Walking Dad
First Post
So far I have one approvement for Midias.
BTW: Perhaps you should chnge the thread title to 'OOC-Ends Meat', because I think you ended recruiting. And we would have an OOC thread.Oh, thanks Walking Dad. I will go and change that asap!
[B]Name:[/B] Reis Moinnael
[B]Class:[/B] Ranger
[B]Race:[/B] Half-elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Respects Halor and Verdante, but does not truly worship either.
[B]Str:[/B] 14 (+2) [6pt] [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 16 (+3) [10pt] [B]BAB:[/B] +1 [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 (+1) [4pt] [B]Grapple:[/B] +3 [B]Dmg Red:[/B] 2/-
[B]Int:[/B] 14 (+2) [6pt] [B]Speed:[/B] 30' [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 (+0) [2pt] [B]Init:[/B] +3 [B]Spell Save:[/B] N/A
[B]Cha:[/B] 10 (+0) [2pt] [B]ACP:[/B] -2 [B]Spell Fail:[/B] N/A
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +3 +0 +0 +0 17
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +2 +0 +4
[B]Ref:[/B] 2 +3 +0 +5
[B]Will:[/B] 0 +0 +0 +0
[B]Weapon Attack Damage Critical[/B]
Rapier +0 1d4+2 18-20x2
Dagger (thrown) +0 1d6+2 19-20x2
Mace, light +0 1d6+2 x2
[B]Languages:[/B] Common, Elvish, Goblin, Orcish
[B]Abilities:[/B] Favored enemy: Goblinoids (+2 to bluff, listen, sense motive, spot, survival, and weapon damage roll against goblinoids), Wild Empathy, low light vision, +1 to listen, search, and spot checks, and +2 to diplomacy and gather information checks.
[B]Feats:[/B] Weapon Finesse, Track
[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4
[B]Skills Ranks Mod Misc Total[/B]
Craft (weapons) 4 +2 +0 6
Craft (armor) 4 +2 +0 6
Move silently 4 +3 +0 7
Listen 4 +0 +1 5
Spot 4 +0 +1 5
Survival 4 +0 +0 4
Hide 4 +3 +0 7
Handle Animal 4 +0 +0 4
Diplomacy 0 +0 +2 2
Gather Information 0 +0 +2 2
Search 0 +0 +1 1
[B]Equipment: Cost Weight[/B]
Rapier (crafted) 6.33 gp 2 lbs
Dagger (5) 10 gp 5 lbs
Mace, light 5 gp 4 lbs
Chain shirt (crafted) 33.33 gp 25 lbs
Artisan's tools (masterwork)
55 gp 5 lbs
Backpack 2 gp 2 lbs
Flint and steel 1 gp -
Waterskin 1 gp 4 lbs
Bedroll 1 sp 5 lbs
Wooden flute 5 gp 3 lbs
[B]Total Weight:[/B] 55 lbs [B]Money:[/B] 120 gp 9 sp 0 cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 825
[B]Age:[/B] 21
[B]Height:[/B] 4'11"
[B]Weight:[/B] 115 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Auburn
[B]Skin:[/B] Relatively fair, but browned from the sun.
Very slowly. I have no idea what half the options mean or how to calculate them. Some of it's probably wrong, too, but I guess the judges will point that out. Anyways, I'll figure it out eventually (the SRD site helps); it's just slow going.
Code:[B]Name:[/B] Reis Moinnael [B]Class:[/B] Ranger [B]Race:[/B] Half-elf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Respects Halor and Verdante, but does not truly worship either.
Code:[B]Str:[/B] 14 (+2) [B]Dex:[/B] 16 (+3) [B]Con:[/B] 12 (+1) [B]Int:[/B] 14 (+2) [B]Wis:[/B] 10 (+0) [B]Cha:[/B] 10 (+0)
[B]Str:[/B] 14 (+2) [6pt]
[B]Dex:[/B] 16 (+3) [10pt]
[B]Con:[/B] 12 (+1) [4pt]
[B]Int:[/B] 14 (+2) [6pt]
[B]Wis:[/B] 10 (+0) [2pt]
[B]Cha:[/B] 10 (+0) [2pt]
Code:[B]Level:[/B] 1 [B]XP:[/B] 0 [B]BAB:[/B] +X [B]HP:[/B] XXX (XdX+XX) [B]Grapple:[/B] +X [B]Dmg Red:[/B] XX/XXXX [B]Speed:[/B] 30' [B]Spell Res:[/B] N/A [B]Init:[/B] +X [B]Spell Save:[/B] N/A [B]ACP:[/B] -X [B]Spell Fail:[/B] N/A
Code:[B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +X +X +X +X +X +X XX [B]Touch:[/B] XX [B]Flatfooted:[/B] XX
Code:[B]Base Mod Misc Total[/B] [B]Fort:[/B] X +X +X [B]Ref:[/B] X +X +X [B]Will:[/B] X +X +X
Code:[B]Weapon Attack Damage Critical[/B] Rapier +0 1d6 18-20x2 Dagger (thrown) +0 1d6 19-20x2
/quote]Code:[B]Languages:[/B] Common, Elvish, [B]Abilities:[/B] [B]Feats:[/B] Weapon Finesse (rapier), track
Your Int modifier is +2, so you get to start with two foreign languages (in addition to Common). Pick another.
Under "Abilities", you can list any race- and class-related abilities that don't fit elsewhere. For a 1st level ranger (see http://www.d20srd.org/srd/classes/ranger.htm again), that's a Favoured Enemy, and Wild Empathy. So choose your Favoured Enemy (explained farther down the same page), and give your Wild Empathy stats (in your case, +1). Also, you can list half-elf abilities from http://www.d20srd.org/srd/races.htm#halfElves here: low-light vision and immunity to sleep both belong in this section, since they won't show up elsewhere in the character sheet.
The Weapon Finesse feat applies to all relevant weapons -- you don't need to specify rapier when you choose the feat. For example, if you ever decide to use a dagger as a melee weapon, you'll be able to use the same feat with it.
Code:[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] X/X [B]Skills Ranks Mod Misc Total[/B] Craft (weapons) 4 4 Craft (armor) 4 4 Heal 4 4 Move silently 4 4 Listen 4 4 Spot 4 4 Survival 4 4 Hide 4 4
For each of those skills, check the ability associated with it (given in parentheses after the skill listing). Cross-reference your modifier in that ability, and use that number in the Mod column. So, +2 for Craft, +3 for Hide and Move Silently, +0 for Heal, Listen, Spot, and Survival.
In the Misc column, you can put your racial bonuses from http://www.d20srd.org/srd/races.htm#halfElves. So, +1 to Listen and Spot (nothing for any of the other skills listed). You may wish to add rows for Diplomacy, Gather Information, and Search, with 0 ranks, just so you can list your Misc bonus in these skills. Then, add up each row to get the Total.
Code:[B]Equipment: Cost Weight[/B] Rapier 20 gp 2 lbs Dagger (5) 10 gp 5 lbs Chain shirt 200 gp 25 lbs Artisan's tools 5 gp 5 lbs Backpack 2 gp 2 lbs Flint and steel 1 gp - Waterskin 1 gp 4 lbs Bedroll 1 sp 5 lbs Wooden flute 5 gp 3 lbs [B]Total Weight:[/B] 51 lbs [B]Money:[/B] XXgp XXsp XXcp
As listed, this adds up to 244.1 GP, slightly more than a starting ranger gets. Fortunately, you've misread the cost of the chain shirt -- it should only be 100 GP. So, after correcting that, you've spent 144.1 GP, leaving you with 95.9 GP. So, for money, you could have 95 GP, 9 SP, 0 CP.
Code:[B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX
Get these from http://www.d20srd.org/srd/carryingCapacity.htm. For 14 Strength, the first 3 should be 58, 116, 175 respectively. Lift and Push are 2x and 5x maximum respectively, so 350 and 825. This means, for example, that while you're carrying 51 lb, you're under your Light load limit, but if you go above 58 lb, you'll be carrying a Medium load.