S
Sunseeker
Guest
I'm not sure there is a fundamental difference between a hard save and an outright impossible one. If you succeed on a save 1 time in 20 or even once in 3 attempts, you better have a plan for how to deal with failing those saves just as if it was impossible because they are going to be affecting you a lot. To Hemlock's BA argument, what your saving throw proficiency really gives you is the ability to routinely reject effects from much lower CR creatures, making you more effective at fighting them.
And likely, that impossible save won't be impossible for everyone in your adventuring party, meaning that there is meaningful choice in PC creation and leveling, which to me is the fun of 5e.
Of course there is. What sort of statement is that? It's like saying you don't see the difference between a million and infinity because they're big numbers.
A hard save, one you may fail 19/20 times is different because success is mathematically possible, if incredibly rare. An impossible save is a save which isn't actually a save. It's an artificial roadblock. Like asking someone to say, hit a DC 50. Assuming that crits are not automatic successes, I'm fairly certain that a DC 50 is a mathematical impossibility in 5E (someone feel free to enlighten me). Asking for an impossible roll is basically the DM saying "no matter what you roll, you fail".
We've all been there. We've all had a DM at one point or another say, with a sarcastic chortle "Yeah sure you can attempt to save, but it's a DC Infinity!" We probably didn't play with this DM much longer, but we can skip the semantic debate and go straight to understanding that yes, there's a difference between a hard, but mathematically possible save, and an mathematically impossible one as what they really are.