Midgardsormr
First Post
Crowing at his success with the adjusted spell, Pier waves his staff above his head, taunting the orc. "You'll need to bring more than a great stench to win this battle! Anstarre Kohlorum!" The air ripples, a bolt of force coalescing to strike the orc in the chest.
[sblock]
Move: pass
Minor: pass
Standard action: Magic Missile
Target: Kranaak
Damage: 7
Magic Missile
Standard Action | Ranged 20
Always hits | 2 + 5 (INT) damage
Target: One Creature
Special: Receives implement bonus to damage. Increases
to 3 + INT at level 11 and 5 + INT at level 21.
Arcane, Force, Implement
[/sblock]
[sblock=quick stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 16, Fort: 12, Reflex: 17, Will: 14 -- Speed: 6
Resist 5 Poison
HP: 20/20, Bloodied: 10, Surge Value: 5, Surges left: 6/6
Initiative: +2
Action Points: 1, Second Wind: not used
Magic Missile Autohit, 7 damage (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)
Prepared Daily Spells:
Acid Arrow
Encounter Spells:
Ray of Enfeeblement
[/sblock]
[sblock=OOC: RedRobes]
There is no penalty for firing into melee in 4e, and your allies do not offer the enemy cover. Just so you don't continue to penalize yourself just 'cause you're standing the back of the formation.
[/sblock]
[sblock]
Move: pass
Minor: pass
Standard action: Magic Missile
Target: Kranaak
Damage: 7
Magic Missile
Standard Action | Ranged 20
Always hits | 2 + 5 (INT) damage
Target: One Creature
Special: Receives implement bonus to damage. Increases
to 3 + INT at level 11 and 5 + INT at level 21.
Arcane, Force, Implement
[/sblock]
[sblock=quick stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 16, Fort: 12, Reflex: 17, Will: 14 -- Speed: 6
Resist 5 Poison
HP: 20/20, Bloodied: 10, Surge Value: 5, Surges left: 6/6
Initiative: +2
Action Points: 1, Second Wind: not used
Magic Missile Autohit, 7 damage (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)
Prepared Daily Spells:
Acid Arrow
Encounter Spells:
[/sblock]
[sblock=OOC: RedRobes]
There is no penalty for firing into melee in 4e, and your allies do not offer the enemy cover. Just so you don't continue to penalize yourself just 'cause you're standing the back of the formation.
[/sblock]
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