perrinmiller
Adventurer
A one shot encounter paralleling DalkonCledwin's Roaming Dead adventure
Judge: ??
DM: Perrinmiller
Heroes:
DalkonCledwin: Male Half-elf 2nd Level Summoner, Veniarus & Kalius
NPC: Female Human 6th level Bronze Dragon Disciple, Cythera e'Kiernan
NPC: Female Aasimar 5th level Cleric, Ariel Esimae
[sblock=XP]Enc 1: 3600XP (1200XP awarded to Veniarus)
Notes:
Adventure Starts on: 10 Dec 2011 until 6 Jan 2012 (28 days)
Veniarus at 2213xp + 1200xp + (22days x 11 = 242xp) + (6days x 15 = 90xp) = 3745xp
[/sblock][sblock=Treasury]Enc 1: MWK Dagger(302gp), MWK Longsword(315gp), +1 Cloak of Resistance(1000gp), MWK Breastplate(350gp), MWK Steel Shield(170gp), Amulet with a Ruby pendent(315gp)
Reward: 1000gp each. Total haul is 5452gp
Veniarus receives: 1817.33gp + (22days x 11 = 242gp) + (6days x 17 = 102gp) = +2161.33gp[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.
* A mini-stat spoiler block that includes a link to your character sheet will be required in every Combat IC post.[/sblock]
Judge: ??
DM: Perrinmiller
Heroes:
DalkonCledwin: Male Half-elf 2nd Level Summoner, Veniarus & Kalius
NPC: Female Human 6th level Bronze Dragon Disciple, Cythera e'Kiernan
NPC: Female Aasimar 5th level Cleric, Ariel Esimae
[sblock=XP]Enc 1: 3600XP (1200XP awarded to Veniarus)
Notes:
Adventure Starts on: 10 Dec 2011 until 6 Jan 2012 (28 days)
Veniarus at 2213xp + 1200xp + (22days x 11 = 242xp) + (6days x 15 = 90xp) = 3745xp
[/sblock][sblock=Treasury]Enc 1: MWK Dagger(302gp), MWK Longsword(315gp), +1 Cloak of Resistance(1000gp), MWK Breastplate(350gp), MWK Steel Shield(170gp), Amulet with a Ruby pendent(315gp)
Reward: 1000gp each. Total haul is 5452gp
Veniarus receives: 1817.33gp + (22days x 11 = 242gp) + (6days x 17 = 102gp) = +2161.33gp[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids.
* A mini-stat spoiler block that includes a link to your character sheet will be required in every Combat IC post.[/sblock]
Last edited: