Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Edited out my comment.
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I task you with creating stats for a Personal Bugbear. You can do it!
The problem is more than the elf stats, it is the flavor that gets baked into the elf mechanics.
For example, rather than a race of powerful mages − bards and wizards − now the elves are mediocre mages and moreso a mundane ‘lissome’ creature, highlighting mundane Dexterity as the defining elf trait. Any residual claims of potent magic, and charm, and songs, and poetry, from previous editions are in 5e a joke because in fact, the elf is average (+1) or below average (+0) at all of these things. There is little love for the elf, and 5e designers willfully turned the elf into a joke race.
And it isnt just the baked in flavor, it is the corporate branding that from now on − for legal financial corporate reasons − all future books, settings and player guides, will refer to the elf in the same way.
So now, not only did they destroy the charismatic (artist bard) intelligent (wizard) elf, they have destroyed the name − faerie grey elf, sun elf, eladrin elf − where these options occurred. So there is literally no room for these options in the core rules with the default world.
Destroying the kind of elf that I cared about is a sign of a bleak and unappealing future of D&D 5e. The direction that the future of D&D is heading. D&D 5e has turned the many editions of D&D into something that there is no room left for me to enjoy.
And worse even still. The 5e designers have aggressively opposed the D&D culture of character customization. So that races have paltry design place to customize, distinctive class features often dont come online until level 3, feats are scarce and painful choice, and often defacto unavailable until the highest tiers. And so on, there is scarcity of design space for customization, nevermind whose support for it in rules-as-written in the Players Handbook are muted.
And because of the decision to make *one* multiverse include *all* of the official settings. This unwanted flavor will persist and worsen as they are already baked into the the rules as written, and all future rules will refer to them.
For me, the designers have destroyed the part of D&D that I had enjoyed for many years.
And because of the decision to make *one* multiverse include *all* of the official settings. This unwanted flavor will persist and worsen as they are already baked into the the rules as written, and all future rules will refer to them.
I can't believe you've run an Earth Elemental in combat if you think Earth Glide doesn't impact combat.
Regardless, Myrmidon has one AC higher, one hp more, and slightly higher strength, dexterity, wisdom and charisma. It also, about once per 6 rounds, can do about 16 extra damage and knock someone prone - except it isn't extra damage as it can't be part of a multi-attack. So it does only an extra 5 damage that round if it hits. Oh, and an extra language. Their attacks count as magical, which is nice when summoning them versus certain foes...
The Earth Elemental has burrow/Earth Glide, Tremorsense, Reach, has a +1 to hit and deals an average of 3 damage per attack more when he does hit... Meaning the extra damage of the Myrmidon is washed out by the greater damage of the Earth Elemental. To be specific, either the Myrmidon is attacking at a lower to hit for less damage, or uses the Thunderous Strike which deals an average of 27 compared to the Earth Elementals average of 28. But the Myrmidon does knock someone prone and better AC and Saves... but the Saves are far from good.
The Myrmidons needed to be much tougher to be worthy of CR 7.
Bugbear:Not to derail my topic, but could someone explain the "Bugbear" phrase for me?
What does it mean in this context?
Let us compile errors that we have found.
What errata have you come across?
First and foremost, there are Gibberlings in the book. That is probably the biggest errata I have found.
Shouldn't that be "There are NO Gibberlings in the book"?