Jemal's Anniversary Special!

BBs

First Post
All righty, discussed something with Jemal, and decided to go for a power armour powers route in stead. Something new, fun, and interesting. Updated it in Rogue's Gallery, but posting it here too.

[sblock=Power Armour]

Abilities:
-STR Enhanced + Penetrating 5
-STA Enhanced 5
-DEX 0
-AGI 0
-FGT Enhanced 5
-INT 0
-AWE -1
-PRE 1

Offenses:
-Initiative: +0
-Melee Attack: +5 attack, +5 damage
Ranged attack: +4 attack, +6 damage

Defenses:
-Dodge: Enhanced 5
-Parry: 5
-Toughness: 5
-Fort: 5
-Will: Enhanced 5

Skills: 6 PP
-Acrobatics + 1 (1 point)
-Athletics + 6 (1 point)
-Expertise (Player Knowledge) + 5 (5 points)
-Intimidation + 2 (1 point)
-Persuasion + 2 (1 point)
-Stealth + 2 (2 points)
-Vehicles + 1 (1 point)
-Technology + 4 (Enhanced 4)

Advantages: 7 PP
-Attractive
-Diehard
-Fearless
-Instant Up
-Interpose
-Luck x2

Powers 62 pp
-Enhanced Trait: Skill Check - Technology 2 ranks = 2 PP
Powersuit (75 - 15 Removable = 60 PP)
-Enhanced Stats (Str + Pen 5, Sta 5, Fgt 5, Dodge 5, Will 6) = 46 PP
-Blasters (Damage 6, ranged, Accurate 2, precise) = 15 PP
-Immunity (disease, Poison) = 2 PP
-Thrusters (Flight 6) = 12 pp

COST: 6 Skills + 7 Advantages + 62 Powers = 75
[/sblock]
 
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Jemal

Adventurer
[MENTION=6675475]BBs[/MENTION] - you need complications and a description of the suit, and then you're good to go. I'll introduce you with my next update. :D
 

Wrahn

First Post
Hey Voda,

d20srd said:
Simply dropping a created object on a target is treated like an Area Effect attack based on the object’s size (see Area extra). The object inflicts damage equal to its Toughness, and targets get a Dodge check to evade the falling object. A successful check results in no damage (rather than the usual half damage).

Further the size you can create is volume based on Rank. so for Rank 3 is 8 cft, which is a 2ft by 2ft by 2ft cube. I suppose the optimal area coverage would be 8ft by 1 by 1, sort of a long thing. Shrug
 

Jemal

Adventurer
Yeah, the radius of a sphere with a volume of 8 cubic feet is only 1.2 feet.. so the flail would only be about 2.5 feet across.. not a big area at all.
You could make it a bit bigger by hollowing it out, but I don't think even going down to just a couple inches thick would get you a significant size.
Also I don't want to go through Hollow sphere volume~Radius calculations.

Even if you made it a flat surface, say a mere 6 inches thick, that would still only give you 16 square feet of squashing surface - not even enough to cover a single 5' square.

SO if you'd like to try area attacks with Create, I have a suggestion: Try to find one point to just make a "Area Effect damage" Alternate Effect on your create. We're still in early stage of the game so I'm ok with character tweaks.

For example, VV's rank 3, 9-point Create could be a "Giant Flail: Damage rank 4: close range, Area Effect(Burst): 8pp*
just as a quick example.


*EDIT:
On that note, VV, you still need to post yourself into the Rogue's Gallery
 
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Voda Vosa

First Post
Here are the tweaks to the sheet

Name: Juan Height 1,7 mts
Skin: tan Weight 90 kg
Hair: Black Shape Human
Eyes: Brown Age: 28

Complications
Prejudice : Latinamerican
Quirk : Odd remarks: Juan often makes odd remarks that make tense situations to be even worse.

Abilities ( 22 pp)
Strength 0 , Stamina 2 , Agility 2 , Dexterity 2 , Fighting 2 , Intellect 3 , Awareness 1 , Precence -1 .

Powers ( 14 pp)
- Dimensional arsenal ( Create : Innate, Subtle 1, Increased duration (continuous), Precise, Limited (Achaic weapons and armors) ) · 9 point/s
- Weapon burst ( Blast : Area: burst ) · 1 point/s

- ? ( Unknown power : ? ) · 4 point/s


Advantages ( 10 pp)
Contacts 1 , Ranged attack 2 , Hide in plain sight 1 , Improved aim 1 , Improvised tools 1 , Jack of all trades 1 , Teamwork 1 , Well informed 1 , Equipment 1

Skills ( 16 pp)
Acrobatics 2 (+ 4 ), Deception 0 (+ -1 ), Athletics 0 (+ 0 ), Expertise( Player ) 5 (+ 6 ), Insight 4 (+ 5 ), Treatment 3 (+ 6 ), Persuacion 0 (+ -1 ), Technology 2 (+ 5 ), Close (unarmed) 0 (+ 2 ), Vehicles 4 (+ 6 ), Sleight of Hand 0 (+ 2 ), Perception 4 (+ 5 ), Intimidation 0 (+ -1 ), Investigation 4 (+ 7 ), Stealth 4 (+ 6 ),


Offence
Initiative: 2

Throw + 4 Attack for DC: 15 Range: Ranged ( )
Unarmed + 2 Attack for DC: 15 Range: Melee ( )
Grab + 2 Attack for DC: 10 Range: 0 ( )

Defence ( 13 pp)
Dodge: 5 Parry: : 5
Toughness: 2
Fortitude: 5
Will: 5

Equipment Cost
Camera 1
Car 8
Smart phone 2
Flashlight 1
Multitool 1
 


D'Raven

First Post
I'm not exactly gonna argue the results with the fire not hitting... But deflection like defense does not work on aoe and I stated I was making a grab atempt
 

Jemal

Adventurer
For the first part, his attack this round was a straight attack against Rob, not an AOE. For the second : Meh, he missed either way, so I'm fine just leaving the chain thing as fluff.

Although On that note, I wanted to talk to you about your chains. I'm having trouble picturing them stopping Energy attacks. Could you give me a description of how they do so? Or another possibility I was thinking is that you could put a Limit on your deflection "Physical only" so it doesn't affect Energy attacks.
 
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