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[LPF] No Loitering

Anastrace

First Post
Erin Vaneese

175px-Erin_vaneese_cropped.png

She nods, and adjusts her robe revealing the heavy clothing underneath still stained with blood. "They caught me hard but thanks to everyone's quick work, I'm still standing upright. That new mail of yours looks a bit more protective than these robes are. Maybe I'll let you take the lead next time we're scouting." She says with a wink, wincing a bit from the aftereffects of the poison.


[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:16 (11 flat-footed, 15 touch)
HP: 8/8
CMB: +1 CMD: 15

Fort: +2 Reflex: +4 Will: +1
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +8, Knowledge (Planes) +8, Linguistics +9, Profession (Cook) +3, Spellcraft +8, Stealth +11

Current Weapon in Hand: Wakazashi, +3, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -4
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

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GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli falls back to her place next to Siddhartha. She's not traveled much outside the city or past the shoreline so the countryside is new to her and many things catch her attention. She seems even more filled with life out here than she did in the city. She takes a deep breath of the fresh air and exhales, laughing a little as she does so.

"I love the sea, but this, there's an energy here... Like a buzzing on my skin." She looks over at Siddhartha. "Where are you from, Siddhartha? Not from Venza, I'd wager. You said something earlier about Buloxi but that's not a name I'm familiar with."

Scuttle, meanwhile, is exhibiting a sort of manic energy not unlike Kepli's: he flies into the trees, gets into a raucous debate with a squirrel or some other thing that has caught his attention, comes back trying to eat whatever he's picked up, only to eventually discard it and fly off when something else has caught his attention.
[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 99/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

Siddhartha cringes as Kepli's voice mentions of Buloxi, the slave-state society where he was imprisoned for the majority of his life. He pauses for a moment and takes a thoughtful breath before answering, "A great distance over the ocean, to the west. Uncomfortable talking any further, he catches himself before he continues further. The pained look in his eyes clearly signal that this conversation is dismissed, and walks along in silence.
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli isn't nearly as good at reading people as she is putting them at ease but Siddhartha's pain is unmistakeable.

"I'm sorry, I won't ask again. But... it's far away and you're with friends now. I, I just thought you should know that."

She knows this is small consolation and unlikely to help the man with whatever demons he has so she falls quiet as well. She contemplates the odd assortment of people she's fallen in with: the enigmatic Aszar Kzolp, Siddhartha and Erin with the demons from their pasts, and Wilmorn with his uncertainties. Despite their problems they seemed to have done well against the spiders; she'd see how things went when they came up against a tougher challenge.

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

jkason

First Post
The day wears on, and the party falls back into its increasingly-familiar formation. Erin and Wilmorn take the forward scouting position as the others keep back far enough to give the scouts room without leaving them deserted in the case of attack.

The scents of jasmine and sweetgrass ride the light breeze, accompanied by the titter of small birds and the occasional rustle of animals caught off guard. As the light begins to grow orange, however, no further wildlife appears interested in predation. At least, not on the party.

Orange darkens to red, the day drawing late, and at first the lull in the forest's white noise might seem to be merely the natives settling down.

Wilmorn hears it first, as they approach a bend in the road. As he nudges Erin, her pointed ears catch the noise, as well: it's too indistinct at the moment to make out the language, let alone the content, but the sound is definitely speech, not the call of wildlife, coming from somewhere around the blind curve.

[sblock=ooc]As above. Someone(s) are talking, but you can't currently tell who, what, or how many. If you plan on sneaking about to see, I need Stealth checks from whomever is going to do so. Since there are trees and underbrush on either side of the road, there's sufficient cover to make an attempt should you choose to do so.[/sblock]
 

Anastrace

First Post
175px-Erin_vaneese_cropped.png

Erin nods, annoyed she can't make out what is going on. "I'm going ahead. Wilmorn, you coming?" She adjusts her robe, keeping her blade out of sight, as she tries not to rustle the underbrush too much.

[sblock=Stealth 19]
Stealth Check: 1D20+11 = [8]+11 = 19

[/sblock]

[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:16 (11 flat-footed, 15 touch)
HP: 8/8
CMB: +1 CMD: 15

Fort: +2 Reflex: +4 Will: +1
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +5
Level 0 Spells Prepared: Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 1/1 Mirror Strike

Class Skills: Knowledge (Arcana) +8, Knowledge (Planes) +8, Linguistics +9, Profession (Cook) +3, Spellcraft +8, Stealth +11

Current Weapon in Hand: Wakazashi, +3, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -4
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Voda Vosa

First Post
Aszar Kzolp, Merfolk witch

merfolk.jpg

Aszar calls a halt to his horse upon seeing the two scouts scuttle ahead. If they saw or heard anything he didn't want to spoil the benefit of surprise. He casually scans the surroundings, in case this was a very well played ambush. His low light attuned eyes pierce into the darkness of the dusk like spears through the water.

Perception 28 in case there's anything to see.
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: C. Longbow SR2 +5 d8+2
Unarmed: Longsword +5 d8+4
Arrows: 99/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1[/sblock]

As soon as he sees Erin make her first twitch, Siddhartha reaches back and knocks his arrow. If need be, the arrow could reach past Wilmorn before he even attempts a response. His mind reaches an open state, ready to react to any stimulus in his surroundings.

[sblock=Perception = 23]perception +3: 1D20+3 = [20]+3 = 23
[/sblock]
 

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 11
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]

Wilmorn moves to follow Erin as carefully as he could...

[sblock=OOC]Which is NOT CAREFULLY AT ALL!

Stealth: 1D20+3 = [2]+3 = 5


Things could get ugly fast, folks.[/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli looks up when Aszar stops and Siddhartha nocks an arrow. Apparently she hadn't noticed what was going on ahead.

"What?" She looks around and spots Scuttle on a nearby stump tearing at what looks like a vole, maybe a mouse. The seagull looks up in Kepli's direction and makes a muted croak. A hairless tail falls from his beak. A mouse, then. With a tilt of Kepli's head (and a mental prodding of 'Urgency! Hunger!' from her) the seagull takes to the wing. Kepli smiles wanly at Siddhartha and shrugs.

Scuttle flies off and through the trees alongside the road past Erin and Wilmorn. He keeps going until he spots whatever it is that their scouts spotted but he doesn't pay it much mind; his bird brain is focused on other things: most notably finding Kepli food. Then again, maybe the voices have food...

[/section]
[sblock=OOC/Actions]Scuttle's Perception: 1d20+6=25[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

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