Gothmog
First Post
When you run or play in a campaign, how long does it usually last? Do you begin a campaign with a clear idea of a story arc, or do you let things progress at their own pace, letting the PCs investigate and get involved in what they find interesting. For those of you that use home-brewed worlds, when you make the world, do you have a meta-plot in mind, designing it from the top-down (making the world to fit a story idea). Or do you construct your world from the bottom-up (designing lands, cultures, etc- and worrying later about the story ideas). Finally, what are your resons for doing so?
I'm just curious about this, and how other DMs plan their campaigns. I have noticed that most gamers I have talked to and people on these boards play campaigns of around 10-20 adventures, and I wondered if this is pretty standard?
I'm just curious about this, and how other DMs plan their campaigns. I have noticed that most gamers I have talked to and people on these boards play campaigns of around 10-20 adventures, and I wondered if this is pretty standard?