I think Ruins of Adventure was ok for game stats, but the GM would have had to play the computer game first for the flavor of the adventure. The computer game (Pool of Radiance) had far more story and background information than the module and novel put together. (For Pool of Radiance, computer game came first, than module Ruins of Adventure, then novel).
Curse of the Azure Bonds was slightly different. The novel was awesome. The computer game represented a sequel to the novel, which was also quite good. The module was a pretty close adaptation of the flavor of the computer game. (For Azure Bonds, novel came first, then computer game, then module).
Personally, I liked the Ruins of Adventure module better than the Curse of the Azure Bonds, because I like the open-ended 1e style of gaming. The module was incomplete though in flavor terms, and really needed more flavor.
Curse of the Azure Bonds, on the other hand, had the flavor but needed a bit more background on the area the PCs were travling through and how they were getting from encounter to encounter.
In both cases, the computer games were far better than the module versions.