Taniwha froze as the second mummy emerged from its tomb. Maui did anything but. His bestial frame bore down upon the undead creature as it sat up. The first bite grabbed it hard on the shoulder. The second snapped har on its neck and held firm. And as his powerful paws tore into its rotting flesh Maui managed to pin the creature down and with little to do but wait to continue to be torn to shreds.
[sblock=Actions]
Full Power Attack with Haste vs prone (-4 AC) Mummy
Bite: 1d20+15=26 2d6+14=17 dmg; Bite (Haste) 1d20+15=34 (
possible Crit: confirmed: 1d20+15=33 Total Dmg: 4d6+28= 38 dmg); L Claw: 1d20+15=17 2d4+14=22 dmg; R Claw: 1d20+15=27 2d4+14=19 dmg
Damage Rolls
Grapple and Subsequent Pin Attempts:
Bite Grapple 1d20+19=37 (Assume that succeeds)
Subsequent Pin Attempts: Bite (Haste) 1d20+19=32; L Claw (if hit): 1d20+19=25; R CLaw: 1d20+19=39 (natural 20)
Conclusion: Seems to be Grappled and Pinned sitting (prone)
Damage Calculations:
Max Dmg if all hit: 17 + 38 + 22 + 19 = 96 dmg
Dmg if L Claw misses: 17 +38 +19 = 74 dmg
Conditions Details:
Grappled: Can't Move; -4 DEX (-2 AC); -2 Atk & CM except grapple and escape grapple
Cast Spell Concentration DC 24 + Spell Level
Pinned: Can't Move: No DEX Bonus; -4 AC; No casting spells with Somatic Components
Prone: -4 Atk, -4 AC vs melee, +4 AC vs Ranged
Will use Guidance (+1) bonus in save vs Mummy Rot
[/sblock]
[sblock=Lvl 8 Stats]
[
http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (25) (Touch 14 (18); FFt 18 (21))
HP: 74 Current: 70 (48)
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 (+9) Will: +11
Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins) Haste
Poisoned (-1 STR)
In Hand:
Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2)
and Heavy Shield
Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally
Wild Shape: 2/4 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip
[/sblock]
[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce
[/sblock]
[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]
Wand of CLW Uses: 1/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20
Taniwha
Initiative: +7
AC: 22 (27)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 (+12) Will: +5 (+9 vs enchant)
Conditions: Mage Armor (1 hr), Magic Fang (Bite 1 min), Bull Strength (16 mins) Haste, Paralysed (1/2 rounds)
Bite: +11 (+15); 1d6+4 (+7) dmg; special: Trip
2x Claws: +11 (+14) ; 1d3+4 (+6) dmg
[/sblock]