GlassJaw
Hero
I don't really like the Nature domain, thematically or mechanically. It's the only core Domain that feels out of place and ill-designed. Some of the other Domains could possibly use mechanical tweaks here and there but they are all appropriate for a cleric. Nature doesn't do it for me.
It steps on the toes of the Druid thematically and mechanically, it's all over the place. It has spells and abilities that effect both animals and plants, grants elemental damage, and on top of all that, grants heavy armor proficiency. (In 3ed, there were both Animal and Plant domains, as well as domains for each of the elements.)
I wish there was a "nature" domain that was tighter thematically and felt more "cleric" than druid, something like domain of Agriculture, Community, or Hearth.
Has anyone revised or replaced the Nature domain in their game?
It steps on the toes of the Druid thematically and mechanically, it's all over the place. It has spells and abilities that effect both animals and plants, grants elemental damage, and on top of all that, grants heavy armor proficiency. (In 3ed, there were both Animal and Plant domains, as well as domains for each of the elements.)
I wish there was a "nature" domain that was tighter thematically and felt more "cleric" than druid, something like domain of Agriculture, Community, or Hearth.
Has anyone revised or replaced the Nature domain in their game?