UltimaGabe said:
Personally, I don't understand why everyone seems to think that "the only reason to buy a Headband of Intellect was to get more skill points" and "if it can't do that, it should cost less".
Ah. Well, that seems to me to be because you can't understand that there are people out there who are not int based spell casters. Of course, Int. based casters buy the headband for the only thing it does still grant.
UltimaGabe said:
Since when is getting skill points an important part of the item?
Since it was an item that grants a boost to int, which it the stat which gives skill points... I'm not sure where your confusion really lies here.
UltimaGabe said:
All of the stat-boosting items increase your skill modifiers (from having a higher ability score), ...
Sure, and this one does too... I'm following you.
UltimaGabe said:
... and various ones increase others as well (such as a Belt of Giant Strength increasing your attack and damage, Gloves of Dexterity increasing your Reflex Saves, ranged attacks, and Initiative, and a Periapt of Wisdom increasing your Will Saves), and the mental-increasing items increase the Save DCs and Bonus Spells for spellcasters. But since when is gaining skill points such an important part of a Headband of Intellect?
Since the character was not an Int based spellcaster! Ah ha! I may have divined your confusion. You see, there are characters out there who cannot actually cast any "spells". And there are others out there that, while they can cast spells, do not use intelligence in this process.
UltimaGabe said:
Why should a Headband of Intellect cost LESS just because it doesn't improve skill points?
Because that's the only thing some characters use the intellect skill FOR.
UltimaGabe said:
It still increases your skill modifiers, and if you're a wizard, it increases your Save DCs and Bonus Spells.
Yea. AND if you're a wizard you're more likely to care that it also boosted those skill modifiers, too. Most other classes don't really use skills that need int. (Actually, rogues do quite a bit too, but they still care more about the skill point factor in that skill)
UltimaGabe said:
Are you saying that it's underpowered because it doesn't grant any other bonuses ...
Yeeeessss.... But you seem to have realized that...
UltimaGabe said:
...(such as a bonus to attacks and damage, or saves, or whatever)?
No, no, no. Not such at THAT. Those bonuses were never granted by intellect. They're saying such as skill points, which is the bonus that is granted by intellect.
UltimaGabe said:
By that logic, why would ANYONE pay the same amount for a Cloak of Charisma?
Because they're a charisma based caster?
UltimaGabe said:
It's NEVER done ANYTHING but increase skill modifiers for a non-spellcaster. What's your reasoning there? Should a Cloak of Charisma cost less as well?
Perhaps it should... but no, not really, because it never gave anything that's being taken away. I think instead that charisma should be given something else to balance out that stat. But that's a different discussion altogether. Sure, I agree, and I'm certain a majority of others will too, that charisma is definitly a less valuable stat in general than other stats... like, say INT (which is more powerful because it grants skillpoints...). But they're not taking anything away that charisma grants.
OK. Now, that was just because you seemed to be proclaiming ignorance as to why people thought this was an issue. I hope I have been able to help you to be able to see why.
As to the question of why the int boosting items are done this way, well, it's mainly to prevent confusion. The items should only give a temp boost to skill points, but that really is complex to figure out. How are you supposed to learn something and then unlearn it? It just opens a whole can of worms that the designers figured was easier solved by sealing it away in a radioactive proof container and attempting to bury it as deep as possible.
A permanent increase in the INT skill does increas skill points gained from that point on, but only from that point on, because once again it really is complex to go back and figure out skills that you would have gotten retroactively. It's easy to just add and subtract HP. But skills... skills are restricted by a maximum number allowed per skill per level, cross class skills, etc. If you put on that headband at level 12 do you KNOW that you were not maxed out in concentration at level 4? Are you certain? Sure, you are playing an arcane trickster, so you didn't put eveything in every level... but no, that level would have been cross class anyhow so you can't... but what if I?
Well. Suffice it to say that it CAN be done, and done "easily" If and only if careful track of what skill points are put in what skills where and when. If you don't have that all meticulously tracked, it's just not really plausible to go back and DO that.
So, my opinion is that the headband SHOULD grant skill points, And I'll even support thoughts that it can/should do so retroactively. But I also, for game purposes, understand why it does not.
PS. I suggest a wish at high enough levels, to allow you to retroactively gain skill points. Note that, once again, this really can't be honestly accomplished unless you keep very careful track of your level gains and point allocations.