[LPF] From Whence None Return

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
ooc: entering stat block to indicate his preparations

[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 20 Touch 15, FF 16)
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 77/79
Init +2, CMB +9,vs trip: +11, vs diarm: 13 CMD 21, vs trip: 23, vs disarm: 25
Fort +7, Reflex +4, Will +3; Perception +8, Stealth +4

Attack
Rapier +13/+8 (1d6+7, 15-20/x2)
Long comp bow +9/+4 (1d8+2, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]
 
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jkason

First Post
As Maui begins casting spells, Weel cocks his head and studies the cold room. The chittering of the unseen voices rises and falls, then Weel shrugs.

"If the mold doesn't bite, I don't see why we can't let it alone," he says. :"Not that I can tell you if it bites or not.

"Maybe we should touch it first to see, though?"


[sblock=ooc]Weel's cast most of his buffs at this point. What's left are round-duration and / or weapon buffs that-- not knowing what the mold is -- he's not going to burn, since it's unclear if it's something that would take weapon damage at all.[/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 26
HP:85 Current: 64
Senses: Perception 6, Sense Motive 2
CMB: +11 CMD: 22 Fort: +7
Reflex: +6
Will: +8
Spell Resistance: 14 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (4/4 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"That mold, It isn't talking to you Weel? Perhaps the building needing to talk about why it is so cold?"
 



Satin Knights

First Post
After Maui gets ready buffing up and then changing forms into a big tiger again, he steps into the room. The fuzz is dry, so it is not slippery. But, stone on stone starts grinding as the lid of the sarcophagus starts sliding off. Something that has been dead for a long time sits up, covered in a thick coat of brown mold. The room has now gotten colder, a bitter cold. Having been just woken up, it is moving a bit slow.

[sblock=Vincenzo]From the engineering check, the cold doesn't seem to be coming from the brown fuzz throughout the room. It is too thin to be that annoying. It seems to be coming from in the sarcophagi.
What ever just sat up, you don't know what it is, but it is really scary. You are paralyzed with fear.[/sblock][sblock=Menik]There is something magical inside the middle sarcophagus. The type would be necromantic.
The creature that sat up is a Mummy. Most famous for their curses. If hit by a mummy, the victim suffers a rot curse that requires remove curse, followed by removed disease immediately. Those killed by Mummy Rot cannot be raised.[/sblock][sblock=Weel and Lem]With the angle through the door, you haven't seen the cause of the commotion.[/sblock]
[sblock=Combat Round 1]
70-8/74.AC 21 Q29 ~ Maui ~ MA 304r, LS 3902r, DPaS 406r, Light 4694r, DPoison 4731r BStr 153r Bark 1594r GMF 4799r ~ just 1 STR drain Maui Despair Will Save (1d20+11=27) success, non-lethal cold damage (3d6=8)
50/50 AC 26 M27 ~ Taniwha ~ MA 304r BStr 152r MF 6r ~
77/79 AC 20 L29 ~ Vincenzo ~ Vincenzo Despair Will Save (1d20+3=4) failed, paralized (1d4=2) rds
64/85 AC 23+3 N28 ~ Weel ~ MVest 4508r, IronWeap 522r, LB 523r, SoF 25r, Levitate 50r ~
51/51 AC 17 M29 ~ Menik ~ MA 1869r ~ Menik Despair Will Save (1d20+6=17) success, Kn Religion (1d20+15=16)
38/38 AC 23 N27 ~ Lem ~

??/?? AC ?? R29 Scary creature

The spiked grates are indeed difficult terrain.
The yellow light crystal is overhead.
Red circle=grappled
Yellow triangle= paralyzed
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map38.png
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=dirty word]"Merda" (Google translator, Italian)
2 rounds?!? I am stuck for 2 stinkin rounds?!?Scheiße! [/sblock]

A curse word is heard leaving Vincenzo's lips in a strained voice. He stands paralyzed with abject fear in his eyes. What ever is going through his mind it must be something worse then anything he has ever imagined.
 
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kinem

Adventurer
"Don't let it strike you! It's touch is a curse and disease. Those who die that way can't be raised!"

The living seem to have one advantage over this undead: speed. Menik casts a spell hoping to increase that advantage.

ooc: Cast haste on the party.

[sblock=Menik mini stats]
Menik

AC 17 (touch 13, ff 14) w/mage armor, hp 51/51
Init +3, CMB +4, CMD 17, Fort +5, Reflex +6, Will +6; Perception +9 (low-light vision), Stealth +10

attack longsword +4 (1d8+1, 19/x2) or dagger +4 (1d4+1, 19/x2)

force missile (Sp): (1d4+3, as magic missile, 8/day)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 3+1& 3rd, 2+1& 4th
concentration: +12 (+5 Int, +7 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*

Level 1: mage armor, magic missile& (1d4+4,1d4+1,1d4+1,1d4+1) (x3),
chill touch (7 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+7 rounds (Will neg DC 16)),
ear-piercing scream& (50', 5d6+3, daze 1 rnd, Fort DC 17 1/2 + no daze),
(empty slot)

Level 2: mirror image (1d4+2, 7 min),
flaming sphere&~ (3d6+3, Reflex neg DC 19, 160' range, 7 rounds) (x2),
toppling magic missile& (1d4+4,1d4+1,1d4+1,1d4+1; trip +12) (x2) (cast 1)

Level 3: haste (7 targets, 7 rounds) (cast)
halt undead (170', Will DC 18 neg (Int only), up to 3 undead, 7 rounds,
ends if they are attacked or take damage),
fireball&~ (9d6+3, Reflex half DC 20, 20' radius, 680' range) (x2) (cast 1)

Level 4: none prepared

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level)
Party gear: scroll of locate object
[/sblock]
 
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jkason

First Post
Weel frowns as Vincenzo seems to stop moving, then further as Menik calls out his warning. The frown melts as he feels Menik's magics flow through him.

"Oh, fast! I like fast!" Weel says. He clank-streaks around Maui's hulking form, saying "I don't want to say you're fat, Maui, but you do make it harder to get through a door, and ... oh, my."

Weel stops talking as he sees the undead creature, but does not appear to be cowed by it. He sidesteps his way around Maui's oversized form, then, slashing at the creature. While he wasn't held in place at the sight of the creature, Weel's slice does seem to be at an awkward angle.

[sblock=ooc]Will Save. (1d20+8=27)

Since that's what Maui got, I'm going to assume it's a success. I can retcon if I'm wrong.

I though we were blocked off, then remembered we can move through allied squares, so move: to N29, O29, P29, Q28. Gains +1 on attack from Dance of Blades ability for moving at least 10'

Standard: attack the thing with the thing:

Greatsword attack w/ Haste, Dance of Blades, Power Attack (Furious Focus); Damage with Lead Blades, Power Attack (1d20+14=16, 3d6+11=22)

I don't suppose this thing is really squishy? Probably a miss.

Bollocks. I totally should have thought to change Weel's weapon to one with reach since Menik told us the undead has Bad Touch. Ah, well, he'd have lost Lead Blades and an action, so I'll just have to remember for next time. :) [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 27
HP:85 Current: 64
Senses: Perception 6, Sense Motive 2
CMB: +11 CMD: 22 Fort: +7
Reflex: +6
Will: +8
Spell Resistance: 14 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)
* Haste (+1 attack, +1 dodge to AC, +1 dodge to Reflex, +30 ft move, add 1 attack on full attack) 6/7 rounds



In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (4/4 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
[/sblock]
 

jbear

First Post
[sblock=OOC] So the creature is sitting down, effectively prone, correct? [/sblock]

Maui feels Menik's spell surge through his already pulsing form. He lets out a devastating roar as he sets to tearing the mold covered dead creature into pieces. Two savage bites land on the sitting creature, the second closing around the vulnerable throat with a sickening crack of a snapping spine. Maui attempts to hold the horror down as his foreclaws shred its chest. One of his paws dig deeply into the putrid corpse and refuse to let go.

Taniwha understanding the meaning of his master's call, darts into the room, taking the chance to dance around the undead, spurred with Menik's unnatural speed, catching it with a terrible bite of his own from behind.

The power of the two felines is devastating... and the terrible undead finds itself unlife on a short tether that seems to be fast running out.

[sblock=Actions]
Full Power Attack with Haste vs prone (-4 AC) moldy undead horror
Bite: 1d20+15=25 2d6+14=20 dmg; Bite (Haste) 1d20+15=35 2d6+14=20 dmg (possible Crit: confirm: 1d20+15=25 Extra 2d6+14 Crit dmg=+23 dmg); L Claw: 1d20+15=17 2d4+14=18 dmg; R Claw: 1d20+15=32 2d4+14=17 dmg
Damage Rolls
Max Possible Damage assuming Crit is confirmed: 20+43+18+17= 98 dmg
1st Grab Attempt (Bite): 1d20+19=20 Nat. 1 Fails
2nd Grab Attempt (Bite + Haste): 1d20+19=24
3rd Grab Attempt (R Claw) ... If Already Grabbed from Bite can I Pin?: 1d20+19=34

If L Claw Actually hit and pinning is possible if you can grapple and pin in the same round would try and pin if not already achieved. (Let me know if necessary, or just go ahead and roll it. I doubt L Claw hit any way, unless being in sitting position is indeed prone, might be enoguh to hit)

Taniwha moves to S28 avoiding OAtks with Acrobatics (1d20+10=14 ) (following Maui's instructions as he now speaks feline) and Bites prone, grappled undead with Power Attack with Flanking

Bite with Power Attack with Flanking (+2) vs Prone (-4 ac) grappled (-2 ac) undead:
1d20+19+2 flank=31 for 1d6+11=17 dmg


Summary:
Maui: 3 Attacks look like hitting; crit looks likely to confirm
Potential Dmg: 20+43+18?+17 dmg = 98 dmg (If L Claw missed: 80 dmg)
Possibly Grappled (and pinned?); Maui also gains grappled condition if successful

Taniwha: May have provoked OAtk to move in to attack (S28)
Attack look like to have hit for 17 dmg

Possible Total Potential Dmg: 98+17=115 dmg (If L Claw missed: 97 dmg)
[/sblock]

[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (25) (Touch 14 (18); FFt 18 (21))
HP: 74 Current: 70 (62)
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 (+9) Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins) Haste
Poisoned (-1 STR)

In Hand:
Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
Wild Shape: 2/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 1/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (27)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 (+12) Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr), Magic Fang (Bite 1 min), Bull Strength (16 mins) Haste


Bite: +11 (+15); 1d6+4 (+7) dmg; special: Trip
2x Claws: +11 (+14) ; 1d3+4 (+6) dmg
[/sblock]
 
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