Deicide: The slaying of Cyric. 3.5 Epic

Shayuri

First Post
Urm...just as a warning, I'm doing an Incantatrix/Abjurant Champion Sorceror.

So. Ya know.

If your heart's set on it, I can do something else I guess. :(
 

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Myth and Legend

First Post
Lol dual incatatrixes. Well I allow Dweomerkeeper and it's very good as well, if not even better. There is no Iot7V currently to my knowledge.

Do what you want, it's no problem to have more Arcane power. You'll need it actually. And your characters will actually know each other (at this level they better know each other, if they're from the same order)
 

Malachei

First Post
--> Shayuri, I don't think that there will be an issue. At this level, I guess we will need all the strength we can get, and Incantatrix is probably the best core building block for a high-level arcane caster. So if ML will allow similar building blocks, I am fine with it. The other building blocks and the work we put into them will make these very different characters both in terms of the build, as well as story- and personality-wise. And perhaps we could work something out in terms of background. I will probably drop Abjurant Champion, then, from the build. I'll look into how I can combine the Incantatrix with other building blocks -- maybe some UM, or Iot7V, and I'm indeed considering Dweomerkeeper. I'll know more in a few days.
 



Shayuri

First Post
Okay, here's what I have so far. It's ALMOST DONE. I just need to tweak here and there, and finish picking my "default spell list."

I decided having a wizard and a sorceror was unnecessarily redundant, so I made a druid instead. :) I did keep Leadership, however, as a bard and a network of druid pals and spies makes a lot of sense for this concept. Here's the raw mechanics for my master druid...

My raw concept for Grandfather is that he's an individual who, unlike most, retains awareness of his past lives. His recollections aren't always clear, and with each rebirth he does change and lose some of what he was...but he doesn't start over from scratch like most people who reincarnate. This allows him to rapidly ascend to high levels of ability within each lifetime. He uses the 1000 Faces druidic ability to seem like an old man, even though he's actually not in an advanced age category yet. Even the specific form of druidism that he practices is an ancient one, emphasizing spellcasting and a sort of monasticism rather than the shape-shifting common to more modern druids.

In the beginning of each lifetime, he is sought after and found by a pixie bard named Tatterdemalion. At first she simply sets him on the path to self-discovery. Later on, she joins him as a companion. As an immortal, Tatterdemalion helps ease him through the transition as the burden of who and what he is settles in, and the weight of years lands on his shoulders.

Name: Grandfather
Race: Human
Class/Level: Druid 20
Gender: Male
Patron God: Chauntea
Exp: 200,000

Desc: In his natural form, Grandfather is a middle-aged human, balding, with salt and pepper sideburns and hair. He wears a mustache and goatee beard, and his face is still regal and strong, with intense, piercing eyes. He typically dresses in a wide-brimmed peasant hat and a plain looking but well made robe over simple breeches and shirt. Most of the time he uses his powers to appear far older than he actually is.

Strength (STR) 16 (2 pts + 6 enhancement)
Dexterity (DEX) 21 (4 pts + 3 inherent + 6 enhancement)
Constitution (CON) 20 (6 pts + 6 enhancement)
Intelligence (INT) 12 (4 pts)
Wisdom (WIS) 32 (13 pts + 5 levelup + 4 inherent + 6 enhancement)
Charisma (CHA) 12 (3 pts + 1 inherent)

Alignment: Neutral Good
AC: 44 (10 + 5 Dex + 5 monk + 11 wis + 5 deflection + 8 armor)
Hit Points: 260/260
Movement: 90'

Init: +5
Base Attack Bonus: +15
Melee Attack: +17
Ranged Attack: +20
Fort: +22
Reflex: +16
Will: +26

Race Abilities
Bonus feat
Bonus skill points

Class Abilities: Druid (Simple Variant)
Monk AC Bonus
Monk Speed Bonus
Favored Enemies
- Undead +4
- Evil Outsiders +6
- Aberrations +4
- Magical Beasts +2
- Animals +2
Tracking
Animal Companion
Nature Sense
Wild Empathy +21
Woodland Stride
Trackless Step
Swift Tracking
Resist Nature's Lure
Venom Immunity
1000 Faces
Timeless Body

Skills: 138
Concentration (Con) +28 (23 ranks + 5 Con)
Diplomacy (Cha) +10 (10 ranks + 0 Cha)
Handle Animal (Cha) +5 (5 ranks + 0 Cha)
Heal (Wis) +20 (9 ranks + 11 Wis)
Knowledge (nature) (Int) +20 (17 ranks + 1 Int + 2 Nature Sense)
Knowledge (religion) (Int) +5 (4ccranks + 1 Int)
Listen (Wis) +26 (15 ranks + 11 Wis)
Spellcraft (Int) +20 (19 ranks + 1 Int)
Spot (Wis) +26 (15 ranks + 11 Wis)
Survival (Wis) +30 (17 ranks + 11 Wis + 2 Nature Sense)

Feats
1 Improved Unarmed Strike
1 Eschew Materials
3 Empower Spell
6 Leadership
9 Spontaneous Healing
12 Stunning Fist (DC30, 5/day)
15 Deflect Arrow
18 Maximize Spell

Languages - Common, Druid, Sylvan

Spellcasting (Druid CL 20, DC 11+lvl)

Prepared
0 Create Water, ?, Detect Magic, Light, Mending, Guidence
1 Endure Elements, Entangle, Faerie Fire x2, Goodberry, Produce Flame, Shillelagh, Speak w/ Animal
2 Barkskin x2, Flame Blade, Lesser Restorationx3, Spider Climb, Tree Shape
3 Call Lightning, Daylight, Greater MagiC Fang, Neutralize Poison, Protection from Energy, Remove Disease, Wind Wall
4 ?, Stoneskin, Dispel Magic, Flame Strike x2, Freedom of Movement, Ice Storm,
5 Animal Growth, Baleful Polymorph x2, Call Lightning Storm, Death Ward, Stoneskin, Wall of Thorns
6 Greater Dispel, Find the Path, Fire Seeds x2, Transport Via Plants, Wall of stone
7 Firestorm, Heal x2, True Seeing, Maximized Flame Strike
8 ?, Finger of Death, Reverse Gravity, Earthquake, Word of Recall
9 Empowered Firestorm, Maximized Fire Seed, Foresight, Shapechange x2

Equipment
Money - 150gp

Weapons -
Grandfather's Staff +5 (Undead Bane, Evil Outsider Bane, Holy, Ghost Touch, Sizing), 205,600
Atk: +22, Dmg 1d6+7

Armour -
Grandfather's Robe (basically Vest of archmagi, for druids), 200,000

Gear -


Magic -
Periapt of Wisdom +6, 36,000
Ring of Protection +5, 50,000
Ring of Invisibility, 20,000
Belt of Feral Puissance (+6 Str, Dex, Con), 144,000
Third Eye of Concealment, 120,000
Handy Haversack, 2,000

Tome of Understanding +4, 110,000
Tome of Dexterity +3, 82,500
Tome of Charisma +1, 27,500

Spell Components
StoneSkin: 250gp (1 castings)
True Sight: 500gp (2 castings)
Shapechange: 1,500 (jade circlet focus)

Background: Pending

[sblock=Cohort]Tatterdemalion
Pixie Bard 13
Small Fey
Hit Dice: 13d6+52 (100 hp)
Initiative: +9
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 32 (+1 size, +9 Dex, +1 natural, +9 armor, +2 deflection), touch 22, flat-footed 23
Base Attack/Grapple: +9/+3
Attack: Short sword +24 melee (1d4+3/19–20) or longbow +24 ranged (1d6+3/x3)
Special Attacks: Spell-like abilities, special arrows, Spells
Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light

vision, spell resistance 28
Saves: Fort +13, Ref +21, Will +16
Abilities: Str 6, Dex 28, Con 18, Int 16, Wis 16, Cha 31
Skills: 108
Concentration (Con) +14 (10 + 4 con)
Craft (Int) +13 (10 + 3 int)
Craft (Int) +13 (10 + 3 int)
Listen (Wis) +19 (16 + 3 wis)
Perform (Cha) +26 (16 + 10 cha)
Sense Motive (Wis) +19 (16 + 3 wis)
Sleight of Hand (Dex) +25 (16 + 9 dex)
Speak Language (n/a) 4 ranks
Use Magic Device (Cha) +20 (10 + 10 cha)
Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster,

Subsonics, Flyby Attack
Languages: Common, Sylvan, Elven, Giant, Draconic, Goblin

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based.
1/day - lesser confusion (DC 21), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 21), dispel magic, entangle (DC 21), permanent image (DC 26; visual and auditory elements only)

Special Arrows (Ex):
Memory Loss: An opponent struck by this arrow must succeed on a DC 21 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 21 Fortitude save or be affected as though by a sleep spell.

Bardic Music:
Countersong
Fascinate
Inspire Courage +2
Inspire Competence
Suggestion
Inspire Greatness
Song of Freedom

Bardic Knowledge +16

Spellcasting (Bard CL 13, DC 20+lvl)
0 3 Ghost Sound, Mending, Mage Hand, Message, Dancing Lights, Prestidigitation
1 5 Joyful Noise, Inspiration Boost, Improvisation, Identify
2 5 Harmonic Chorus, Reveille, Sonorous Hum, Tongues
3 5 Haunting Tune, Love's Lament, Cure Serious Wounds, Crushing Despair
4 3 Lingering Chorus, Ruin Delver's Fortune, Dimension Door, Modify Memory
5 1 Hidden Lodge, Wail of Doom

Equipment: 4260gp
Weapon
Short Sword +4, 32,310
Short Bow +5, 50,330

Armor
Mithril Chain Shirt +5, 26,000

Gear
Masterwork Harp, 100gp
Cloak of Charisma +6, 36,000
Vest of Resistance +5, 25,000
Gloves of Dexterity +6, 36,000
Amulet of Health +4, 16,000
Ring of Protection +2, 8,000
Goggles of Night, 12,000
Restorative Ointment (5/5), 4,000
[/sblock]
 


Shayuri

First Post
Tee hee. Guilty as charged. It was a lot faster than making up an entirely new one...and the idea that he has an immortal pal to help him through the confusing periods after a new life starts really makes sense. Gives him some continuity betwen incarnations.
 



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