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Dungeon Adventure Path: Life's Bazaar

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Argent Silvermage

First Post
Sando's first move will be to hide and move silently. His second will be to half move to square 6I. Third move will be tomove to square 6L and sneak attack creature C2
 

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Someone

Adventurer
"W..What the?" Not waiting for anything to survive for long in this trap filled place, the creatures catch Tekk by surprise. He then realizes they´re only two of them, and in a group of seven, he doubt they´ll have any problem dealing with them.

[Tekk will keep himself near the front lines, enough to reach the fighting to cast a healing spell if needed but not enough as to hinder those in the front ranks. If someone is badly wounded, he´ll cast Cure Light Wounds on him, converted from Cause Fear.]
 

rangerjohn

Explorer
Rothgar moves to engage one of the skulks, with his sword. He will continue to attack untill it is down. If Carrach needs help when he is through, he assumes Carrach will engage the other one, he will move to help. If someone needs healing at that time and the priests are not available he will lay-on-hands.
 

Douane

First Post
"I knew they were stalking us!"

Even while turning around, Carrach's left hand drops on his dagger hilt as the right one moves his sword into a guard position. He then moves forward to engage the nearest creature, drawing the dagger along the way.


[OoC: Move action to close with the nearest enemy without getting an AoO, drawing of the dagger while moving, standard action to attack with his sword. From round two on, he will be fighting two-handed. Should he get hurt severely (less than 8 HP remaining), Carrach will drop the dagger, grip the longsword two-handed and fight defensively. (Down to three 3 HP or less, Total Defense and move action to slowly back away.)]
 
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Thels

First Post
OOC: Once Cassandra is aware of the creatures and noticing they're wielding crossbows, she'll move up close enough to the creatures for both of them to be within her reach (right now that's K6) while taking a good hold of her spiked chain. If they haven't shot yet, she'll snarl at them: "Drop your weapons or die!", otherwise, she'll just yell: "Die!" as she attacks the closest one. She uses power attack on all her attacks and stand still on all her movementbased attacks of opportunity. If one of them manages to move out of reach, she'll move to have both of them within reach if possible without suffering AoO's, using Burst if needed.
 

Old Fezziwig

a man builds a city with banks and cathedrals
Round 1—Surprise Round
Carrach advances on the first of the two creatures, drawing his dagger as he moves. Attacking, he sinks his longsword into the grey body [roll of 10 on d20, +4 melee with longsword, total 14, hit; roll of 7 on 1d8, +2 damage, total 9 damage]. The creature is staggered and in very bad condition.

The back creature fires a bolt at Carrach and hits, the bolt penetrating deep into the outside of Carrach's right thigh [5 damage]. The wounded creature takes a small step back and fires at Carrach also. His poor luck continues, however, as the bolt flies wide and high, clear over the heads of the party.

From the back of the party, Qoll mutters a few brief incantations and all of you can feel the blessing (if you can call it one) of Wee Jas [bless, +1 on attack rolls and saves for 2 minutes (20 rounds)]. He then moves ten feet backwards, away from the melee.

Sando ducks toward the shadows and starts to pad towards the melee.

Vorik lobs a small, sickly-green orb down the hall at the attackers, but it bounces away harmlessly.

Status
Carrach -5 hp, 13 remaining

Round 2
Carrach advances five feet and slashes at the creature with his longsword, finishing it off easily [roll of 20 on d20, +4 melee with longsword, -4 TWF, +1 bless, total 21, hit; roll of 7 on d20, +4 melee with longsword, -4 TWF, +1 bless, total 8, critical denied; roll of 3 on d8, +2 damage, total 5, creature killed].

Tekk advances towards the front of the combat, close enough to heal folks if needed.

The other creature lets out a loud whistle and fires again at Carrach, but misses wildly. He backs up another thirty feet and attempts to blend into the stone, but fails miserably.

Cassandra pulls out a vicious looking chain and closes on the remaining creature, swinging her chain in a wicked arc [roll of 11 on d20, +4 melee with mw spiked chain, +1 bless, -1 power attack, total 14, hit; roll of 7 on 2d4, +3 damage, +2 power attack (2H), total 9 damage]. The creature is clearly staggered.

Sando continues to advance.

Finally on his toes, Rothgar rushes in at the creature and rips open its chest with his longsword [roll of 17 on d20, +4 melee with longsword, +1 bless, total 22, hit; roll of 4 on 1d8, +2 damage, total 6 damage, creature killed]. His opponent crumbles to the floor, into a pool of its own murky ichor.

Status
Carrach -5 hp, 13 remaining

Aftermath
Attached to one of the creature's crossbows, you see a small ring holding an odd, rectangular rod. Sando recognizes the rod as bearing gnome craftsmanship and is pretty sure it must be a key of sorts. The end of the rod is shaped vaguely like the gnome glyph for "N." Additionally, Qoll is nowhere to be seen...
 
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Thels

First Post
OOC: Full round actions in surprise rounds?

Cassandra looks at the fallen bodies, asking: "Any of you seen these creatures before? They sure look weird to me."
 



Douane

First Post
"Yarrgh!" Carrach roars, half in pain and half in triumph.


Ignoring the bolt still sticking out of his tigh, he hobbles forward and pokes (ie. runs through) the creatures with his sword. After he has made thus sure that they've really passed on, Carrach looks in disgust at his soiled blade. Withing else to wipe it clean on, he uses part of his travelling cloak to clean it.

After that he bends down to examine the corpses, looking for anything unusual. When Carrach looks back up, he eyes widen and he bangs his head against the nearby wall.


"So, has anyone seen what happened to Qoll?

[Sigh] This settlement seems to be riddled with more tunnels than actual walls. From now on, nobody will go anywhere alone or unobserved, understood? Otherwise we're bound to lose another two of us just going around the next corner.

Look if you can find something there, Sando, but please, please don't touch the torchholder.

Somebody have an eye on him!


Meanwhile stay away from here. I don't want anyone spoiling possible tracks."



[OoC: Carrach searches the floor for any kind of tracks the creatures might have left. What about the floor? Is it dusty or anything? Should have asked sooner, but it's my first dungeon crawl for a long time. :) BTW, KL: Dual-wielding at -4? Shouldn't that be -2 (light off-hand weapon dagger)? Thanks!]
 
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