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[Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

johnmeier1

Explorer
The magus is struck and halted by Dante's attack. He snarls and points his staff at the ranger. Fire and energy shoot out searing him. He calls out a hiss.

[sblock=draconic]Bring me their heads[/sblock]

Up stand the smaller dragonmen. They toss javelins at the heroes, one striking Max and the strength of the blow pushing him out. Two draw large axes and move forward.

OOC: Turn done except for status. Luinnar, attaching trap details. Move action that is half speed for a ten foot pit (four squares)


[sblock=pit trap]
Perception DC 25: The character notices the false stonework.
Trigger: The trap attacks when a creature enters one of the trap’s four squares.
Attack: Immediate Reaction M elee
Target: The creature that triggered the trap.
Attack: +9 vs. Reflex
Hit: Target falls into pit, takes 1d10+2 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
✦ An adjacent character can trigger the trap with a DC 15 Thievery check (standard action). The floor falls into the pit.
✦ An adjacent character can disable the trap with a DC 30 Thievery check (standard action). The floor becomes safe.
✦ A character who makes an Athletics check (DC 16, or DC 26 without a running start) can jump over the pit.
✦ A character can climb out with a DC 20 Athletics check.
[/sblock]

[sblock=mechanics]
Magus uses Crimson Bolt on Dante CRIT 25 fire, lightning damage and status - 5 ongoing fire and can't shift (save ends)
Dragonman 1 uses a javelin on Jonathan miss due to Daily power
Dragonman 2 uses a javelin on Virgil miss
Dragonman 3 uses a javelin on Max hit for 12 push 1 to P24
[/sblock]

[sblock=status]

[/sblock]

[sblock=map]

[/sblock]
 
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nerdytenor

First Post
Jonathan crouches slightly as the 'hunt' is on. He moves into position (map updated) and grunts as he hurls his tratnyr at one of the dragonmen (Posessing Spirits hits S2 Will 18 for 13 damage. If that hits, S2 makes a melee basic attack on M. If the melee basic attack hits, S2 AND M are both dazed TENT. If Posessing spirits missed altogether, Jonathan will follow up with Inevitable Shot - let me know and I will finish up Jonathan's turn appropriately.).

[sblock=Jonathan Stat Block]
Current Effects: none
Immediate Reactions: See Spirit's Rebuke encounter power

Jonathan Granville, Human Seeker 5
Passive Perception 21, Passive Insight 21
AC 20, Fort 18, Reflex 17, Will 19
HP 45/45 Bloodied 22 Surge Value 11, Surges 8/8
Speed 6, Initiative +2
Action Points: 1

Encounter Resources
USED Possessing Spirits
Escaping Shot
Inevitable Shot
Spirit's Rebuke (When enemy misses J. with melee attack, deal 1d8+7 and push 1)
Use Action Point

Daily Resources
USED Nature Sense
Swarming Bats
Ensnaring Shot
Shared Suffering Armor power
Sacrificial Tratnyr power
[/sblock]
 

johnmeier1

Explorer
OOC: Luinnar, yes, I23 is only one move action.
nerdytenor, hits S2, rolling MBA. Miss


[sblock=status]
Name Init MBA PP POS HP/HP TEMP AP Status and Encounters used
Devinihm 5 +7 21 H4 46 46 0 1
Jonathan 24 +12 21 L26 45 45 0 1 All allies +4 Defenses TENT
Auntie Mab 21 +9 21 P22 56 56 0 1
Draglin 25 +15 15 L23 49 64 0 1
Dante 27 +15 22 M22 57 57 0 1 Sunrod in L22
Virgil 27 +12 14 M23 78 78 0 0
Max 19 +15 16 P24 62 62 0 1 HQ on M
M 18 +14 22 C23 -11 Crimson bolt
S1 18 +10 13 E21
S2 18 +10 13 C24 -13
S3 18 +10 13 E26
[/sblock]
 
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Luinnar

First Post
Even the very walls are at their command! Draglin cries, unable to scramble out of the pit.

[sblock=action]
Move to K23: Athletics Fail
Move: Athletics Fail
[/sblock]
[sblock=Draglin Stat Block]
Draglin, Dragonborn Fighter 7
Passive Perception 15, Passive Insight 13
AC 24, Fort 21, Reflex 20, Will 14
HP 49/64 Bloodied 32 Surge Value 17, Surges 10/10
Speed 6, Initiative +7
Action Points: 1

Basic Attack Short Sword; +15, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge

Distracting Spate
Battle Fury Stance
Rain of Blows
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1


Tempest Dance
Rain of Steel
Quick Short Sword +2


Current Effects:
[/sblock]
 

dimsdale

First Post
Uhhhh... Max loses his breath from the shear impact of the spear. Oh...heh heh...it's on now!. I'm coming for you! Com'n Dante. Let's go!Knocking the imbedded spear from his armor using the hilt of his sword, he moves foward, then charges, bring his sword down in a chopping motion, sinking it deep into his foe's shoulder.

[sblock=actions]
minor: inspiring word on Dante. Dante gets a HS + 4
move: move to k25
attack: charge S3 1d20+15+1(charge) for 1d8+9 = 32 for 15
[/sblock]

[sblock=Statblocks]Max, Male Human Bravura Warlord 8
Passive Perception:15, Passive Insight:16
AC:26, Fort:23, Reflex:22, Will:20 -- Speed: 5
HP:50/62, Bloodied:31, Surge Value:16, Surges left:8/8
Initiative +5, Action Points:1
Powers:
*At Will Powers:
Commander's Strike, Brash Assault
*Encounter Powers:
Heroic Effort, Inspriing Word 2 (1 used), Battefront Shift, Vengence is Mine, Grit and Spittle, Second Wind, Walk it Off, Warlord's Strike, Lion's Roar
*Daily Powers:
Concentrated Attack, Stand the Fallen, Davros Elden's Hasty resurgence, Shield Power, Boot Power, Sword Power,

MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
[sblock=Notes]*Action Surge Feat: +3 bonus to attack rolls when spending an AP
*Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
*Armored Warlord Feat: +1 to amount of healing surges
*Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
*Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
*Belt of Vigor: +1 bonus to healing surge value
*Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
*Circlet of Indomitability: +1 to Will
*Badge of the Berserker: When Max charges he doesn't provoke OA's
[/sblock][/sblock]

[sblock=Spending an AP in the Presence of Max: Please Read]

Battlefront Leader Power

Any ally within three squares of max can shift 1/2 movement speed as a free action.

Bravura Presence

When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
* make a basic attack +1 to hit (due to feat: improved bravura)
or
* make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

If the AP attack misses, the ally grants CA to all enemies TENT.

Clearly worth the risk :)

[/sblock]
 
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Iron Sky

Procedurally Generated
OOC: Don't have time until later tonight to post, but I don't suppose Dante could get some heals? He'll be bloodied as soon as his turn starts.
 

johnmeier1

Explorer
OOC: General note: you can choose to do something later if you skipped an action, like Max did with the minor, and revise your turn before npcs go
 

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