Ahnehnois
First Post
Well, if that "resource" is fatigue and falls under the health system and isn't class-specific, then sure. Otherwise, absolutely not.
If anything, the question should be whether resource management can be stripped from the base game entirely. In the context of spell slots/points/etc., it's an anachronistic, labyrinthine mess, and effectively a spray of "new player repellent". Hands up everyone who thinks tracking how much stuff you have left today is fun. It is perhaps the most unholy of D&D's sacred cows, and one that could use some slaughtering.
I'm a proponent of the "say yes" school of DMing. The last thing we need is a rules-mandated statement for nonmagical characters that says "no, you can't do that because you're out of 'stuff' for the day". The way forward is a game where the player says what his character wants to do and the DM adjudicates it and they move forward.
If anything, the question should be whether resource management can be stripped from the base game entirely. In the context of spell slots/points/etc., it's an anachronistic, labyrinthine mess, and effectively a spray of "new player repellent". Hands up everyone who thinks tracking how much stuff you have left today is fun. It is perhaps the most unholy of D&D's sacred cows, and one that could use some slaughtering.
I'm a proponent of the "say yes" school of DMing. The last thing we need is a rules-mandated statement for nonmagical characters that says "no, you can't do that because you're out of 'stuff' for the day". The way forward is a game where the player says what his character wants to do and the DM adjudicates it and they move forward.