• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[Full] Dry Spell (adventure)

Brain

First Post
Galethorn: One thing I noticed about your character sheet is that when you wield your bastard sword two-handed, you should be doing one more damage (1d10+3) because of the 2h = 1.5xstr to dmg thing
 

log in or register to remove this ad

Krug

Newshound
Code:
[B]Name:[/B]  Belisha Beaverhead
[B]Class:[/B] Conjurer
[B]Race:[/B]  Gnome
[B]Size:[/B]  Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Baervan Wildwanderer

[B]Str:[/B] 10 +0 (4p.)      [B]Level:[/B] 3        [B]XP:[/B] 3,000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 12 (average) (4+2d4+3)
[B]Con:[/B] 12 +1 (2p.)      [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 9 -1  (1p.)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                 10    +0    +2    +1    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1          +2
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical   Range[/B]
MW Dagger (melee)           +1      1d3     19-20/x2
MW Light Crossbow (ranged)  +4      1d6     19-20/x2       80'

[B]Languages:[/B] Common, Gnomish, Draconic, Elven, Orc

[B]Abilities:[/B] Summon Familiar, Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions, +1 racial bonus on attack rolls against kobolds and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Listen checks, +2 racial bonus on Craft (alchemy) checks, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level, +2 racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +3 

Spot check in Shadows (From Familiar)

[B]Feats:[/B] Scribe Scroll, Spell Focus (Conjuration), Augment Summoning, Alertness (From Familiar)

[b]Prohibited Schools[/b]: Necromancy, Abjuration
[B]Spells:[/B]
[i]0 level[/i] - Acid Splash(*), Daze, Mage Hand, Message, Detect Magic
[i]1 level[/i] - Summon Monster I(*), Magic Missile, Sleep
[i]2 level[/i] - Summon Monster II(*), Web

[b]Spellbook:[/b] [i]0 level[/i] - all
[i]1st level[/i] - Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant, Color Spray, Disguise Self, Ventriquolism
[i]2nd level[/i] - Web, Hypnotic Pattern, Summon Monster II, Summon Swarm, Invisibility, Mark of Air (BoeM)

[B]Skill Points:[/B] -  36     [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                    6   +3           9
Concentration                 6   +2           8
Knowledge (arcana)            6   +3           9
Knowledge (nature)            2   +3           5
Decipher Script               4   +3           7
Craft (alchemy)               4   +3    +2    10
Appraise (cc)                 2   +3           5
Hide (cc)                     2   +2           3
Search (cc)                   2   +3           5
Listen (cc)                   2   +0    +4     6
Spot (cc)                     0   +0    +2     2

[B]Equipment:                Cost  Weight[/B]
MW Dagger                 302gp    1lb
MW Light Crossbow         335gp    4lb
Crossbow bolts (10)         1gp    1lb              
Alchemist's Fire           20gp    1lb
Spell Component Pouch       5gp    2lb
Spellbook                  15gp    3lb
Paper (10)                  4sp    0lb
Parchment (10)              2gp    0lb 
Ink and inkpen              8gp    0lb
Chalk                       1cp    0lb
Traveler's Outfit           1gp    0lb
Scroll                             0lb
-- Summon Monster I (x2)   50gp     
-- Charm Person (x2)       50gp
-- Expeditious Retreat     25gp
-- Hypnotism               25gp
-- Magic Missile (x2)      50gp
-- Shield                  25gp
-- Enlarge Person          25gp
-- Color Spray             25gp
-- Summon Monster II      150gp
-- Sleep (x2)              50gp
Potion (CLW) x4           200gp
Backpack (separate)         2gp    0.5lbs (total, with contents, of 25lbs)
--Bedroll                   1sp    1.25lbs
--Trail Rations (1)         1gp    1lb
--Waterskin (1)             1gp    1lbs
--Torch                     1cp    1lb
Guard Dog, Rufus           25gp

[B]Total Weight:[/B]              16.75lbs

[b]Familiar:[/b]
Narkus, Owl
Tiny Animal, HD: 1d8, HP: 8, Initiative: +3, Speed: 10 ft. fly 40 ft., Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 17, flat-footed 16, Base Attack/Grapple: +0/–11, Attack: Talons +5 melee (1d4–3), Full Attack: Talons +5 melee (1d4–3), SA: —, Special Qualities: Low-light vision, Saves: Fort +2, Ref +5, Will +2, Abilities: Str 4, Dex 17, Con 10, Int 7, Wis 14, Cha 4, Skills: Listen +14, Move Silently +17, Spot +6*, Feats: Weapon Finesse
Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

[B]Total Weight:[/B]29lb            [B]Money:[/B] 128pp 26gp 4sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              25    50    75   150   300

[B]Age:[/B] 74 years
[B]Height:[/B] 3'2"
[B]Weight:[/B] 41lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black with white streaks
[B]Skin:[/B] Fair, splotchy

Appearance: Belisha is a short female who wears a beaver cap on her head. (If you ask her about it she says it is Mook, a former pet who once saved her life and died of old age about a decade ago) She believes it aids her magic, though there is certainly no truth in that. She has rather large chipmunkish teeth, and a warm smile. Her pet owl, Narkus, is always close by next to the Guard dog, Rufus.

Background: Belisha grew up in a family of wizards, and went out into the world to seek adventure and riches. Occasionally prudish, she's not above having a little fun once in a while, particularly if it involves pipeweed and alcohol, preferably both at the same time.
 
Last edited:

Brain

First Post
Code:
[B]Name:[/B] Slyfen Treeshade
[B]Class:[/B] Rogue
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B] 11 +0 ( 3p.)     [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 16 +3 ( 6p.)     [B]BAB:[/B] +2         [B]HP:[/B] 16 average(6+2d6+3)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] 
[B]Cha:[/B] 10 +0 ( 2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1          +2
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      1    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
MW Composite Longbow      +6     1d8        x3
MW Rapier                 +6     1d6        18-20 x2

[B]Languages:[/B] Common, Elven, Orc, Sylvan

[B]Abilities:[/B] 
Elf:
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including
composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is
entitled to a Search check to notice it as if she were actively looking for it.

Rogue:
Trapfinding, Trap Sense +1, Sneak Attack +2d6, Evasion

[B]Feats:[/B] L1: Improved Initiative, L3: Weapon Finesse

[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    0    +3    +2    +5
Disable Device             7    +2          +9
Escape Artist              7    +3          +10
Hide                       7    +3          +10
Listen                     7    +0    +2    +9
Move Silently              7    +3          +10
Open Lock                  7    +3          +10
Search                     7    +2    +2    +11
Sleight of Hand            7    +3          +10
Spot                       7    +0    +2    +9
Tumble                     7    +3          +10

[B]Equipment:               Cost  Weight[/B]
MW Studded Leather       175gp   20lb
MW Rapier                320gp    2lb
MW Composite Long Bow    400gp    3lb
Arrows x20		   1gp    3lb
Signet Ring                5gp   
Explorer’s outfit         10gp    
Backpack                   2gp    2lb
MW Thieves' Tools        100gp    2lb
Spyglass                1000gp    1lb
Chalk x10                  1sp    
Tindertwig x10            10gp    
Waterskin                  1gp    4lb
Signal Whistle             8sp    
Potion of Invisibility   300gp    
 Pass Without Trace x2   100gp    
 Cure Light Wounds x2    100gp    
Oil of Magic Weapon x3   150gp    



[B]Total Weight:[/B]37lb      [B]Money:[/B] 2pp 5gp 1sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                38    76   115   230   575

[B]Age:[/B] 124
[B]Height:[/B] 5'3"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair
Background: Slyfen spent a lot of his youth in the elven forest communities, but eventually he became restless and set out to see the human cities that he had heard much about. He learned quickly how to fend for himself and make money on the mean streets. He is pretty much a loner, with not many friends, and none that he would consider close to his heart.
 
Last edited:

Galethorn

First Post
Fixed the two-handed damage.

Just out of curiosity, could I have a shoulder strap on my crossbow that lets me 'drop' it, but not have to pick it up afterwards? I'm thinking that it would be too awkward to Quick-draw after doing that, so it would be the usual standard action to 'draw' it after doing that.
 

rowport

First Post
Vigwyn-

Well, if you have a Elven Rogue, Human Fighter, and Dwarven Cleric, what could be more appropriate than a Gnomish Illusionist (Wizard)? ;)

I am not a fan of gnomes played for laughs, though; I am envisioning a moody, taciturn-type who "must repel the forces of darkness". What do you think?

Edit: Shucks! I missed reading page 2, where Krug has the same character idea! Oh, well. Maybe I can be a back-up player, if you add more slots?
 
Last edited:

Vigwyn the Unruly

First Post
Update

Everybody: It looks like we now have four characters up--excellent! People have been editing them throughout the day today, it looks like. Tell you what, when you have it to your liking, and are ready for me to check it over, either place a post here to that effect or email me (kfargo at indiana.edu). I started "play-readying" Todd Gamble's adventure map last night. I think we should be ready to start after the weekend.

Here's where the party stands right now.
Brain -- elven rogue
Galethorn -- human fighter
Nac -- dwarven cleric
Krug -- gnome wizard

Galethorn: I like your thinking on the crossbow strap. However, it seems to me that the strap would have to be pretty loose in order for you to be able to actually use the crossbow with it still strapped on your body. In that case, it would do a lot of bouncing around and getting in your way whenever you did anything else active (running, combat, etc.). I won't disallow it altogether, but we would have to think about how this would affect your dexterity, so it might be better to just go without it.

Rowport: Thanks for your interest. Apparently, great minds think alike. I will definitely keep your name, and if we need an alternate I will let you know ASAP.

Whisperfoot: Wow, the author himself! I will definitely drop you a line when we are done. Thanks for the excellent adventure. I'm looking forward to checking out your work in Serpent Kingdoms.

To recap: Remember to let me know when you are ready for me to check your character, and I'll get on it right away.
 



Vigwyn the Unruly

First Post
Characters

I have started a rogues gallery thread for this game here. The way this works is that once you tell me your character is ready for review, I will post it in the rogues gallery. (Nac and Brain, I have already done this for your characters.) This means that only I can make changes to them, thus preventing confusing situations wherein the DM and player are both trying to make changes. So, if you want/need to make changes once your character is in the rogues gallery, you will have to inform me what changes you want to make, and I will make them.

Brain: Your point costs on your ability scores were wrong. I changed Dex to 10 points and Con to 4 points. Unfortunately, this puts you at 27 points. The max is 25, so you'll need to tell me how you want to shed those two points. You only have 60 skill points available, and 6/3 C/cc ranks available. Please let me know what changes you'd like to make to the distribution. Where does the +2 Misc modifier to Balance come from? Also, I made a few minor clarification and formatting changes.

Nac: Your point costs on your ability scores were wrong. I changed Con to 10 points and Cha to 2 points. Unfortunately, this puts you at 27 points. The max is 25, so you'll need to tell me how you want to shed those two points. I made some other clarifying and formatting changes. I'm assuming the +2 Misc modifier on the Craft skill relates to the Dwarf racial ability with stone and metal. Let me know if I missed any of your prepared spells that should be cast at CL 4 because of your Law domain. You are carrying 91 (not 86) pounds. One week's trail rations cost 35 sp, and I calculate that you have spent 2682.6 gp, leaving you with 17 gp, 4 sp.

Krug and Galethorn, make whatever changes you want in the character posts you have made, then let me know when you're ready for me to check them out.

We're getting close, folks! :D
 

Brain

First Post
Vigwyn: The reason that our stats look off is that we have racial stat modifiers. As an elf, I have +2 dex, -2 con. That would account for the point discrepancy. I believe Nac is in the same boat with his dwarf.

As far as my skill points, yes, I made a mistake and gave myself skills like I was level 4 for some reason. Go ahead and lower all my 7s to 6s and that should fix it. The +2 misc to balance is a synergy bonus from having 5 ranks in tumble.
 

Remove ads

Top