[LPF] From Whence None Return

jkason

First Post
Weel begins babbling on about "hungry brown cold," but whatever nonsense he was spouting dies in his throat as he sees the next undead. His wide eyes widen, his jaw drops, and for the nonce he can do nothing but gape at the latest threat the group faces.
 

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Deuce Traveler

Adventurer
"Excuse me. Coming through. Pardon me." Lem slips by Weel and engages the mummy, his hands glowing with a fiery light as the cook leaps forward to attack.

OOC: Lem moves to V30. Strike can be consider cold iron or silver for bypassing DR as he will spend one from ki pool.
Attack:
[roll0]
Damage:
[roll1]
Fire Damage:
[roll2]

Mini-Stats
[sblock]
HP: 44/44
AC: 23, AC Touch: 21, AC Flatfooted: 17
INIT: +7, BAB: +5, CMB: +6, CMD: 23
Fortitude: +6, Reflex:+11, Will: +9
Speed: 40'

Unarmed Strike: Attack: +12 = [BAB (5) + Dex (5) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d6+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +12/+12/+7 = [Monk(7) + Dex(5) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d6+1+1d6 fire/1d6+1+1d6 fire/1d6+1+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Ki Pool: 7/7 points
[/sblock]
 

jbear

First Post
Taniwha froze as the second mummy emerged from its tomb. Maui did anything but. His bestial frame bore down upon the undead creature as it sat up. The first bite grabbed it hard on the shoulder. The second snapped har on its neck and held firm. And as his powerful paws tore into its rotting flesh Maui managed to pin the creature down and with little to do but wait to continue to be torn to shreds.

[sblock=Actions]
Full Power Attack with Haste vs prone (-4 AC) Mummy
Bite: 1d20+15=26 2d6+14=17 dmg; Bite (Haste) 1d20+15=34 (possible Crit: confirmed: 1d20+15=33 Total Dmg: 4d6+28= 38 dmg); L Claw: 1d20+15=17 2d4+14=22 dmg; R Claw: 1d20+15=27 2d4+14=19 dmg
Damage Rolls
Grapple and Subsequent Pin Attempts:
Bite Grapple 1d20+19=37 (Assume that succeeds)
Subsequent Pin Attempts: Bite (Haste) 1d20+19=32; L Claw (if hit): 1d20+19=25; R CLaw: 1d20+19=39 (natural 20)
Conclusion: Seems to be Grappled and Pinned sitting (prone)


Damage Calculations:
Max Dmg if all hit: 17 + 38 + 22 + 19 = 96 dmg
Dmg if L Claw misses: 17 +38 +19 = 74 dmg

Conditions Details:
Grappled: Can't Move; -4 DEX (-2 AC); -2 Atk & CM except grapple and escape grapple
Cast Spell Concentration DC 24 + Spell Level

Pinned: Can't Move: No DEX Bonus; -4 AC; No casting spells with Somatic Components

Prone: -4 Atk, -4 AC vs melee, +4 AC vs Ranged

Will use Guidance (+1) bonus in save vs Mummy Rot
[/sblock]

[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (25) (Touch 14 (18); FFt 18 (21))
HP: 74 Current: 70 (48)
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 (+9) Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins) Haste
Poisoned (-1 STR)

In Hand:
Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
Wild Shape: 2/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 1/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (27)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 (+12) Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr), Magic Fang (Bite 1 min), Bull Strength (16 mins) Haste, Paralysed (1/2 rounds)


Bite: +11 (+15); 1d6+4 (+7) dmg; special: Trip
2x Claws: +11 (+14) ; 1d3+4 (+6) dmg
[/sblock]
 
Last edited:

kinem

Adventurer
If the mummy survives Maui's mauling, Menik attacks it with more magic missiles.

ooc: damage [roll0]

[sblock=Menik mini stats]
Menik

AC 17 (touch 13, ff 14) w/mage armor, hp 51/51
Init +3, CMB +4, CMD 17, Fort +5, Reflex +6, Will +6; Perception +9 (low-light vision), Stealth +10

attack longsword +4 (1d8+1, 19/x2) or dagger +4 (1d4+1, 19/x2)

force missile (Sp): (1d4+3, as magic missile, 8/day)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

DC 15 + spell level; (& = evocation, +1 DC, +3 damage, school spell)
(- = abj, * = div: need 2 slots)
(~ = fire, +1 DC)

spells/day: 4 cantrips, 6+1& 1st, 4+1& 2nd, 3+1& 3rd, 2+1& 4th
concentration: +12 (+5 Int, +7 level)
lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)

Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*

Level 1: mage armor, magic missile& (1d4+4,1d4+1,1d4+1,1d4+1) (x3) (cast 1 or 2)
chill touch (7 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+7 rounds (Will neg DC 16)),
ear-piercing scream& (50', 5d6+3, daze 1 rnd, Fort DC 17 1/2 + no daze),
(empty slot)

Level 2: mirror image (1d4+2, 7 min),
flaming sphere&~ (3d6+3, Reflex neg DC 19, 160' range, 7 rounds) (x2),
toppling magic missile& (1d4+4,1d4+1,1d4+1,1d4+1; trip +12) (x2) (cast 1)

Level 3: haste (7 targets, 7 rounds) (cast)
halt undead (170', Will DC 18 neg (Int only), up to 3 undead, 7 rounds,
ends if they are attacked or take damage),
fireball&~ (9d6+3, Reflex half DC 20, 20' radius, 680' range) (x2) (cast 1)

Level 4: none prepared

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level)
Party gear: scroll of locate object
[/sblock]
 

Satin Knights

First Post
Lem squeezes around Maui and gets up there. With a bit of internal essence, his hands start to burn as he strikes the mummy. The mummy is barely affected as just a few of its bandages sizzle and spark a bit. But, the brown fuzz that was all over the creature did notice. The mold pretty much explodes in a growth spurt, feeding on the heat of the fire and overflowing the sarcophagus, spilling out on to the floor.

Maui is a flurry of fur and claws, tearing apart the undead creature, but it still has some wiggle in it. That is, until four bolts of magical energy comes from the other room, zooming around the big cat and striking the mummy squarely.
[sblock=Maui OOC]You may have the form of the dire tiger, but you don't have the feats of one. So, since you don't have Improved Crit (Bite) as a druid, the 19 die roll wasn't a crit. And while he was prone, he also had cover from the sarcophagus itself. So, the one claw attack did miss. DR is also negating quite a bit of the damage you normally do. At least Menik was able to finish him off.[/sblock][sblock=Combat Round 4]
70/74.AC 21 Q29 ~ -33-14 NL Maui ~ MA 301r, LS 3899r, DPaS 403r, Light 4691r, DPoison 4728r BStr 150r Bark 1591r GMF 4796r ~ just 1 STR drain NL cold damage (3d6=14), Maui Fort save+guidance vs. Mummy Rot (1d20+9+1=18) success
50/50 AC 26 M27 ~ -27-14 NL Taniwha ~ MA 301r BStr 149r MF 3r ~ not providing flank, Despair paralyzed 1rd NL cold damage (3d6=14)
77/79 AC 20 L29 ~ Vincenzo ~
64/85 AC 23+3 N28 ~ -18-14 NL Weel ~ MVest 4505r, IronWeap 519r, LB 520r, SoF 22r, Levitate 47r ~ Despair paralysis wore off, NL cold damage (3d6=14)
51/51 AC 17 M29 ~ Menik ~ MA 1866r ~
38/38 AC 23 N27 ~ -5-14 NL Lem ~ 10 NL cold damage (3d6=14)


??-93/?? AC ?? R29 Mummy - not moving any more, in pieces, destroyed
??-17-2-3-12-12-15-19/?? AC ?? V29 Mummy - not moving any more, in pieces, destroyed

The yellow light crystal is overhead.
Red circle=grappled
Yellow triangle= paralyzed
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map41.png
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Well. Fine. Next time, I'll just go charging in too. I don't even know why I didn't charge in to the last mummy." Says the venzin swordsman , lowering his drawn bow. he stows the arow and bow, draws his mace and wades in, not knowing what the brown fuzz does.
 

Deuce Traveler

Adventurer
"Someone check that last sarcophagus!" Lem loudly suggests as he shivers from the cold he just endured. He helps seal this second sarcophagus, if cold is seeping from it like it did the last one.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo is about to head to the last sarcophagus when he stops at the mid-step, "Just out of curiosity, what is the best kind of weapon against these abominations?"
 
Last edited:


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
**sigh**" Well, I figured this needs to be done anyway. I remember those zobies . . . . ." He changes his weapons again to his beloved rapier. "Here goes."

**opens sarcophagus**
 

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