Yeah, found that too. Will see what I can work out, looks like fun though.
Ok, I'm gonna try that version. Or atleast something similar. Will have to work a bit to get it like I want it, but I'd definetly want to go that way.
Edit: This is what I got so far. Actually a pretty nice mix of my two previous tries. Only lacking 1 feat now... Will have to take - yet - another look for that.
[sblock=Siranina]
http://invisiblecastle.com/roller/view/1629514/
Siranina
Female elven Cleric
Alignment: Unaligned
Deity: Melora
Height: 5´ 7?
Weight: 120 lb.
Hair: Blonde
Eyes: Emerald green
Skin: Dark tanned
Age:
XP: 0
Str: 14 (+2)
Con: 15 (+2)
Dex: 19 (+4) +2 racial
Int: 11 (+0)
Wis: 20 (+5) +2 racial
Cha: 14 (+2)
Hit Points: 27
Bloodied: 13
Healing Surge: 6
Surges per day: 9
Initiative: +4
Speed: 7
Action Points: 1
AC 16
Fortitude 12
Reflex 14
Will 17
Longbow: +6
Damage: 1d10+4
Range: 20/40
Special: Load free
Mace: +4
Damage: 1d8+2
Special: +1d6 when using Warrior of the Wild.
Skills:
Code:
History: 5
Heal: 10
Religion: 5
Insight: 10
Feats:
Cleric Bonus: Ritual Casting
Level 1: Warrior of the Wild - 1/day use Rangers Hunter's Quarry ability.
Languages:
Common
Elven
Powers:
Healing Word (Cleric, Encounter (special), Minor Action, Close Burst 5, Self or 1 ally.)
Can use 2/encounter, but only once per round.
Effect: Target can spend healing surge and get additional 1d6+5 HP.
At-Will Prayers:
Lance of Faith (Standard action, Ranged 5, One creature)
Attack: +5 vs. Reflex
Hit: 1d8+5 radiant damage, one ally get +2 to hit on next attack against target.
Sacred Flame (Standard Action, Ranged 5, One creature)
Attack: +5 vs. Reflex
Hit: 1d6+5 radiant damage, one ally gains 3 temporary HP or make a saving throw.
Encounter Prayers:
Elven Accuracy (Racial, Free Action, Personal)
Reroll an attack roll. Use second roll.
Channel Divinity: Divine Fortune (Cleric, Free Action, Personal)
+1 bonus on next attack roll or saving throw before end of next turn.
Chanel Divinity: Turn Undead (Cleric, Standard Action, Close Burst 2)
Target: Eah Undead in Burst.
Attack: +5 vs. Will.
Hit: 1d10+5 radiant damage, push 3+1 squares. Immobilized untill end of next turn.
Miss: Half damage, no push back or immobilize.
Divine Glow (Standard Action, Close blast 3, each enemy)
Attack: +5 vs. Reflex
Hit: 1d8+5 radiant damage.
Effect: Allies in blast gain +2 power bonus on attack rolls untill next of your turn.
Daily Prayers:
Beacon of Hope (Standard action, Close Burst 3, Each enemy in burst)
Attack: Wisdom vs. Will
Hit: Target is weakened untill end of its next turn.
Effect: You and allies in the burst regain 5+5 hit points, and healing powers restore +5 hit points untill end of encounter.
Equipment:
Hide Armo [30gp]
Longbow [30gp]
Mace [5gp]
Arrows (30) x2 [2gp]
Holy Symbol [10gp]
Backpack [2gp]
Bedroll [1sp]
Belt Pouch [1gp]
Waterskin [1gp]
Trail Rations [5gp]
Money:
13gp 9sp
Proficiencies:
Elven Weapon: Longbow and shortbow.
Armor: Cloth, Leather, Hide, Chainmail.
Weapons: Simple Melee, Simple Ranged.
Class features:
Channel Divinity: Can use Divine Fortune or Turn undead 1/encounter.
Healers Lore: When granting healing with power, add wis modifier to HP gained.
Ritual Casting: Ritual Caster bonus feat. Possess ritual book, with 2 rituals; Gentle Repose + 1 more.
[sblock=Racial abilities: ]
Skill Bonuses: +2 Nature, +2 Perception
Elven Weapon Proficiency: You gain proficiency with
the longbow and the shortbow.
Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.
Group Awareness: You grant non-elf allies within
5 squares of you a +1 racial bonus to Perception
checks.
Wild Step: You ignore difficult terrain when you shift
(even if you have a power that allows you to shift
multiple squares).
Elven Accuracy: You can use elven accuracy as an
encounter power.
[/sblock]
[sblock=background]
Appearance: Lithe and of average height, there's not much that separate Siranina from her fellow elves. Her hair is light blonde, somewhat of an oddity among the elves, and her eyes are deep, sparkling green. She wear dark green leather breeches and a green and brown leather linen shirt under her dark brown hide armor. On her left hip rests a quiver bristling with arrows, on the right one a seldom used mace. Her longbow she usually carries in her right hand.
Personality: More often than not, she's a smiling, laughing young woman. She enjoys being outside in the woods more than being inside, but can adapt if needed. She prefers to stay at range, assisting her companions with her bow, her blessings and healing abilities, and only use her mace if absolutely necesarry. Her trust in her companions and their abilities is absolute and she know they can hold their own in combat, but still feel somewhat protective when it comes to her friends.
Background: Erm... Not sure about that. yet. More to come, I guess!
[/sblock][/sblock]