ryryguy
First Post
Encounter 1: Burning Plantation!
The adventurers charge (or creep) into the swirling smoke, about to discover what awaits them on the other side...
[sblock=Minor Quest]Save Krassus! (100 XP)
Rules:
I'm treating Krassus like a pseudo-minion. I'm not tracking hit points, it's just the number of times he gets hit that matters. He can take more than one hit before dying, but I'm not going to tell you how many. However, I will let you know when the next hit will kill him.
Krassus can be healed; any effect that would allow him to spend a healing surge will restore one "hit". (He does have a limited number of surges though; I'll tell you if and when he runs out.)[/sblock]
[sblock=Combat Start]
You may have any weapons or items readied that you wish (no need to spend actions on that).
[sblock=Map]
(I shrank this map, since it's just for initial character placement.)
[/sblock]
Azryah, and any other characters who advance cautiously, may place their tokens between columns 4 and 15, in row U or lower. (You may make a stealth check at no penalty.)
Papolstaanas, and any other characters who advance more quickly, may place their tokens between columns 3 and 16, in row S or lower. (You may make a stealth check at -5.)
Jynxx, who was a bit farther ahead, can start as if he "advanced quickly" but may still make a stealth check at no penalty. If he doesn't mind making the check at -5 (and having his semi-fragile bard butt way out in front ), he can start all the way up to row Q.
After everybody (or most everybody) gives a placement, I'll reveal more of the map and we'll start in initiative![/sblock]
[sblock=Terrain Notes]
Undergrowth (green squares) - difficult terrain, and provides concealment to Small creatures or prone Medium creatures.
Burning trees (reddish squares) - these squares are heavily obscured terrain (from thick smoke), provide cover, and deal 1d6 fire damage to creatures entering or starting their turn in them.
Smoke (grey squares) - lightly obscured terrain.[/sblock]
The adventurers charge (or creep) into the swirling smoke, about to discover what awaits them on the other side...
[sblock=Minor Quest]Save Krassus! (100 XP)
Rules:
I'm treating Krassus like a pseudo-minion. I'm not tracking hit points, it's just the number of times he gets hit that matters. He can take more than one hit before dying, but I'm not going to tell you how many. However, I will let you know when the next hit will kill him.
Krassus can be healed; any effect that would allow him to spend a healing surge will restore one "hit". (He does have a limited number of surges though; I'll tell you if and when he runs out.)[/sblock]
[sblock=Combat Start]
You may have any weapons or items readied that you wish (no need to spend actions on that).
[sblock=Map]
(I shrank this map, since it's just for initial character placement.)
Azryah, and any other characters who advance cautiously, may place their tokens between columns 4 and 15, in row U or lower. (You may make a stealth check at no penalty.)
Papolstaanas, and any other characters who advance more quickly, may place their tokens between columns 3 and 16, in row S or lower. (You may make a stealth check at -5.)
Jynxx, who was a bit farther ahead, can start as if he "advanced quickly" but may still make a stealth check at no penalty. If he doesn't mind making the check at -5 (and having his semi-fragile bard butt way out in front ), he can start all the way up to row Q.
After everybody (or most everybody) gives a placement, I'll reveal more of the map and we'll start in initiative![/sblock]
[sblock=Terrain Notes]
Undergrowth (green squares) - difficult terrain, and provides concealment to Small creatures or prone Medium creatures.
Burning trees (reddish squares) - these squares are heavily obscured terrain (from thick smoke), provide cover, and deal 1d6 fire damage to creatures entering or starting their turn in them.
Smoke (grey squares) - lightly obscured terrain.[/sblock]