[LPF] From Whence None Return


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Satin Knights

First Post
Maui manages to stop Lem before he steps into the room. The cold continues to seep out, having been contained in here for a long time.

[sblock=OOC]It is Knowledge Dungeoneering that is needed to get the proper specifics. A DC 12 to identify the stuff, a DC 17 to know how to combat it. But, Maui doesn't have that knowledge and his roll tops out at 10. So he is kinda sure it is a mold, and he is pretty sure there are some molds that are dangerous. But, since they do not grow well in Tane's light, he doesn't know how to deal with this.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=OOC]It is Knowledge Dungeoneering that is needed to get the proper specifics. A DC 12 to identify the stuff, a DC 17 to know how to combat it. But, Maui doesn't have that knowledge and his roll tops out at 10. So he is kinda sure it is a mold, and he is pretty sure there are some molds that are dangerous. But, since they do not grow well in Tane's light, he doesn't know how to deal with this.[/sblock]
OOC: and of course, Vincenzo has never learned any lessons from being underground, so his knowledge would be too limited.
 



kinem

Adventurer
"I don't know much about molds, but it seems like it could be bad to breathe in" Menik says.

He casts detect magic and looks through the doorway.
 

jbear

First Post
Maui's face softens. "Ah ... thinking, thinking ... no. Sorry. Maui does not know nothing after all. But Maui sure has te bad feeling about te dead waking up soon. Be ready."

After Menik shares his knowledge with the group Maui calls Taniwha to his side and begins to pray with his rod in hand. "Tane, send Maui te power in this house of death..." As he continues chanting in his sharp native tongue the cheetah's muscles ripple at first, and then Maui's do. He takes out a wand as he puts the rod away and taps Taniwha on the side of the mouth. And then Maui's body begins to stretch and change, dark stripes marking his skin, muscles popping and tearing until he stands in his massive dire tiger form once more. His mouth stretches wide, as fangs and claws grow stronger and sharper than usual and his skin grows unnaturally hard. A low growl indicates that he is now ready to enter further into the tomb.

If the others also seem ready he moves forward into the room, keeping away from contact with either the tombs or the mold.

[sblock=Actions]
Cast Bull Strength on Taniwha, then Maui using Rod of Lesser Extend (16 mins duration)
Cast Barkskin on self using Rod of Lesser Extend (160 mins duration)
Use Wand of Magic Fang on Taniwha's bite (1 min)
Wild Shape into Dire Tiger form
Cast Greater Magic Fang on self (8 hours duration) [/sblock]

[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (24) (Touch 14 (17); FFt 18 (21))
HP: 74 Current: 70
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins)
Poisoned (-1 STR)

In Hand:
Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
Wild Shape: 2/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (24) , touch 15 (18) , flat-footed 14 (21)
Speed 40 ft.
Melee:Bite +14 (16); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+16) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 1/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (26)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr), Magic Fang (Bite 1 min), Bull Strength (16 mins)


Bite: +11 (+14); 1d6+4 (+7) dmg; special: Trip
2x Claws: +11 (+13) ; 1d3+4 (+6) dmg
[/sblock]
 
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jbear

First Post
[sblock=OOC]Well, Maui is using 8 rounds to buff and put away items. Anyone else doing the same?[/sblock]

[sblock=OOC]That might seem like a lot if we were in combat, but out of combat that is actually only 48 seconds of waiting time. I don't think his companions would grow too uncomfortable waiting that long. (But yeah, if you have buffs, I have a feeling that this room full of tombs ... and an untouched tomb at our back ... is a good place to have your buffs up. [/sblock]
 

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