[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)


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Walking Dad

First Post
Riardon

Riardon spring back to his feet and rushes forward, his sunblade scything through the drake's scales.

[sblock=OOC]

Misc: Takes 5 ongoing damage
free: change damage to radiant
move: stand up
standard: charge to 27P; Charge attack (1d20+16=35, 1d8+12=17)
Hits AC 35 for 17 damage
nearly a crit...

save vs ongoing damage (1d20=19)


-----

When you spend an AP, you get a +2 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 20 Insight: 15 Low-light Vision
AC 26 Fortitude 22 Reflex 22 Will 19
Initiative: +4
Hit Points: 48 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 5 / 9
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 2/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Lion's Roar, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition:

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Tenchuu

First Post
[sblock=HMG]
Also, It does not look like Rujah is in the right place. He should be in P31.

And, I thought the ongoing damage was only when the target was prone at the start of the attack.
[/sblock]
 

H.M.Gimlord

Explorer
OOC: You are both right. I also made another grievous error that no one caught. Drake 2 could not have attacked Riardon from where he was. His only legal target could have been Rujah.

I've updated the original post at the beginning of this round.

WD: Feel free to re-do your move if this changes anything. I've been under a lot of time crunch at home and at work over the last couple of months (if you haven't noticed. Many of my posts have been right before work or right before bed. Either way they've been far more rushed than I would ideally like them to be.


Thank you sooooooo much for putting up with my technical errors.
 

Walking Dad

First Post
OOC: Could I keep my rolls, but just do it as regular move and attack instead of a charge (not lowering his defenses)? I would like to keep my 19 for to hit, but think it would be unfair to change the attack to an encounter power. No problem with letting Rujah use my 19 for the save, too ;)
 

Tenchuu

First Post
RUJAH
The dragonborn got to his feet, deflecting blows from Drake trying to keep him down. He lashed out cautiously from behind his shield, but the Drake side stepped the blow. Angry, he swung again, but the creature was too quick for him.

"Grrr! Stay in one place!"

[sblock=Action Block, Mini-Stats]
Stand Up, Drake OA Miss, Tempest Assault Miss, AP Tempest Assault Miss.

[sblock=Action Block]
Move: Stand
Drake OA: 1d20+15=16 Miss
Standard: Tempest Assault vs AC

  • Target: Drake 2 - O32
  • Attack: 1d20+10=21 Miss
  • Damage: 1d10+6=0 lightning damage
  • Effect: N/A
AP: Tempest Assault vs AC

  • Target: Drake 2 - O32
  • Attack: 1d20+10=20 miss
  • Damage: 1d10+6=0 lightning damage
  • Effect: N/A

[sblock=stat block]
HP: 63
Surge Value: 20
AP: 1/2

+1 to attacks
+1 to damage
+1 to defenses

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Tenchuu

First Post
OOC: DM: NP. You run a great game. Don't worry about the mistakes.

BTW: Drake1 should be in P32.


Gensai stepped back into a defensive posture. "Master Rujah! Stay Strong!" he urged. "I have your back."

With a flick of the blade, Gensai sent a ghostly echo toward the drake by Mervin, but the ranged attack was not even close.

[sblock=Action Block, Mini-Stats]
Shift (+1 AC/Ref), Healing Infusion: Resistive Formula on Rujah (+1 to AC. As a free action, he can turn the bonus in to 23 THP), Fey Strike Ranged Attack Nat 1 Miss.

[sblock=Action Block]
Move: Shift to R29 +1 AC/Ref
Minor: Healing Infusion: Resistive Formula (Target Rujah)
Standard: Fey Strike Ranged Attack vs AC

  • Target1: Drake 2 (SSF Marked) vs AC
  • Attack1: 1d20+13=14 Miss
  • Damage: 1d8+6=0
  • Effect = N/A
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 7
Initiative: +3, Passive Perception: +13, Passive Insight: +18

Defenses:

AC: 24, Fort: 19, Reflex: 21, Will: 18 -- Speed: 6

Vitality:
HP: 67/68, THP: 3/3 Bloodied: 31, Surge Value: 15, Surges left: 11/11
Action Points: 1/1, Second Wind: not used

Languages:
Allarian (Common), Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +13 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +13 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.
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BenBrown

First Post
"Do not hit wizard-guy!" Fenwick yells at the drake, as he maneuvers into position. "Fenwick disapprove of monsters hitting wizard, and will attack!"

He then rushes headlong at the creature, and as his axe fells it, he lets out a wild keening howl, that heartens his companions and disturbs the other drake.

[sblock=actions]Move: to R28
Standard: Charge to P27 Howling Strike vs. Drake 1 (1d20+12+2+1=29) damage (using giantkind gloves) (1d12.minroll(3)+2d6+1d8+8+2=32) and that drops it.
Free: Roar of Triumph. Enemies within 5 squares of Fenwick (that is to say: the other drake) take a -2 to all defenses until the end of Fenwick's next turn.
[/sblock][sblock=Fenwick stat block]Fenwick Male Orc Barbarian 7
Initiative: +4, Passive Perception: 13, Passive Insight: 13, Senses: Low-light
AC:20, Fort:19, Reflex:16, Will:16
:bmelee: +12 vs. AC, 1d12+8 damage (brutal 2, high crit)

HP:66/67, Bloodied:33, Surge Value:16, Surges left:7/11
Action Points: 1, Second Wind: unused
Powers: Howling Strike, Howl of Fury, Giantkind Gloves
Warrior's Surge, Roar of Triumph, Vault the Fallen, Shrug It Off, Shatterbone Strike,
Haggle, Curtain of Steel, Giantkind Gloves

Swift Panther Rage, Tiger Claw Rage, Rage Strike x2, Vanguard Execution Axe, Skald's Armor
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