Minor: Kirre's Roar Burst 3. All enemies in burst Marked EONT. Draglin gains 4 damage resistance EONT.
[/sblock]
[sblock=Tempest Dance Question]
I have a question about the Daily Power Tempest Dance. I've asked on the Wizards forums, and since the wording is a bit ambiguous I thought I should ask the DM before I use it :)

It is basically 3 MBAs (with extra CA damage) with a shift in between. The thing is that it says that you choose a second target (and third after that). Usually when they want you to choose a different target they say so (Dual Strike for example).

So I guess my question is, can I use it against the same target? Draglin can do 3 attacks with a level 3 encounter (rain of blows), just this one does more damage and has a shift in between.
[/sblock]
[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24, Fort 21, Reflex 20, Will 14
HP 64/64 Bloodied 32 Surge Value 17, Surges 10/10
Speed 6, Initiative +7
Action Points: 1

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1


Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects: 4 damage resistance EONT.
[/sblock]
 
Last edited:

nerdytenor

First Post
Jonathan seems preternaturally attuned to the caves around him as the battle begins to form. His allies feel their senses sympathetically magnified as the Seeker springs into action (Using Nature Sense (free daily) - Jonathan and all allies gain +4 bonus to all defenses the first round of the encounter, and Jonathan gets to use Nature to roll Initiative 24 . )

Jonathan comes around the corner to see Draglin already engaged (Double Move to Q23 - map updated).

"Careful, Draglin! You're right next to a pit!" Jonathan shouts, pointing (to K23-L24) (Perception 26)

[sblock=Jonathan Stat Block]
Current Effects: none
Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 45/45 Bloodied 22 Surge Value 11, Surges 8/8
Speed 6, Initiative +2
Action Points: 1

Encounter Resources
Possessing Spirits
Escaping Shot
Inevitable Shot
Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 

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