Thanks for the great adventure, Uriel. Sorry to hear about your incident. In my naivete, I feel compelled to ask if there's any chance that the muggers will be found?
Well,the robbers hit at least one other person; A poor elderly woman whose home they burglarized, she wasn;t hurt thank the Gods. I'm not sure about the chances of getting them as of right now. I'm going down tuesday to maybe look through some mug shots, but it's pretty bleak. Maybe the older woman can give a better description, as I assume that she had better lighting than my situation did.
This whole post is going to be OOC; I have a couple things to do IC, but I'll just give an overview rather than spending another three or four days going through it. I'm a bit eager to get back to the Inn, since there's at least one adventure pending (poor Someone...) plus the global world event.
Velbrik will comment that we had tied some horses we borrowed from Fenton (I think..) outside, and we'll be able to return on those, as well as return them to their proper owner. Assuming they weren't mauled, of course. Also, he wants to know if the Vingarius family will be safe; making sure the Roadwardens have an easy line of communication or something along those lines. In addition, he'll want to know if the Vingarius family will be able to get their business back on their feet and if there's anything he can do to help.
I had you folks return on the horses, used them for the wagon etc...
To the other party members, Velbrik is going to mention Delmon's Tower and the Monastery of Saint Feragon, which, according to the map, were the other places marked for attack. (Is that the next adventure you'll be running?)
The Monestary happes to lie due South,South-East...Hmmm...Troi starts to get this really irritating itch at the back of his skull 'he Orc that got away was this big!
There was an orc about halfway down
this page which had three un-identified potions. In addition to that, Velbrik is going to keep one of the Kroggoth symbols in his backpack, just in case.
He also had a Masterworked Warhammer, a fine weapon of obviously non-Orcish make.
A couple more things:
Could I change my alignment from N to LN? Velbrik turned out more steadfast and devoted to the goals of the group than I had originally intended.
I don't have a problem with it as either a Dm or a judge. I think that the first few adventures help shape a character's alignment, and such a minor shift (as oppossed to Chaotic Good to say Neutral Evil or some such...) is fine.
Presuming that I level up from this adventure, will
velbrik's stutterstep be an OK spell to take?
Here is the House Rules thread detailing the spell, with comments and suggestions (though I didn't end up changing anything), and garyh and Macbeth have given their OK, though creamsteak hasn't said a word.
I'll go and have a look, as well as ask CS what he thinks. I still need to send one of the other judges the XP total, but you guys can start speculating what you might like to do as far as Level 2 development...
Once the cash is split up (see below), how is the purchase of magic items going to be handled? There was an availability limit of 20000 gp, if I remember correctly, so no problem there, but does that mean just about any reasonable non-custom item will be available at market price? Or are there other limitations?
I read that in my catch-up this evening. I have no problem with any non-magical purchases that you would like to make.
So 6048 gp (2000 being in gems) plus three potions that need splitting up. I see nothing wrong with 1008 gp each, and then rolling randomly on the potions or distributing as need be (if one is a
potion of fox's cunning, for example, obviously Velbrik or Troi or some others won't have a major use for that). Once we find out what the potions are, though, I guess we could do some funky calculations to make the loot split perfectly even, if everyone wants.
As an additional show of gratitude, Mrs. Vingarius has also had a family friend (who is a Wizard) identify the items.
The potions are
1) Cure moderate Wounds 2D8+3
2) Bull's Strength (3rd Level use)
3) Elemental Resistance (Fire)
The Warhammer is also Magical, +1 in fact.
As a side note, I've marked down one sunrod as being used on my character sheet.