jgsugden
Legend
In my game I introduced a new spell which has some advantages that I believe makes it more attractive. Primarily, it is not a concentration spell and the creature can't shrug it off with one successful save - they must continue to make saves every round until the end of the duration unless someone assists them with dispel magic or they get a lucky saving throw. The one PC that used it typically used it for hit and run tactics. For purposes of this spell and other spells I have made for my game, Legendary Resistance is treated as rolling a 20 on a saving throw.
Medusa's Gaze
6th-level transmutation
Range: 90 feet
Components: V, S, M (a snake head)
Duration: 1 minute (no concentration)
Your eyes flash with a blue glow and one creature of your choice that can see you must make a Constitution Saving throw. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden and a "stone counter" is tracked for the creature. On a successful save, the creature suffers no negative effects this round and no stone counter is gained. A natural 20 on this saving throws ends this spell.
On each round during the duration of the spell, the creature must make another Concentration saving throw at the end of each of its turns. On a failed save, it is restrained as its flesh hardens and an (additional?) "stone counter" is tracked for the creature. On a successful save, if the creature was restrained by this spell, it is no longer restrained. A natural 20 on one of these saving throws ends this spell.
If a creature gains five "stone counters" before the end of the duration of this spell, the creature is subject to the petrified condition until the end of the duration and no longer makes any saving throws for this spell. If the creature suffers physical deformities while petrified, it suffers similar damage when returned to flesh. If petrified at the end of the duration, the creature turns to stone until the effect is removed.
Medusa's Gaze
6th-level transmutation
Range: 90 feet
Components: V, S, M (a snake head)
Duration: 1 minute (no concentration)
Your eyes flash with a blue glow and one creature of your choice that can see you must make a Constitution Saving throw. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden and a "stone counter" is tracked for the creature. On a successful save, the creature suffers no negative effects this round and no stone counter is gained. A natural 20 on this saving throws ends this spell.
On each round during the duration of the spell, the creature must make another Concentration saving throw at the end of each of its turns. On a failed save, it is restrained as its flesh hardens and an (additional?) "stone counter" is tracked for the creature. On a successful save, if the creature was restrained by this spell, it is no longer restrained. A natural 20 on one of these saving throws ends this spell.
If a creature gains five "stone counters" before the end of the duration of this spell, the creature is subject to the petrified condition until the end of the duration and no longer makes any saving throws for this spell. If the creature suffers physical deformities while petrified, it suffers similar damage when returned to flesh. If petrified at the end of the duration, the creature turns to stone until the effect is removed.