And that is why I introduced myself as a newbie
hmm, he's already got prity good AC from what I can tell (I managed to bump it up to
38 36, changing from +5 full plate to +4 mitheral full plate and tweaking his Dex up made his armor go up and the cost of his armor go down a lil bit
; )
[Edit: just looked and saw that shield block adds +1/2/3 shield AC towards just one foe instead of just adding it to shield AC >_<]
Anways, I was planing on using theses feats
Combat Expertise
Combat Reflexes
Stand Still
Heavy Shield Specialization
[adds +1 to the AC of heavy shields]
Active Shield Defense
[make attacks of opportunity without penalty while fighting defensively]
[FONT="]Steadfast Determination[/FONT][FONT="]
[can use CON modifier on Will saves. Dos not automatically fail Fortitude saves on a natural 1]
(B)Mounted Combat
[given I don't think a warhorse can fit I kinda wish I could trade this out, but then again, I would love being able to use a lance one handed! >_<]
(B)Great Fortitude
(B)Endurance[/FONT]
do you think stand still would be enough to keep things from runing past, if they tried to or should I drop Combat Expertize and active shield defense and get him power attack and some kind of weapon focus?
[if so, dos dos weapon focus, and such feats, work on only one weapon still or on entire groups?]
Addon: here is a working WIP of the character :3
[sblock=knight][sblock=basic]Race:
[sblock= Human] Size - Meduim
Speed - 30'
1 extra feat at first LvL
+4 skill points at first LvL, +1 skill point every LvL after first
Bonus Languages: Any
Favored Class: Any[/sblock]
Class:
[sblock=Knight]Knight’s Challenge(7)
-Fighting Challenge
-Test of Mettle
-Call to battle
-Daunting Challenge
Shield Block: +2
Bulwark of Defense
Armor Mastery
Bonus Feats (Mounted Combat, Great Fortitude, Endurance)
Vigilant Defender
Shield Ally[/sblock]
Experience: 66,000
Alignment: Lawful Neutral
Languages: Common, Dwarven[/sblock]
[sblock=stats]STR: 14 +2 [13 roll, +1 level4]
DEX: 16 +3 [14 roll +2 Items]
CON: 20 +5 [17 roll, +1 level8, +2 items]
INT: 12 +1 [12 roll]
WIS: 10 +0 [10 roll]
CHA: 12 +1 [11 roll, +1 level12][/sblock]
[sblock=combat stats]HP: = 138 [(12+{6X11}) + (5X12) =138]
[12d12] +5 (CON) + 0 (Misc)
AC: 36= 10 + 12 (armor) + 8 (shield) + 3 (DEX) + 3 (Misc)
AC Touch: 15 = 10 + 3 (DEX) + 2 (Misc)
AC Flatfooted: 33 = 10 + 12 (armor) + 8 (shield) + 3 (Misc)
INIT: +2 = +2 (DEX)
BAB: +12 = +12 (Knight)
Fort: +11 = +4 (base) + 5 (CON) + 2 (feat)
Reflex: +7 = +4 (base) + 3 (DEX)
Will: +13 = +8 (base) + 5 (CON)
Speed: 40' = 30’ (base) + 10’ (item)
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=feats]
Light, medium and heavy armor proficiency
Shield Proficiency
Weapon groups: Basic, Spears and Lances, Heavy Blades, and Picks and Hammers.
Combat Expertise
Combat reflexes
Stand still
Heavy Shield Specialization
[adds +1 to the AC of heavy shields]
Active Shield Defense
[make attacks of opportunity without penalty while fighting defensively]
Steadfast determination
[can use CON modifier on Will saves. Dos not automatically fail Fortitude saves on a natural 1]
(B)Mounted Combat
(B)Great Fortitude
(B)Endurance[/sblock]
[sblock=equpement]
Traveler’s outfit 1gp 5lb
+5 Heavy Mitheral Shield 26020 gp 7.5 lb
+4 Mitheral full plate 26500 gp 25 lb
Boots of striding and springing 5500 gp 1lb
Gloves of Dexterity +2 4000 gp
Amulet of health +2 4000 gp
ring of Protection +2 8000 gp
Ring of Sustenance 2500 gp
Dusty rose loun stone 5000 gp
Darkwood Lance 420 gp 5lb
Longsword 15 gp 4lb
Flint and steel 1gp
Handy Haversack 2000 gp 5lb
[right pack 20/20 lb]
-Warhammer 12 gp 5lb
-Scimitar 15 gp 4lb
-Greatsword 50 gp 8lb
-Daggers(2) 4 gp 2lb
-Everburning Torch 110 gp 1lb
-Sun rods(2) 4 gp 2lb
[Central pack77/80 lb]
-10’ Ladder 5cp 20lb
-10’ poles(3) 6sp 26lb
-200’ Silk rope 40gp 20lb
-Grappling hooks(2) 2gp 8lb
-Crowbar 2gp 5lb
[Left pack 14/20 lb]
-Winter blanket 5sp 3lb
-Bedroll 1sp 5lb
-Soap 5sp 1lb
-Traveler’s outfit 1gp 5lb
Light Warhorse 150gp
-bit and bridle 2gp 1lb
-Military saddle 20gp 30lb
-Cart 15gp 200lb
--feed(20 days) 1gp 200lb
627gp 7sp 5cp[/sblock]
[sblock=weapon stats][sblock=+4 Mitheral Gauntlets]Bludgeoning Damage: 1d3 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: - [20 X1]
[Unarmed attack][/sblock]
[sblock=+5 heavy Mitheral shield]Bludgeoning Damage: 1d4 +1(STR/2)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: - [20 X1]
[One handed weapon (Off hand)][/sblock]
[sblock=Darkwood lance]Piercing Damage: 1d10 +2(STR)
Hit: 15 [12 (BAB), + 1 (Masterwork), + 2 (STR)]
Softened Critical: 20 X2
[Two handed reach weapon][/sblock]
[sblock=Longsword]Slashing Damage: 1d8 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: 20 X2
[One handed weapon][/sblock]
[sblock=Warhammer]Bludgeoning Damage: 1d8 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: 20 X2
[One handed weapon][/sblock]
[sblock=Scimitar] Slashing Damage: 1d6 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: 19-20 X2
[One handed weapon][/sblock]
[sblock=Greatsword] Slashing Damage: 2d6 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
Softened Critical: 20 X2
[Two handed weapon][/sblock]
[sblock=Dagger]Piercing or Slashing Damage: 1d4 +2(STR)
[Melee]Hit: 14 [12 (BAB), + 2 (STR)]
[Ranged]Hit: 15 [12 (BAB), + 3 (DEX)]
Range Icrement: 10 ft
Softened Critical: 20 X2
[Light one handed thrown weapon][/sblock]
[/sblock]
[sblock=skills]Total Skill Ability Rank Misc Misc ACP Stat
+1 = Appraise +1 +4 +0 +0 -- INT
-1 = Balance +3 +0 +0 +0 -4 DEX
+1 = Bluff +1 +0 +0 +0 -- CHA
+9 = Climb +2 +11 +0 +0 -4 STR
+5 = Concentration +5 +0 +0 +0 -- CON
+1 = Craft: +1 +0 +0 +0 -- INT
+3 = Diplomacy +1 +0 +2 +0 -- CHA
+1 = Disguise +1 +0 +0 +0 -- CHA
-1 = Escape Artist +3 +0 +0 +0 -4 DEX
+1 = Forgery +1 +0 +0 +0 -- INT
+1 = Gather Information +1 +0 +0 +0 -- CHA
+11 = Handle Animal +1 +10 +0 +0 -- CHA
+0 = Heal +0 +0 +0 +0 -- WIS
-1 = Hide +3 + +0 +0 -4 DEX
+16 = Intimidate +1 +15 +0 +0 -- CHA
+22 = Jump +2 +15 +5 +4 -4 STR
+11 = Knowledge:Nobility +1 +10 +0 +0 -- INT
+0 = Listen +0 +0 +0 +0 -- WIS
-1 = Move Silently +3 +0 +0 +0 -4 DEX
+1 = Perform +1 +0 +0 +0 -- CHA
+20 = Ride +3 +15 +2 +0 -- DEX
+0 = Sense Motive +0 +0 +0 +0 -- WIS
+0 = Spot +0 +0 +0 +0 -- WIS
+0 = Survival +0 +0 +0 +0 -- WIS
+8 = Swim +2 +14 +0 +0 -8 STR
+3 = Use Rope +3 +0 +0 +0 -- DEX[/sblock][/sblock]