moritheil
First Post
[sblock=Alatheil Dawnmist]
RACE (CR) : Fire Elf
CLASS (LEVEL) : Wizard 3
... NET LEVEL : 3
ALIGNMENT : NG
SIZE : Medium
SPEED : 30 ft.
TYPE : Outsider (native)
Short, impulsive, and warlike, Alatheil Dawnmist often strikes others as decidedly unlike the stereotypical graceful elven maiden. She enjoys the classical elven arts of swordplay and wizardry, and indeed surprised many by choosing to follow the path of magic instead of the way of the warrior.
Though few who are not connected to elven nobility would guess it, Alatheil actually hails from a distinguished noble line. Her grandfather served as an ambassador to the drow before the fateful split. While in Keswick, he lent his expertise to a series of magical experiments designed to tap into the power of the elemental planes. He came away with the essence of fire bound to his blood, and mages on both sides were delighted. Before further experiments could be planned, however, the elven nations rejected the drow offer of alliance and his time with the drow swiftly came to an end.
The drow continued their experiments after he left, but no longer content to merely tap the elements, they experimented with other sources of power, ultimately connecting themselves with the abyss. Nondrow recoiled in horror; the material plane was composed of the four elements, and to be stronger in one than others was arguably an abnormality, but still within mortal limits. To be partly formed of the stuff of the abyss was to no longer be elven. The drow did not see it that way, adding one more item to the list of ultimately irreconcilable differences between them.
Though Alatheil has no particular interest in matters of politics, nobility, and diplomacy, her training in them was inevitable given her family.
EXPERIENCE :
CASH : 5,000 gp - expenses
ABILITY SCORES 36 pt buy: 4+10+10+10+2+2
Str 12 (+1) (12/base)
Dex 18 (+4) (16/base 2/race)
Con 14 (+2) (16/base -2/race)
Int 18 (+4) (16/base 2/race)
Wis 10 (+0) (10/base)
Cha 8 (-1) (10/base -2/race)
SAVES
FORT +7 (1/wiz 2/con 4/fam)
REF +5 (1/wiz 4/dex)
WILL +3 (3/wiz) +2 vs. ench/fear/death; immune sleep
Familiar: Rat.
HIT POINTS : 16 (3d4 +6/con)
ARMOR CLASS
Standard : 22 (10/base 4/dex 4/armor)
Touch : 17 (10/base 4/dex)
Flat-Foot : 15 (10/base 4/armor)
INITIATIVE : +4 (4/dex)
BASE ATTACK : +2
RANGED : +7 (4/dex 1/enh)
MELEE : +7 (4/dex 1/enh)
WEAPONS
MW cold iron rapier [1d6 18-20x2]
Slam [1d8 x2, when Fist of Stone or Alter Self are up]
+1 Mighty Composite Longbow [1d8 +1enh +1str x3] Note: Darkwood
LANGUAGES
Common, Draconic, Elven (Silas), Elven (Arath), Spirit, Drow, High Corvese
RACIAL TRAITS
• +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma.
• Medium size.
• Land speed 30 feet
• Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects.
• Low Light Vision.
• +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.
• +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
• -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
• Resistance to fire 5.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Free MWP: rapier, longsword, all straight bows.
• Favoured Class: Wizard.
CLASS FEATURES
Wiz: Bonus feats, Familiar; Elf Generalist: 1 more spell known at each level, 1 extra highest-level slot.
Enhanced Link: 2x familiar benefit within arm's reach (normal at 1 mile).
FEATS
Cha 1 . Otherworldly (Native Outsider, 60' darkvision, MWP, +2 to diplomacy)
Wiz 1 . Scribe Scroll
Cha 3 . Weapon Finesse (+dex to attack)
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .
---------------[ Epic Threshold! ]---------------
Cha21 .
Cha24 .
SKILLS 6*6 = 36
Concentration +8 (6 ranks 2 con)
Diplomacy +3 (0 ranks -1 cha 2/other 2/kn)
Know (Arcana) +10 (6 ranks 4 int)
Know (Nobility) +9 (5 ranks 4 int)
Know (Planes) +10 (6 ranks 4 int)
Know (Religion) +9 (5 ranks 4 int)
Search +6 (2 ranks 4 int)
Spellcraft +12 (6 ranks 4 int 2/ka)
Spent 36 ranks
EQUIPMENT gp.
Adventurer's Outfit
Mithral Chain Shirt [1100 gp; AC4 6maxdex 0 ACP 10% ASF]
MW Mighty Composite Longbow [530 gp; Darkwood; 1d8+4 x3 add +1str bon to dmg]
Arrows, Regular (40) [4 gp]
MW cold iron rapier [340 gp; 1d6 18-20x2]
Metamagic Rod, Lesser Extend [3000 gp; extend up to 3rd level sp, 3/day]
WIZ SPELLS: 4 3+1 2+1
0 - arcane mark, detect magic, message, prestidigitation
1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone
2 - Alter Self x2, Glitterdust
KNOWN
0 - all
1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone, Ray of Enfeeblement
2 - Alter Self, Bladeweave, Glitterdust
[/sblock]
[sblock=alter self]Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3)
Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3)
Minor Xorn (MM) 12 s 20, Burrow 20' Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision
[/sblock]
[sblock=spells]Fist of Stone
Transmutation
V,S,M
Sor/Wiz 1
1 round/level (or 1 min?)
self
You gain +6/enh strength and a natural slam attack according to size.
Bladeweave(CAdv p144)
<Ill(pattern), V, 1 Swift Action, Personal, 1rnd/lvl(D)>
– Any round in which the caster attacks with a melee weapon, he/she can make an additional touch attack roll at his/her best attack bonus as a Free Action. If successful, the touched opponent is Dazed for 1 round (WillNeg, SR applies).[/sblock]
RACE (CR) : Fire Elf
CLASS (LEVEL) : Wizard 3
... NET LEVEL : 3
ALIGNMENT : NG
SIZE : Medium
SPEED : 30 ft.
TYPE : Outsider (native)
Short, impulsive, and warlike, Alatheil Dawnmist often strikes others as decidedly unlike the stereotypical graceful elven maiden. She enjoys the classical elven arts of swordplay and wizardry, and indeed surprised many by choosing to follow the path of magic instead of the way of the warrior.
Though few who are not connected to elven nobility would guess it, Alatheil actually hails from a distinguished noble line. Her grandfather served as an ambassador to the drow before the fateful split. While in Keswick, he lent his expertise to a series of magical experiments designed to tap into the power of the elemental planes. He came away with the essence of fire bound to his blood, and mages on both sides were delighted. Before further experiments could be planned, however, the elven nations rejected the drow offer of alliance and his time with the drow swiftly came to an end.
The drow continued their experiments after he left, but no longer content to merely tap the elements, they experimented with other sources of power, ultimately connecting themselves with the abyss. Nondrow recoiled in horror; the material plane was composed of the four elements, and to be stronger in one than others was arguably an abnormality, but still within mortal limits. To be partly formed of the stuff of the abyss was to no longer be elven. The drow did not see it that way, adding one more item to the list of ultimately irreconcilable differences between them.
Though Alatheil has no particular interest in matters of politics, nobility, and diplomacy, her training in them was inevitable given her family.
EXPERIENCE :
CASH : 5,000 gp - expenses
ABILITY SCORES 36 pt buy: 4+10+10+10+2+2
Str 12 (+1) (12/base)
Dex 18 (+4) (16/base 2/race)
Con 14 (+2) (16/base -2/race)
Int 18 (+4) (16/base 2/race)
Wis 10 (+0) (10/base)
Cha 8 (-1) (10/base -2/race)
SAVES
FORT +7 (1/wiz 2/con 4/fam)
REF +5 (1/wiz 4/dex)
WILL +3 (3/wiz) +2 vs. ench/fear/death; immune sleep
Familiar: Rat.
HIT POINTS : 16 (3d4 +6/con)
ARMOR CLASS
Standard : 22 (10/base 4/dex 4/armor)
Touch : 17 (10/base 4/dex)
Flat-Foot : 15 (10/base 4/armor)
INITIATIVE : +4 (4/dex)
BASE ATTACK : +2
RANGED : +7 (4/dex 1/enh)
MELEE : +7 (4/dex 1/enh)
WEAPONS
MW cold iron rapier [1d6 18-20x2]
Slam [1d8 x2, when Fist of Stone or Alter Self are up]
+1 Mighty Composite Longbow [1d8 +1enh +1str x3] Note: Darkwood
LANGUAGES
Common, Draconic, Elven (Silas), Elven (Arath), Spirit, Drow, High Corvese
RACIAL TRAITS
• +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma.
• Medium size.
• Land speed 30 feet
• Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects.
• Low Light Vision.
• +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.
• +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.
• -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.
• Resistance to fire 5.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Free MWP: rapier, longsword, all straight bows.
• Favoured Class: Wizard.
CLASS FEATURES
Wiz: Bonus feats, Familiar; Elf Generalist: 1 more spell known at each level, 1 extra highest-level slot.
Enhanced Link: 2x familiar benefit within arm's reach (normal at 1 mile).
FEATS
Cha 1 . Otherworldly (Native Outsider, 60' darkvision, MWP, +2 to diplomacy)
Wiz 1 . Scribe Scroll
Cha 3 . Weapon Finesse (+dex to attack)
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .
---------------[ Epic Threshold! ]---------------
Cha21 .
Cha24 .
SKILLS 6*6 = 36
Concentration +8 (6 ranks 2 con)
Diplomacy +3 (0 ranks -1 cha 2/other 2/kn)
Know (Arcana) +10 (6 ranks 4 int)
Know (Nobility) +9 (5 ranks 4 int)
Know (Planes) +10 (6 ranks 4 int)
Know (Religion) +9 (5 ranks 4 int)
Search +6 (2 ranks 4 int)
Spellcraft +12 (6 ranks 4 int 2/ka)
Spent 36 ranks
EQUIPMENT gp.
Adventurer's Outfit
Mithral Chain Shirt [1100 gp; AC4 6maxdex 0 ACP 10% ASF]
MW Mighty Composite Longbow [530 gp; Darkwood; 1d8+4 x3 add +1str bon to dmg]
Arrows, Regular (40) [4 gp]
MW cold iron rapier [340 gp; 1d6 18-20x2]
Metamagic Rod, Lesser Extend [3000 gp; extend up to 3rd level sp, 3/day]
WIZ SPELLS: 4 3+1 2+1
0 - arcane mark, detect magic, message, prestidigitation
1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone
2 - Alter Self x2, Glitterdust
KNOWN
0 - all
1 - Burning Rage, Charm Person, Feather Fall, Fist of Stone, Ray of Enfeeblement
2 - Alter Self, Bladeweave, Glitterdust
[/sblock]
[sblock=alter self]Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3)
Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3)
Minor Xorn (MM) 12 s 20, Burrow 20' Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision
[/sblock]
[sblock=spells]Fist of Stone
Transmutation
V,S,M
Sor/Wiz 1
1 round/level (or 1 min?)
self
You gain +6/enh strength and a natural slam attack according to size.
Bladeweave(CAdv p144)
<Ill(pattern), V, 1 Swift Action, Personal, 1rnd/lvl(D)>
– Any round in which the caster attacks with a melee weapon, he/she can make an additional touch attack roll at his/her best attack bonus as a Free Action. If successful, the touched opponent is Dazed for 1 round (WillNeg, SR applies).[/sblock]