GM: | @Tenchuu : Shift 2 will work. Gensai is at A16 | |
Hankel groans, still unable to rouse himself,
"Here fella," TikChik tears the dwarf's tunic to make a tourniquet of sorts,
"That should stop the bleeding." The thri-kreen rubs his forehead with one of his three claws while examining the stump where his fourth should be,
"Hope you don't lose that arm fellah. I know how that feels."
Just as the ranger is beginning to feel proud of his first aid skills, arrows rain down from the parapets above, requiring him to hope that his friends are equally skilled.
Fenwick, too, is struck by an arrow, but remains on his feet.
As Gensai vaults the banister, the archer again lets a panicked shot fly, missing by a mile.
The mechanical dog is frustrated, not having anticipated the blademaster's daring move. It streaks down the stairs to engage again, but as it rounds the landing, a step crumbles out from beneath its paw. The metallic monster stumbles, snapping at stone floor instead of the ronin's flesh.
The skeleton at the top of the stairs howls in fury, making Gensai's blood turn cold. The skeleton follows his clockwork companion down the stairs, but is unable to follow through with a successful blow.[sblock=Stang's Stats]
[sblock=Picture of Stang]
[/sblock]Around the pommel is a dwarven script[sblock=Script]
[sblock=If you can read Dwarven]Translation: When it is my turn, I will show you my power.[/sblock]
[/sblock][/sblock][sblock=Hankel's and TikChik's Actions]
Hankel:
Free: Death Save
1d20=4 Fail
TikChik:
Standard: Heal check to stabilize Hankel
1d20+7=17 Success!
[/sblock][sblock=Enemy Actions
Skeleton Archer 6:
Standard: Longbow
Target: Gensai
Attack:
1d20+13=21 vs. AC Miss
Iron Defender 1:
Move: to B16
Gensai's OA:
1d20+13=17 vs. AC Miss
Standard: (Bite)
Target: Gensai
Attack:
1d20+16=17 vs. AC Nat 1 Miss
Skeleton Archer 1:
Standard: Longbow
Target: Fenwick
Attack:
1d20+13=19vs. AC Miss
Skeleton Archer 2:
Standard: Longbow
Target: Fenwick
Attack:
1d20+13=19 vs. AC Miss
Skeleton Archer 3:
Standard: Longbow
Target: TikChik
Attack:
1d20+13=33 vs. AC Crit! for 18 damage
Skeleton Archer 4:
Standard: Longbow
Target: Fenwick
Attack:
1d20+13=25 vs. AC for 1d10+8=10 damage
Skeleton Archer 5:
Standard: Longbow
Target: TikChik
Attack:
1d20+13=27 vs. AC for 1d10+8=12 damage
Marrowshriek Skeleton:
Free: Marrowfeast Recharge
1d6=1
Minor: Marrowshriek
Target: Gensai
Attack: 1d20+16=31 vs. Fortitude
Gensai is Dazed
Move: B17
Standard: Osseous Thrust
Target: Gensai
Attack:
1d20+17+2(CA)=24 vs. AC Miss
[/sblock][sblock=Status]Gensai:
A16 5thp+26/81HP 1AP
11HS Bloodied Dazed
Riardon:
H18 53/64HP 1AP
7HS
TikChik:
E25 -3/70HP 0AP
6HS Unconscious
Fenwick:
E16 23/73HP 0AP
5HS Bloodied Carrying Stang
Hankel:
F24 -1/32 Unconscious Stabilized
Skeleton Archer 1:
C19 On battlement above76/76 Cover
Skeleton Archer 2:
C20 On battlement above76/76 Cover
Skeleton Archer 3:
C21 On battlement above76/76 Cover
Skeleton Archer 4:
C22 On battlement above76/76 Cover
Skeleton Archer 5:
C24 On battlement above76/76 Cover
Skeleton Archer 6:
B18 51/76
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19Dead
Skeleton Soldier: K18Dead
Marrowshriek Skeleton:
B17 122/242HP
Iron Defender 1:
B16 5/115HP Bloodied
Iron Defender 2: G18 48/115HP
Iron Defender 3: G17 -13/115HP Dead
Iron Defender 4:G19 -1/115HP Dead[/sblock][sblock=Map]
[/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well.
The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats]
[/sblock][sblock=Enemy Stats]X5
4X
4X
[/sblock][sblock=The Second Floor]For now, the evil skeleton has forgotten Sheng, giving him time to heal, but the clatter of feet from the stairway leading upward suggests that the mage does not have long before more company arrives.[sblock=Map]
[/sblock][sblock=Staus]Sheng:
-B18 31/66HP 1AP
6HS Bloodied Dazed, no longer flying.[/sblock][/sblock]