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[GO:H] A Game of Opposites: Heroes OOC (Villains: Stay out)

Jemal

Adventurer
Timothy - OK, until you said that I WASN'T worried, but now I feel like you're trying to keep our hopes up in spite of a devastating opponent...

Zhure - Definitely go with SM8. And for the LVL 5 spell, if you can't pick one go with a lvl 4. You can use that 5th lvl spell known as any spell of that lvl or lower (Same with all spells.)

Still working on Character.. I've got it narrowed down to 2 right now... If nobody posts as a Cleric I'll bring in my ultimate Defense/Healing machine. (Not much good for anything else, but she could keep a 1st lvl commoner alive in a fight vs a dragon for several rounds).
 

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redstrm

First Post
allright, I'm doing this quick before I head off to class...

Luna
Female Elf
Cleric 1 / Wizard 5 / Elemental Savant (Earth) 10

Str: 8
Dex: 13
Con: 13
Int: 22
Wis: 11
Cha: 11

Fort: 9
Fef: 7
Will: 13

(these are ranks, not totals)
Alchemy 5
concentration 19
handle animal 5
heal 4
knowledge-arcana 9
knowledge-geology 10
knowledge-nature 10
knowledge-planes 19
knowledge-religion 3
scry 5
spellcraft 19
languages 7

common, elven, draconic, orc, gnome, goblin
celestial, terran, aquan, auran, ignan, abyssal, infernal

(these are the taken feats, I did not write down all of the class specialties... there are a lot!)
maximize spell
energy substitiution(acid)
improved familiar (earth elemental)
spell penetration
lightning reflexes
greater fort
greater spell penetration

amulet natural armor +5
headband of int +6
ring of protection +5
bracers +8
cloak of resist +5
hewards haversack
cure mod wand

I'm sure I forgot something, but I'm in a hurry. ;)
 

Zhure

First Post
It'll either be cone of cold or I'll use a "Stilled Ice Storm" or something in it's place as a 4th level. That's my last sticking point. I like Mirage Arcana, too.
 

maddmic

Explorer
I too was waiting for the specifics to be ironed out. Now that I know that we're starting at 16th and with 260,000 and at 75% hp per level, I will post my character either tonight or tomorrow night. One final question. Seeing that I'm going to make a cleric are the deities JUST from the core rulebook accepted, or are the ones from FRC applicable as well?
 




Sulli

First Post
Half elf 6 fighter /1 sorcer /9 arcane archer
Name: Seeker

points/stat/number.
6 Str: 14 +4 magic
10 Dex: 16 +4 lvl +6 magic=26
4 Con: 12
4 Int: 12
4 Wis: 12
4 Cha: 12

HP: 107
AC: 34 (+8 Dex, +5 Celestial Armor(+10 bonus), +4 ROP, +2 natural)
BAB:+15/+1

Skills:75 skills
Hide: (Dex) 21.5 = 8 + 3.5 + 0 + 10
Spot: (Wis) 13.5 = 1 + 2.5 + 0 + 10
Listen: (Wis) 13.5 = 1 + 2.5 + 0 + 10
Spellcraft: (int) 9 = 1 + 2.5 + 3 + 2.5
Move Silently: (Dex) 20.5 = 8 + 2.5 + 0 + 10

Saves: Abi/figh/sor/arca/total
Fort: 1 + 5 + 0 + 7 = 13
Ref: 8 + 2 + 0 + 7 = 17
Will: 1 + 2 + 2 + 3 = 8

Melee: 19/5 = 15/1 + 4
Ranged: 23/9 = 15/1 + 8

weapon:
LongBow, +34/+20 Attack bonus, 1d8+9 critical X3
(+3 damage, +2 attack within 30 ft)

Greatsword +19/+5 Attack bonus, 2d6+6, critical 19-20 X2

Equipment :
+5 Celestial Armor(81,300 GP)
Belt of giant Str+4 (16,000 GP)
Gloves of Dex +6 (36,000 GP)
Ring of Protection +4 (32,000)
+5 Mighty Composite longBow (+4 str bonus)(50,800)
Ring of sustenance(2,500)
Boot of striding and sprining(2,500)
Portable hole (14,000)
10 Quiver of arrows (10 gp)
Greatsword (50 gp)
Bed Roll (1 SP)
Googles of night (8,000)
Bracers of archery (5,100)
Amulet of natural armour +2 (8,000)
Everburning Torch (90)

3,650 GP left

Feats:(10 feats)
Point blank shot
Percise shot
Far shot
Rapid shot
Shot on the run
Dodge
Mobility
Weapon focus(Long bow)
Weapon Specialization(long bow)
Combat Casting

Spells known:4/3
spells per day:5/3

spells:
0 level:
Detect Magic
(PG)Detect poison
light
Read magic

1st level:
True Strike
Mage armor
Expeditious retreat

Special abilitys:
Enchant arrow +5
Imbue arrow
Seeker arrow
Phase arrow
Hail of arrows

Celestial armour specail abilitys
Fly on command once per day.(as the spell)

i meant to put that one in (far shot)
 
Last edited:

redstrm

First Post
Sulli, you have point blank down twice under your feats...

You might consider one of the following:

Far Shot
Improved Critical (followed by Power Critical later)
Sharp Shooting (Sword and Fist - gives you a +2 on targets with cover)
 

redstrm

First Post
Here are Luna's spells:

1st
summon monster I
endure elements
shield
mage armor
grease
spider climb
burning hands
expidious retreat
enlarge

2nd
cat's grace
melf's acid arrow
blindness / deafness
bull's str

3rd
fire ball
lighning bolt
haste
greater magic weapon
summon monster III

4th
improved invisibility
ice storm
stone skin

5th
summon monster V
cone of cold
trans mud to rock
trans rock to mud
wall of stone
passwall

6th
summon monster VI
flesh to stone
chain lightning
stone to flesh
acid fog

7th
summon monster VII
statue

I admit that I did not munchkin out the spells. I chose with an eye towards manipulating earth / acid and summoning elementals...
 

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