johnmeier1
Explorer
The magus is struck and halted by Dante's attack. He snarls and points his staff at the ranger. Fire and energy shoot out searing him. He calls out a hiss.
[sblock=draconic]Bring me their heads[/sblock]
Up stand the smaller dragonmen. They toss javelins at the heroes, one striking Max and the strength of the blow pushing him out. Two draw large axes and move forward.
[sblock=pit trap]
Perception DC 25: The character notices the false stonework.
Trigger: The trap attacks when a creature enters one of the trap’s four squares.
Attack: Immediate Reaction M elee
Target: The creature that triggered the trap.
Attack: +9 vs. Reflex
Hit: Target falls into pit, takes 1d10+2 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
✦ An adjacent character can trigger the trap with a DC 15 Thievery check (standard action). The floor falls into the pit.
✦ An adjacent character can disable the trap with a DC 30 Thievery check (standard action). The floor becomes safe.
✦ A character who makes an Athletics check (DC 16, or DC 26 without a running start) can jump over the pit.
✦ A character can climb out with a DC 20 Athletics check.
[/sblock]
[sblock=mechanics]
Magus uses Crimson Bolt on Dante CRIT 25 fire, lightning damage and status - 5 ongoing fire and can't shift (save ends)
Dragonman 1 uses a javelin on Jonathan miss due to Daily power
Dragonman 2 uses a javelin on Virgil miss
Dragonman 3 uses a javelin on Max hit for 12 push 1 to P24
[/sblock]
[sblock=status]
[/sblock]
[sblock=map]
[/sblock]
[sblock=draconic]Bring me their heads[/sblock]
Up stand the smaller dragonmen. They toss javelins at the heroes, one striking Max and the strength of the blow pushing him out. Two draw large axes and move forward.
|
[sblock=pit trap]
Perception DC 25: The character notices the false stonework.
Trigger: The trap attacks when a creature enters one of the trap’s four squares.
Attack: Immediate Reaction M elee
Target: The creature that triggered the trap.
Attack: +9 vs. Reflex
Hit: Target falls into pit, takes 1d10+2 damage, and falls prone.
Miss: Target returns to the last square it occupied and its move action ends immediately.
Effect: The false floor opens and the pit is no longer hidden.
Countermeasures
✦ An adjacent character can trigger the trap with a DC 15 Thievery check (standard action). The floor falls into the pit.
✦ An adjacent character can disable the trap with a DC 30 Thievery check (standard action). The floor becomes safe.
✦ A character who makes an Athletics check (DC 16, or DC 26 without a running start) can jump over the pit.
✦ A character can climb out with a DC 20 Athletics check.
[/sblock]
[sblock=mechanics]
Magus uses Crimson Bolt on Dante CRIT 25 fire, lightning damage and status - 5 ongoing fire and can't shift (save ends)
Dragonman 1 uses a javelin on Jonathan miss due to Daily power
Dragonman 2 uses a javelin on Virgil miss
Dragonman 3 uses a javelin on Max hit for 12 push 1 to P24
[/sblock]
[sblock=status]
[/sblock]
[sblock=map]
[/sblock]
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